It's not a good game.
is it a good bundle game tho? thats the real question
but whatever I wanted to play it to see for myself anyway
It's not a good game.
True, but they are entirely within their rights to request Steamspy doesn't show it, right? If not, then, yes, my posts are entirely incorrect.
I'm pointing out (in a snarky manner, apologies), that the sales data is technically the publishers. Yes, Steamspy uses publicly available data on profiles, but each-and-every time a publisher requests that their data not be shwon on Steamspy, there's posts querying why, when it is surely the publisher's right to request that not be shown.
I don't see on what grounds.
It's very similar to a political party requesting some statistical research group not to release polling results.
While I agree that developers and publishers certainly have the right to request that, I also think SteamSpy has the right to decline those requests.
Good on Steamspy for standing up to the consumer. Knowing approximately how many copies of a game have sold (in addition to current player stats) is a great way for consumers to know how active a game's multiplayer is or how vibrant the game's modding scene might be.
Anybody here interested in Planet Coaster? Does it have some sort of financial stuff or is it just "build a theme park, that's it"?
I think it's too early to call, isn't it still in alpha? It'll probably have some sort of financial stuff, though, sim games usually do.
That's a really good price ($11.99). It's a shame that it's so hard to find when searching for N++ on Steam.
It's an amazing skill-based minimalist momentum platformer with oodles of well-designed levels.what is the appeal of n++ is it just time trials or wut
The only caveat I have to this is that I've extended the hand of friendship to Valve and told them that if there is any feature they want removed from Enhanced Steam then I'll be happy to do so - and so far they've never made any such request.
I'm just gonna say "maturity of audience". I mean, look at the people saying "Oh, no, NMS concurrent numbers are down! See, the game sucks!" Ignoring the fact that maybe a lot of people have lives, and don't play the same game consistently across days. Look at the posts (and not just today, but consistently every month on Gaf) saying that a game has tanked due to stats from Steamspy, when sales does not equal owners does not equal revenue does not equal profit.
Box Office and book sales numbers are read more intelligently on a more consistent level than video-game sales numbers. It's entirely possible for armchair critics to chart revenue and trends with those numbers (and in fact, Box Office is revenue).
It's within the publisher's rights to ask, but SteamSpy isn't doing anything illegal and is under no contractual obligation to oblige.
If I delete a game from my account does it disappear off my games played list? I've "played" 90 hours of "Wild Island Quest" (some bundle turd). I think what happened was an IdleMaster fuckup where it just kept playing the game. I don't plan on ever playing this and it'd be nice to remove it from my list.
If I delete a game from my account does it disappear off my games played list? I've "played" 90 hours of "Wild Island Quest" (some bundle turd). I think what happened was an IdleMaster fuckup where it just kept playing the game. I don't plan on ever playing this and it'd be nice to remove it from my list.
I can't think of a single instance in our modern western world where more transparency has had a negative outcome on the public. Transparency usually hurts people doing shady or not-friendly things. I'm pro-consumer, pro-greater-good, so transparency = better to me.
https://steamdb.info/app/471210/subs/
updated with a picture
https://steamdb.info/sub/124164/
EDIT:
Free Beta ;-)
So...
I can't think of a single instance in our modern western world where more transparency has had a negative outcome on the public. Transparency usually hurts people doing shady or not-friendly things. I'm pro-consumer, pro-greater-good, so transparency = better to me.
This is a terrible argument, and is very much personal opinion and subjective.
My first card drop
Not bad
2300+ levels, wtf. How much did they add in this sequel?
I'm pretty sure I just read recently that achievements and play time stay.
Gameplay Time Tracker.What was the name of the program that tracks play time?
So...
Was checking the Stardock weekend sale and Sins of a Solar Empire was listed as incomplete for me. Turns out there was a new dlc called Outlaw Sectors that released in June (first dlc in 3 years).
$5 standalone, but the bundle on sale with all of Sins is $2.74 if you have the rest. Fucking score, I'm always down for more Sins.
My first card drop
Not bad
So Master of Orion released today apparently:
http://store.steampowered.com/app/298050/
Anyone play it yet? Impressions?
So...
