The insistence on big picture mode is probably my #1 complaint with the controller, especially because BPM doesn't work well with a keyboard and mouse even when it's not bugged out. I'm sure it's great for people who are using HTPC setups, but I'd really just like to have a standard configuration menu with drop down menus and the like.
Just played Dark Messiah Might and Magic. It's amazing how adaptable the controller is for. I just want to know why STEAM isn't allowing alternative button config for the triggers and ABXY buttons. It would also be nice to have a built in "hold" function since this game doesn't have toggled crouch.
You don't have to use BPM.
I didn't realize you had to use BPM for touch menu stuff, that's dumb.
Oh yeah, those early days were rough. Is there some technical reason BPM is required for touch menus right now? Surely it wasn't just an oversight, right?
hi guys, I bought a stema controller but I'm having some problems with the right sensor. It doesn't feel precise and it doesn't make the noise everytime i move the thumb on the circle. Even if I try to do some circles with the pointer, sometimes it goes in a direction without continuing to finish the circle. It's like it doesn't always read my thumbs
What can I do?
They might be using the default smoothing, which is incredibly high. I recommend it off completely (at least on the trackpad, not sure if you're using gyro), though if it's a game that doesn't require twitch movements, lower settings should be fine (5 ticks should be OK, for example). Invisible Inc is more of an SRPG, right? So a little shouldn't hurt.I just played some Invisible Inc and the developer settings are really good - almost exactly what I was planning on setting them to anyway, but mouse cursor settings are a bit off. Maybe I need to adjust, but I need to also figure out how to tinker with them and what certain settings mean to get the feel I want exactly.
Yeah, absolutely. My brother was stubborn and asked to play CS:GO with it when I first got the thing. Having not really learned the right settings, and of course, that game relying heavily on twitch movement, he had an awful time, and is only recently giving it another chance. I finally got around to that game recently, having using the controller since launch, and I never felt held back (aside from my reflexes, which are slowly improving).This definitely feels like a controller I will need certain games to play as stepping stones rather than jumping in head first into Quake Live tournament to learn the ropes.
Ideally, I'd love to see Steam build an API for the controller completely detached from any sort of Steam overlay, with games handling settings for the device from within them. Probably keep what they have now as a "legacy" tool, but hopefully encouraging more of an embrace towards it natively. I understand it streamlines a lot of things, but it's also living under the 360 controller and Keyboard+Mouse like a little brother. Maybe there would be more devs shrugging it off if it was done this way, but it would also encourage devs to take a little more time with it. Most of the "native" configs are literally just the 360 standard binds with mouse-look, when the Steam Controller allows for more diverse input (important movement on the grips, touch menus, gesture-based input, etc). Sadly, I don't think it's likely at this point.I want to see it completely divorced from Big Picture Mode, with a configuration tool that uses the standard Steam layout.
How far are you from it? The dongle doesn't have too great of a reach (from my experience with two of these things), so you may not send some input if you're a good distance away. Keep close to your desk, or use the extender it comes with if necessary.hi guys, I bought a stema controller but I'm having some problems with the right sensor. It doesn't feel precise and it doesn't make the noise everytime i move the thumb on the circle. Even if I try to do some circles with the pointer, sometimes it goes in a direction without continuing to finish the circle. It's like it doesn't always read my thumbs
What can I do?
How far are you from it? The dongle doesn't have too great of a reach (from my experience with two of these things), so you may not send some input if you're a good distance away. Keep close to your desk, or use the extender it comes with if necessary.
So, I ordered the Steam Link/Controller bundle last night off the steam store.
I've wanted the controller for a long time and wasn't even aware the link existed.
Anywho, just want to know if you can also use it to browse the web? as in assigning mouse to track pad, etc..
So, I ordered the Steam Link/Controller bundle last night off the steam store.
I've wanted the controller for a long time and wasn't even aware the link existed.
Anywho, just want to know if you can also use it to browse the web? as in assigning mouse to track pad, etc..
