Also, new favorite survivor is Jennifer. Love the army boots/pants/cap and...bright pink sweater combo.And dat ass.
Edit: Noooo! The broadsword breaks super fast!
The leaderboard lags behind sales, because people often buy with the intention of playing later.
I know we passed 200K sales last night
It is, put simply, a miracle. However, I don't believe in miracles. I know who did it. You guys told your friends and made enough noise that IGN and Polygon took a look at us and got interested.
They've promised it, but I don't think it's very realistic at all. Not only is adding and testing netcode not something you do over a weekend, the basic game design currently doesn't support it. Like someone already pointed out; your world will have totally different people and situations in it than your friend's. Can he just visit yours without making any actual progress for himself? No one likes the kind of co-op where only the host gets to save progress, earn achievements, etc. So, I'd say it's possible but not probable.Is there hope for co-op?
I remember the devs saying that it is planned and maybe coming later.
Is it still the case?
I so want to play this with a friend.
I mean she was in a house in the nicer part of the suburbs in Marshall for me, but she's not going to be there for you. :/Ok, if Maya dies, at least you've given me hope for another beautiful survivor to stare at. Where do you find her?
If MS HASN'T already they need to lockdown Undead and give them whatever they need.
They've had a plan since the company started, no need to consider anything. Their real goal is to make a DayZ-style MMO, codenamed Class4. They've been working on that the entire time. State of Decay is Class3, an SP experience built with the resources and code they've already created for Class4.They're referring to 200k sales as a "miracle". That tells me they expected much less, which also must mean that they've met whatever goal they set in order to consider making the next game. They're also not being sold in several big countries, which means they've only just begun to be wowed by the sales numbers. Fund these people, Microsoft.
I agree with pretty much all of that. I'd be even more obsessed with the game if they let you keep your bases, expand your survivor count into multiple dozens, delegate chores or supply runs and basically create and maintain a little community in the valley. It wouldn't be as bleak and depressing as what they're going for, but fuck it, it would be so much more fun!The game is really good but there is SO much room for improvement. I hope they make a sequel. I admire their attention to detail. If they added a few things it would be perfect.
- Add an option to give items to people you are with. Hand out weapons, medicine, etc.
- Allow me to give orders while in the field (Take this back to base, board up the windows, watch the exit, search the place).
- Allow me to give orders from the map or at home base (You and you check out that building, go on a supply run, check the perimeter, get us a car, etc.)
- Allow me to put rucksacks in the trunk with more space if i'm using a pickup for example.
- Allow others to use cars when they go out for supplies. Seems silly to have them walk all the way when you are so far.
- Assign people to lead secondary bases/teams
Would make the game incredible if they added stuff like this.
Sales update from Undead Labs (this was at 10am)
If MS HASN'T already they need to lockdown Undead and give them whatever they need.
The game is really good but there is SO much room for improvement. I hope they make a sequel. I admire their attention to detail. If they added a few things it would be perfect.
- Add an option to give items to people you are with. Hand out weapons, medicine, etc.
- Allow me to give orders while in the field (Take this back to base, board up the windows, watch the exit, search the place).
- Allow me to give orders from the map or at home base (You and you check out that building, go on a supply run, check the perimeter, get us a car, etc.)
- Allow me to put rucksacks in the trunk with more space if i'm using a pickup for example.
- Allow others to use cars when they go out for supplies. Seems silly to have them walk all the way when you are so far.
- Assign people to lead secondary bases/teams
Would make the game incredible if they added stuff like this.
The game is really good but there is SO much room for improvement. I hope they make a sequel. I admire their attention to detail. If they added a few things it would be perfect.
- Add an option to give items to people you are with. Hand out weapons, medicine, etc.
- Allow me to give orders while in the field (Take this back to base, board up the windows, watch the exit, search the place).
- Allow me to give orders from the map or at home base (You and you check out that building, go on a supply run, check the perimeter, get us a car, etc.)
- Allow me to put rucksacks in the trunk with more space if i'm using a pickup for example.
- Allow others to use cars when they go out for supplies. Seems silly to have them walk all the way when you are so far.
- Assign people to lead secondary bases/teams
Would make the game incredible if they added stuff like this.
Yeah, but UL would be stupid and greedy if they sold the studio to MS at this point. They've independently found an investor and made a very successful game. Unless they have like the worst accountants and project managers on earth, it should be smooth sailing until their next game is finished and if that game's as good as this, they're all going to be millionaires.
Like, I have no idea why the hell Twisted Pixel and Signal Studios sold out to MS. There's no way that deal gave them more money than keeping it indie would've in the long run. I guess they did it for the sense of job security. (Which is stupid too, since MS will shut a studio down the day after they release an unsuccessful game.)
