I'm not so sure - I think it's meant to be trying to replicate the emotions of the creative director regarding his childhood [him being very open open how semi-authobiographical the game is]. I can't really see it being meant to be fun in the traditional sense because that doesn't match up with the attempts at narrative. However the game constantly introduces new puzzle mechanics [even if it's something as simple as pushing blocks, and indeed most of the 'new' mechanics are as simple as that] so you're probably right that it was meant to be more engaging than you've found it thus far.
I think it gives the player a lot more freedom than something like Dear Esther - it's akin to Portal in a lot of ways - it sets up your initial mechanics early on and then just adds small changes to the environment that it forces you to use these mechanics to solve puzzles to advance almost arbitrarily. Of course it's not as difficult as Portal [itself deemed an easy game] because the game tries to express its narrative primarily through gameplay mechanics [and because so few people finish games they didn't want to discourage players of a game aimed at a wider audience than the traditional gaming demographic].
It's a 2 - 3 hour game that does some clever mechanical things with its metaphor [primarily towards the end] but if you're not feeling the gameplay there's no need to force yourself to play through it, you're not going to get any incredibly revelation, the game is very open about what it's discussing, why and how.
yeah I'm not trying to take a shit on the game or anything, just happened that I was expecting to love it and just felt disappointed it didn't meet my expectations
still, if it's 2-3 hour long I may give it another shot
haven't uninstalled it yet
Have you met Monster? It becomes more complex with him around but I thought some of the earlier parts were already neat, eg moving the houses around. And if nothing else the music is godly.
just met him, life got in the way and didn't get to play it again
and yeah moving houses around was pretty neat
edit: also I'm personally not a fan of "non-games" like dear-esther, protheus, the path, etc. I kinda forgave 30 flights of loving for having enough style to make it all incredibly entertaining but eh... most of my frustration around papo & yo seems to come from the game looking like a game but feeling like a non-game since everything is so easy and straightforward