Hello,
Thanks for your patience as we’ve been quiet for a while. We’ve been working behind the scenes updating MKX on PC and wanted to make sure when we had something to share with you, it was good news.
Beginning today and for the next 4 days only, anyone can play the MKXL Enhanced Online PC Beta for free and experience the enhanced rollback system and other updates made for our PC players.
Download now to play the Beta before it ends August 29th at 10am PDT.
Stay tuned for an invitation next week to participate in our Beta survey. The team will be paying close attention to your feedback, so please be as candid and as detailed as you can be!
One of gaming's most important studios celebrates 20 years and not a single journalistic piece covering its history, present and future. Pathetic display of video game journalism.
Oh, come on. The data should be withheld just because some individuals on a web forum board are immature and jumping to the wrong conclusions after misinterpreting said data? Spoiler alert: the internet (and the real world beyond it, I guess) is full of immature people who tend to overreact. Over pretty much anything. It's not like there ain't some movie discussions boards out there where they are jumping to conclusions over the "more consistent" movie box office results ("I hear Suicide Squad did good, that must mean they're totally happy with the results and their next movie will totally suck too. We're doomed! DC Universe is dead!"). Now, should we hide all publicly available interesting information (that we might not otherwise need beyond it being interesting) just because someone out there might hurt someone's feelings after misreading it? Please.I'm just gonna say "maturity of audience". I mean, look at the people saying "Oh, no, NMS concurrent numbers are down! See, the game sucks!" Ignoring the fact that maybe a lot of people have lives, and don't play the same game consistently across days. Look at the posts (and not just today, but consistently every month on Gaf) saying that a game has tanked due to stats from Steamspy, when sales does not equal owners does not equal revenue does not equal profit.
Box Office and book sales numbers are read more intelligently on a more consistent level than video-game sales numbers. It's entirely possible for armchair critics to chart revenue and trends with those numbers (and in fact, Box Office is revenue).
There's nothing to encourage them, either. There's no existing system or expectations for submitting/releasing your data in gaming like there's in movie industry. And such a system won't materialize on its own without some sort of external push - which is why SteamSpy in its current form is so important to have. If anything, I can see current SteamSpy encouraging publishers to release their own accurate numbers, since a rough estimate is out there already anyway.Additionally, there is nothing to stop publishers and developers releasing sales figures publicly. There's often post-mortems on Gamasutra written by the dev/pub that go into detail about Steam sales numbers and the effect of sales. Steamspy shuttering (or going private) merely allows developers and publishers to hold sales data privately or release it of their own volition.
I think perhaps they'd want to, but that would require a lot of work (legal/contractual issues, implementing the webpage changes to display said data, etc.) and a lot of time (Valve time is slow-mo unless it's something really urgent). And why would they want to bother with lots of work and potential issues with publishers (what if some publisher wants their sales data hidden badly enough to pull their catalogue from Steam? oops!) when SteamSpy already exists? So Valve have adopted the "don't poke the bee hive and pretend not to notice the bear" beekeeping attitude so far.Finally, ask yourself this - if there is such a great benefit to publicly available Steam sales data, why do Valve very specifically not release it themselves?
And Virginia the day after. There is already a demo. It seems to have Kentucky vibes
Today is also the 25th anniversary of Reptar the dinosaur from Rugrats and there is nothing about it anywhere. DisgracefulOne of gaming's most important studios celebrates 20 years and not a single journalistic piece covering its history, present and future. Pathetic display of video game journalism.
To be honest even Valve didn't acknowledge it. ¯\_(ツ_/¯
So is the singleplayer stuff free for the weekend as well? or is it just the pvp fighting?
There's nothing to encourage them, either. There's no existing system or expectations for submitting/releasing your data in gaming like there's in movie industry. And such a system won't materialize on its own without some sort of external push - which is why SteamSpy in its current form is so important to have. If anything, I can see current SteamSpy encouraging publishers to release their own accurate numbers, since a rough estimate is out there already anyway.
It's just online, and just player matches. No lobbies or anything. At least I'm pretty sure they're greyed out on the menus.
honestly more interested in them making MoO2 available for independent sale tbqh
edit: oh they have done that. good good. $5.99 for MoO1+2, $9.99 for MoO3.