If they need the money, sure, that'd be a good idea. But if they don't, they should stick to their guns and stay indie. It's what always pays off the most in the long run, if you have the skill, talent and perseverence to pull it off. Way too many developers seem to have the goal of getting bought up by Ubi or EA instead of having the goal of BECOMING Ubi or EA. Gotta think big!Good point. Perhaps they could enter into a second party deal? They retain their independence but solely work on games for the One/360/PC.
A bit like Quantic Dream and Sony.
Good point. Perhaps they could enter into a second party deal? They retain their independence but solely work on games for the One/360/PC.
A bit like Quantic Dream and Sony.
So, uh, what happens to a dead buddy's rucksack items when you return it? I've never cared to look before, but this feral motherfucker just took out Oscar and he was carrying my sweet-ass navy seal sniper rifle that carries 10 bullets and fires really quickly. I returned his rucksack. It's not in my locker. >:[
- Allow me to put rucksacks in the trunk with more space if i'm using a pickup for example.
To each his own, but I think you're missing outtried the demo, it was pretty good, but not good enough to warrant a purchase from me. maybe when it goes on sale, I might take a stab at it.
You mean that the rucksack contents are randomly distributed among the others, so it's possible that a character I can't switch to has now stolen my favorite gun? Fuck thaaaaaaaaaat.Check your survivors at base. High light them on the menu and see what weapons they are carrying.
I can't believe they didn't implement this. I imagine I'd spend less time scavenging though if they did, lol.
Interested, but buying it would go against my "no more money on XBLA ever" campaign. Will wait for the PC version.
If this game was released as a full release it would be worth full price. At $20 its a steal. Easily one of the best open world games ever made and imo the best zombie game ever. I would love to see them do this game with an even bigger budget as a full release and then the MMO. When people talk about next gen this is one of the games that companies should look at and learn from.tried the demo, it was pretty good, but not good enough to warrant a purchase from me. maybe when it goes on sale, I might take a stab at it.
These guys making a full retail sequel with a big budget? Imagine the possibilities.
If they need the money, sure, that'd be a good idea. But if they don't, they should stick to their guns and stay indie. It's what always pays off the most in the long run, if you have the skill, talent and perseverence to pull it off. Way too many developers seem to have the goal of getting bought up by Ubi or EA instead of having the goal of BECOMING Ubi or EA. Gotta think big!
Never understood the benefit of being a second party studio. Being independent and still limiting your reach.
tried the demo, it was pretty good, but not good enough to warrant a purchase from me. maybe when it goes on sale, I might take a stab at it.
Game stresses me out man.
For its price, it's an absolute bloody steal.
Sales update from Undead Labs (this was at 10am)
It will pass (unfortunately, some might say). I currently sprint through the streets, taunting zombies and yelling "KING KONG AIN'T GOT SHIT ON ME!"Game stresses me out man.
No, sadly, it's because most reviewers (like most gamers) are still very ignorant and prejudist towards indie/downloadable games. They think they're inherently worse than retail games. I think they think that XBLA is like the iOS appstore; nothing but shitty Bejeweled knockoffs and casual games, or some shit, not realizing that it's pretty much exactly the opposite.jbug617 said:Sucks that games media haven't really talked about the game but I guess that is probably due to E3.
The graphics and performance issues hingers people from getting it. They don't know what their missing. Though to say it's not worth the asking price now, I think is a bit absurd imo, but to each their own. I'm going to double dip the PC version and still won't have paid full retail price for both total, but getting my moneys worth X 10.
Sucks that games media haven't really talked about the game but I guess that is probably due to E3.
It will pass (unfortunately, some might say). I currently sprint through the streets, taunting zombies and yelling "KING KONG AIN'T GOT SHIT ON ME!"
Sorry if this has already been addressed, but combing 34 pages seemed like a bill hill, but anyways -
I downloaded the "trial" version and was wondering how it is handled - like is it a set timer, or can you only proceed to a certain point and then have to start over? Is it even able to be played more than once?
Thanks.
I think the black guy says "Over here!," if you are in stealth and press Y.It will pass (unfortunately, some might say). I currently sprint through the streets, taunting zombies and yelling "KING KONG AIN'T GOT SHIT ON ME!"
No, sadly, it's because most reviewers (like most gamers) are still very ignorant and prejudist towards indie/downloadable games. They think they're inherently worse than retail games. I think they think that XBLA is like the iOS appstore; nothing but shitty Bejeweled knockoffs and casual games, or some shit, not realizing that it's pretty much exactly the opposite.
Luring Zeds out of multiple houses by driving by honking is pretty funny.
That's my strategy for clearing out Infestations. So funny watching them storm out of the house, only to be mowed down.
It gives you the tutorial and 30 minutes once it opens up. It's one of the meatiest trials i've seen.
It disables saving though, so if you complete it and leave without buying you'll have to restart.
Luring Zeds out of multiple houses by driving by honking is pretty funny.