LurkerPrime
Member
quote that butt
DOS is about free-form adventure and everything in the game is designed around that. Truly, t's one of the only RPGs aiming for true sandbox freedom in player actions; like, instead of the Bethesda mantra of "nothing matters," Larian has taken it in the exact opposite direction: everything matters... even the quest log.
What I'm getting at is, I don't think DOS 2 will be changing this. If anything, it's trying even harder to open things up (namely, through the origin stories that will shape the campaign).
I'm really hoping DOS2 is something even more special than DOS1.
I still haven't played the first one. I dropped it pretty quick when I realized there were no way points to tell me where to go. Even Pillars had way points.
DOS is about free-form adventure and everything in the game is designed around that. Truly, t's one of the only RPGs aiming for true sandbox freedom in player actions; like, instead of the Bethesda mantra of "nothing matters," Larian has taken it in the exact opposite direction: everything matters... even the quest log.
What I'm getting at is, I don't think DOS 2 will be changing this. If anything, it's trying even harder to open things up (namely, through the origin stories that will shape the campaign).
I'm really hoping DOS2 is something even more special than DOS1.