CertifiedFP
Member
So, I just noticed the controller is on sale for $30.
Is it the time to bite? Oh, and does Valve charge shipping?
Is it the time to bite? Oh, and does Valve charge shipping?
So, I just noticed the controller is on sale for $30.
Is it the time to bite? Oh, and does Valve charge shipping?
So, I just noticed the controller is on sale for $30.
Is it the time to bite? Oh, and does Valve charge shipping?
I agree Pete, it's great with The Division. Have you figured out a decent solution for the special item issue? Using mode shifting to right stick output kinda sorta works but is far from ideal.
What exactly is an "action set?" It's been a while since I've messed with my Steam Controller so I'm a little behind on everything it can do now.
If I understand it from the second line item, it sounds like a way to switch the entire controller configuration with just a push of a button (or whatever predefined action)?
Haven't yet, it's sort of difficult since I don't know how its activated via kb/m. Another user here posted their config a few pages back that mentioned a touch menu, and I bet that'd be a good workaround, especially with custom images. I'm gonna give theirs a try soon.
Huge update.
New Steam Beta Update:
Steam Controller
- Added user definable action sets for legacy games.
- Users can now add additional action sets with their own sets of bindings. Action sets can be added/deleted/named as appropriate and selected via a binding. Note that unlike mode-shifts, action sets completely replace all currently active bindings, and can have their own mode shifts and so forth.
- Added New Controller Action binding types which will expand in the future with bindings that are not specific to the game, but rather higher level, as noted below.
- Added Change Action Set Binding - sets the action set to the next or a specified action set when used.
- Added Show Keyboard Binding - shows the on-screen keyboard
- Added Take Screenshot Binding - takes a screenshot
- Removed hard coded desktop keyboard shortcut (stick click) and replaced it with controller action binding in the default desktop configuration.
- Fixed some cases of non-steam games not applying controller settings. Ensure that "Allow Launchers" option is off for this to take effect.
- Fixed controllers not turning off on Suspend power mode in Desktop mode which could cause zombie controllers to be seen over wireless
- Fixed Horizontal Invert setting not working on Mouse Joystick
I like that they are updating frequently, but every once in a while an update breaks things for me. I had to take a break playing Soma because my controller stopped working with the game for some reason. It eventually got fixed.
Also, is there still no way to save a preset to a controller that sticks after being shut off and without Steam being launched? There are games I play outside of Steam that I would love to do so with the controller, and I don't want to keep launching Steam just so my default preset for these games can load. If the controller turns off and Steam is closed, the controller reverts to the default, and I wish there was a way to keep the last previous settings applied.
You need Steam opened to use custom settings, yes.
It is very unlikely that Valve will ever allow the changing of behavior in Lizard mode. Otherwise someone would certainly get stuck at one point where they're in Lizard mode and it's mis-configured and they can't proceed. Expect to always have to run Steam or something if you want your configurations.
Wouldn't the easy fix be that you can just then launch Steam and then reconfigure it using a mouse and keyboard if you mess it up?
Anyway, I agree with the basic point that it probably won't ever happen. It's just something I would like to see.
This doesn't do someone configuring a HTPC or Steam Machine any good tho, if they can't load up Steam because Lizard Mode has been replaced for some reason.
How do you actually even set an action set? : /
I have "set" bound to the Start button on the controller, as well as assigned to a new action tab, but it doesn't seem to do anything. I want the Select button to be Alt-tab after I click the Start button and am in a menu, but I just can't seem to do it.
I have a touch menu on the left pad for class/team change, map, etc which activates on a button press. If I instead just slide my thumb in one direction without pressing down on the pad, I instead can activate the team chat or one of the voice command menus.
The touch menu in the Comms set are the keys 1-9 for all of the options in the menu, with 0 (Cancel) bound to B. I wanted to maintain as much mobility as possible when the menus pop up in case you need to quickly move, duck, or shoot, but I also wanted to force you to go back to the default bindings in-case you don't select an option from the menu in time, so I mapped the right pad to shift back to the combat set.
I use a lower mouse sensitivity on the menu bindings to make it easier to use the server browser and mapped some other useful things like the scroll wheel, console, and music playback controls. In case the active action set gets out of sync and I end up in the menu action set while still in-game, I set a button to force me back to the combat set.
Basically the action sets are more-or-less mode shift toggles, but for the entire controller. So you have your default set, and you create several new action sets, and when you enter that action set in the configuration screen, the controller configuration should be blank, or mostly so.
If you want the back button to be Alt-Tab then you need to assign Alt-Tab to the back button. And you need to assign something in that action set to switch back to your default action set.