This may actually be the single most inconvenient thing about my "launch" Steam controller, glad to hear they silently fixed it.I got my second Steam controller in the mail today (have had my first since the pre-orders last year). What struck me is how much better the battery ejection levers are. With my old one, I reeeeally have to press on them to pop the battery out, and even then I have to pry them. With the new one they're easy as hell to press and the batteries basically fall out.
So, I ordered the Steam Link/Controller bundle last night off the steam store.
I've wanted the controller for a long time and wasn't even aware the link existed.
Anywho, just want to know if you can also use it to browse the web? as in assigning mouse to track pad, etc..
This may actually be the single most inconvenient thing about my "launch" Steam controller, glad to hear they silently fixed it.
This may actually be the single most inconvenient thing about my "launch" Steam controller, glad to hear they silently fixed it.
I have a question, just bought a controller, the haptics didnt make it feel like a trackball at all. It just vibrates as i move my finger, but i was expecting it to actually FEEL like a trackball to the touch. Is something wrong with my controller or its suposed to be like this? I was asked to reset BPM as soon as i connected the controller, so i guess i got the update.
Thanks!
I have a question, just bought a controller, the haptics didnt make it feel like a trackball at all. It just vibrates as i move my finger, but i was expecting it to actually FEEL like a trackball to the touch. Is something wrong with my controller or its suposed to be like this? I was asked to reset BPM as soon as i connected the controller, so i guess i got the update.
Thanks!
It's working. It's not like if you felt it blindfolded you would think it's a trackball.
It feels like a trackball in the sense that it conveys the information about it's velocity like a trackball would but essentially it's just vibrating, yes.
It's like a trackball in that you can flick it and the cursor will keep moving for a distance. The distance, force required, and rumble can be adjusted.
You may have been really unlucky and gotten a faulty one, as I've never heard that happen before. If recalibrating it doesn't work (should be around the same options as the controller test you mentioned), send a support ticket to Valve asking for a replacement.I have this problem even if I use the cable instead of the dongle. When I test the controller, the green circle on the touchpad sometimes disappear.
Yeah, HD Haptics was nothing more than a buzzword. Shouldn't feel like anything more than a tick, haha. It does help determine how strong a flick is, though, which I appreciate. Kind of wish there was a way to disable it for all movement that isn't a flick.I have a question, just bought a controller, the haptics didnt make it feel like a trackball at all. It just vibrates as i move my finger, but i was expecting it to actually FEEL like a trackball to the touch. Is something wrong with my controller or its suposed to be like this? I was asked to reset BPM as soon as i connected the controller, so i guess i got the update.
Thanks!
Yeah, HD Haptics was nothing more than a buzzword. Shouldn't feel like anything more than a tick, haha. It does help determine how strong a flick is, though, which I appreciate. Kind of wish there was a way to disable it for all movement that isn't a flick.
A tiny, tiny thing that I think is pretty awesome: I was playing Dark Messiah of M&M and I put Quick Load and Quick Save on the Back and Start buttons with a long press activator. It feels perfect, and it doesn't take up any important buttons. So cool.
It's the position, a lot of people don't want to adjust to them since a 360 has them on the top right. Coming off a Wii U Pro Controller, I think it works just fine.The front buttons feels great to me btw, tought it would be a problem from reading some reviews, maybe it has to do with my hands size.
just started doing this, gonna save scum these old fps
fucking sale tho, I wanted to grab some older games to play with this but the discounts suck, the star war games aren't even on sale.
but I guess I have enough to play, still got return to castle wolfenstein
At this point I'd urge newcomers to just wait for the revision, since Valve has officially confirmed it. The current controller is pretty great and all, but there are lots of shortcomings (cheap and awkwardly placed face buttons, stiff bumpers, stiff grips) and I have no doubt the revision will be far better. Valve has been great at listening to fans and they've done an amazing job just with software updates alone, I'm sure with all the feedback and data they have now they'll make some great improvements.
30% off is a great deal, so buy now if you want, but I can guarantee there'll be a 2.0 that you'll want to have within a year or so.
It's the position, a lot of people don't want to adjust to them since a 360 has them on the top right. Coming off a Wii U Pro Controller, I think it works just fine.
