I'd contribute to that.If Valve shuts it down we need some kind of SteamSpy@Home.
I'd contribute to that.If Valve shuts it down we need some kind of SteamSpy@Home.
The risk is that it won't stay public.
Sounds like SteamSpy will restore all game sales data.
I guess there's only so many requests you can honor after your service loses its point.
EDIT: He did it. Everything is back.
Sounds like SteamSpy will restore all game sales data.
I guess there's only so many requests you can honor after your service loses its point.
EDIT: He did it. Everything is back.
Thing is, it doesn't need to be public. It's a useful tool for developers, but as we see time and time again, the general public just don't understand it - from statistically irrelevant time-periods (DE:MD being released two days ago), to misunderstanding the correlation between owners and sales (which devs do as well, to be fair).
I'd be very happy if it went private. Registration using company emails only, so that publishers and developers could use the data without people wibbling that NMS sucks because concurrent users have gone down.
It is on high with lighting disabled :xIs this on low settings? Where's the lighting?
Is this on low settings? Where's the lighting?
Idiots not being able to understand the information should never be a reason to withhold it imho
1. Many people understand the limitations.
2. Those who don't are quickly informed/educated about the limitations.
3. The few who still continue to make false claims using misleading data are either banned or ignored.
If you believe a world with less information is a better world, then we'll have to agree to disagree.
Thing is, it doesn't need to be public. It's a useful tool for developers, but as we see time and time again, the general public just don't understand it - from statistically irrelevant time-periods (DE:MD being released two days ago), to misunderstanding the correlation between owners and sales (which devs do as well, to be fair).
I'd be very happy if it went private. Registration using company emails only, so that publishers and developers could use the data without people wibbling that NMS sucks because concurrent users have gone down.
Thing is, it doesn't need to be public. It's a useful tool for developers, but as we see time and time again, the general public just don't understand it - from statistically irrelevant time-periods (DE:MD being released two days ago), to misunderstanding the correlation between owners and sales (which devs do as well, to be fair).
I'd be very happy if it went private. Registration using company emails only, so that publishers and developers could use the data without people wibbling that NMS sucks because concurrent users have gone down.
I really wonder though if there is an angle being missed here. I wonder if the data is actually damaging for these companies, for example if investors base their info on SteamSpy, and that leads to difficulties for those companies to work with them on certain things.. I don't know.
If those idiots include investors you could see why some companies don't like it being public though.Idiots not being able to understand the information should never be a reason to withhold it imho
Christ sakes, why block that? I'd wanna scream those numbers to the world.Kerbal Space Program was blocked before, right?
1.5 Million... not bad... not bad at all
Christ sakes, why block that? I'd wanna scream those numbers to the world.
Is the current deal on Witcher and it's expansions the cheapest its been on steam?
Christ sakes, why block that? I'd wanna scream those numbers to the world.
oh, and by the way...
What about Bad Rats Show?
I dunno man, hiding sales to commit fraud. Risky shit.You may not want to do so for tax related stuff :")
Sounds like SteamSpy will restore all game sales data.
I guess there's only so many requests you can honor after your service loses its point.
EDIT: He did it. Everything is back.
Doesn't Enhanced Steam inform you?
He's the Isthereanydeal info about it.
Memes sell games...oh, and by the way...
Grisaia's sequel seems to have tanked hard
Clannad at 30k owners.
Muv-Luv at 8k.
Trails 1st closing on 200k.
GOG is up in Brasil, with regional pricing.
Serge should offer a pay service to publishers. 5k to unlist a game.
Tanked? 3000 are quite normal for VNs. 10.000 for a VN are actually already a great success and the game is just 2 months old. I will wait for a steamsale to buy it because I havent even started the first one.
Tanked when compared to the first game's 22k.
Tanked when compared to the first game's 22k.
Aaaaand we're into the wibbling over numbers...
"Tanked" is subjective. Yes, less sales than the previous game, but we don't know if what they've taken now with those 3k sales has covered their costs, and that they're now into profit.
This is why numbers are just pointless for us - they only tell half the story, and the other half is financial, which we'll never see a true picture of.
Tanked when compared to the first game's 22k.
GOG is up in Brasil, with regional pricing.
Guess ill buy it off gmg when i get home
Could u make a thread for the reviews pls
From what Ive read in the PC perf thread, Deus Ex is pretty RAM hungry. So saying the recommended is 16GB was seemingly not just for shit and giggles.
Thanks
Anyone know where I could get a $20 steam card for $15 maybe?
It's not even the best looking game, either.