So for your setup, you'd bind start to "Esc" or whatever brings up the game's options menu, and also "Set" to switch to the new action set. Since multibutton goes in the order you bind them, start with Esc, then Set. In the new action set you have to configure back bound to "alt+tab" with a multibutton, and you'll probably want start again to switch back to the default bindings, as well as hit "Esc" to get out of the menu, so you'll go backwards from before, and bind Set first then Esc.
It does look like they've essentially copy/pasted this feature from the native bindings, because you can still hit the back button in the configuration screen to toggle between setting "Legacy" bindings and native. But games that don't have native bindings aren't going to have anything show up there. I imagine it'll be addressed pretty quickly though
Alright, this update is incredible. Playing around with the action sets for a little bit I noticed that you can actually use multiple button bind option to press a key and also change to another action set at the same time. You can also bind a button to press a key and open the keyboard simultaneously, letting you open a chat window and immediately start typing.
I have a touch menu on the left pad for class/team change, map, etc which activates on a button press. If I instead just slide my thumb in one direction without pressing down on the pad, I instead can activate the team chat or one of the voice command menus.
The touch menu in the Comms set are the keys 1-9 for all of the options in the menu, with 0 (Cancel) bound to B. I wanted to maintain as much mobility as possible when the menus pop up in case you need to quickly move, duck, or shoot, but I also wanted to force you to go back to the default bindings in-case you don't select an option from the menu in time, so I mapped the right pad to shift back to the combat set.
I use a lower mouse sensitivity on the menu bindings to make it easier to use the server browser and mapped some other useful things like the scroll wheel, console, and music playback controls. In case the active action set gets out of sync and I end up in the menu action set while still in-game, I set a button to force me back to the combat set.
I'm excited to see the kinds of setups that people come up with.
Haven't uploaded it yet as this was just from me playing around with it. I haven't played a proper FPS with this thing yet and haven't decided on what settings to use on the right pad - there's a lot to play with and it can be a little overwhelming.
A couple of things I've noticed:
- If you try to bind the Show Keyboard button on the touch menu, it won't show up. I can map U + Show Keyboard to the D-Pad and have it open the team chat and pop up the keyboard, but setting Y + Show Keyboard in the touch menu will open the server chat, but not the keyboard.
- The notes say that you can have separate mode shifts on other action sets, but when I set up a new mode shift on the left pad on another action set, it would remove the binding to activate the mode shift on the previous action set.
Oh hey, I've seen you on the reddit :3
So some people are getting it to work? I've seen quite a few people saying it's broken. I certainly can't seem to get it working, and I did what you said and fiddled around a bit trying.
You know, I think this could work very well with Dark Souls 2. That game controls better with the right pad set as mouse but you can't change targets so I leave the pad as mouse joystick instead. With this new option I could set the right pad as mouse and change it to mouse joystick when I click the right pad, so I get the best of both worlds. I'll try it!
I got drunk and lost the wireless usb adapter thing, do I need to buy a whole new controller??
I got drunk and lost the wireless usb adapter thing, do I need to buy a whole new controller??
A regular USB connection works too, even if it can be more of a pain especially depending on how long you need it.No, contact support.
I'm still put off by the damn clicky sounding buttons
Valve will hold a GDC session: Expand your audience with the Steam Controller (presented by Valve Software)
In this session we will walk you through the varied options offered by the Steam Controller, demonstrate how users are already leveraging them to play your game in new ways, and provide a detailed list of recommendations to improve their experience and take your game to the living room.
Valve will hold a GDC session: Expand your audience with the Steam Controller (presented by Valve Software)
This reminded me that it has been a year since Valve revealed the Steam Universe and with it the Controller. It's time that they start talking about the future of the Controller and show the second version if they have one.
This reminded me that it has been a year since Valve revealed the Steam Universe and with it the Controller. It's time that they start talking about the future of the Controller and show the second version if they have one.
Valve will hold a GDC session: Expand your audience with the Steam Controller (presented by Valve Software)
Right now there is no reason to do that at all as far as I can tell. There is already a wealth of additional features being added and plenty of experimentation. No real reason to push a new version of the controller out, though from what they said last year it seems much more likely that they will make a Steam Hardware Workshop of sorts, and open the controller even more so people can get just its innards, housing / case mods etc, before moving on to a new version of the controller.
It doesn't have to be like a DS3 > DS4 jump where there are new buttons or features or whatever. Just a minor iteration that refines the ergonomics a little (smooth out the edges where the two halves of the shell meet, make the bumpers less resistant, fix the wobble on the paddle buttons/battery compartment) would be most welcome.
I hope developers take advantage of this, and I hope this gets put up on youtube as well.
It'll be on GDC Vault!