I just got one during the sale and it just shipped today. I see a lot of posts of having to configure it manually for games. Is this a process I have to go through for every game I want to play? Or is it like an Xbox controller where there's a default auto mapping for games it's compatible with.
It's OK for anything that isn't a driving game. Still, if you want my honest opinion? Stick with the Steam Controller, you pretty much own the best controller on the market already. If you're having issues getting used to it, it's probably less that it'll never click, and more that you haven't found the right settings. Which is difficult, I know, but that's what the community is here for. I've owned it since launch, and I only recently found the best settings for shooters. It was worth it, because it just does things that a traditional controller could never do. The right trackpad in particular can pretty much do everything a right analog stick can and more.What are your thoughts on the Wii U Pro Controller for the PC? I already have the Mayflash Wii U Pro Controller dongle for PC but I still haven't bought the controller, opted for the steam controller first. But maybe for the games that I just can't adjust at all with the steam controller buying the Wii U Pro with it's similar button layout might be a good idea.
RTCW was one of the first shooters I played through with the Steam Controller. I used it to to practice with the trackpad and gyro, and I had a great time playing through it. I think I have a decent config to help get you started so you don't have to slog through all of the menus, but since it's one of my first it may require some obvious tweaks.
What are your thoughts on the Wii U Pro Controller for the PC? I already have the Mayflash Wii U Pro Controller dongle for PC but I still haven't bought the controller, opted for the steam controller first. But maybe for the games that I just can't adjust at all with the steam controller buying the Wii U Pro with it's similar button layout might be a good idea.
oo my friend has SiN episode I'll give that a try too
I got one set up really quick, not sure if I'm missing any buttons!
Do people even use leaning in these games? I usually have it on the gyro but it's usually too slow to use
Lower the deadzone for leans if they're taking too much effort. I'm pretty sure there's an option for that, anyways.Do people even use leaning in these games? I usually have it on the gyro but it's usually too slow to use
I still think the analog stick in digital mode is a fine d-pad replacement. As much as I love d-pads, and think they're a very important staple of controllers, there's nothing inherently worse about the analog stick when set up right. Only issue might be getting used to the feel of it, but I personally kind of like it! Feels like an arcade stick, in a way.I think it'd be a good idea to have a traditional controller to have access to a real dpad if nothing else, and the Wii U Pro Controller might be the best one to pair with the Steam Controller.
What are your thoughts on the Wii U Pro Controller for the PC? I already have the Mayflash Wii U Pro Controller dongle for PC but I still haven't bought the controller, opted for the steam controller first. But maybe for the games that I just can't adjust at all with the steam controller buying the Wii U Pro with it's similar button layout might be a good idea.
It's OK for anything that isn't a driving game. Still, if you want my honest opinion? Stick with the Steam Controller, you pretty much own the best controller on the market already. If you're having issues getting used to it, it's probably less that it'll never click, and more that you haven't found the right settings. Which is difficult, I know, but that's what the community is here for. I've owned it since launch, and I only recently found the best settings for shooters.
The AI can be so ridiculous in those older games, you might have to use it towards the end.
Lower the deadzone for leans if they're taking too much effort. I'm pretty sure there's an option for that, anyways.
Folks in r6 seige get really upset when you explain the weird aiming in the kill cam is because you're using a steam controller.I asked the lobby before the game if controllers are any good in the game, and I was told that they are if you enjoy getting destroyed. I ended up doing the destroying, somehow
I tried Battlefield 4 again after having initially gave up on it closer towards the controller's release. Got to benefit from a few new tips like turning smoothing to zero and just generally being more comfortable with the controller. I managed to come in 2nd place on our team in a full Dawnbreaker conquest match (although the battle report shows me at the top) while only being a few hundred points from the top. Also outkilled the next highest guy by a fair bit. Was only my third game after trying BF4 again too.
I asked the lobby before the game if controllers are any good in the game, and I was told that they are if you enjoy getting destroyed. I ended up doing the destroying, somehow
Can you tell me what your BF4 settings are or where I can find the tips you got? I'm a console BF4 player who's been dabbling in PC gaming for a few weeks and just got a Steam Controller.