Any suggestions for Windows 10 Pro x64 user?
Affects Metal Slug 1, 2, 3 and X.
Any suggestions for Windows 10 Pro x64 user?
Affects Metal Slug 1, 2, 3 and X.
I cannot move when i am shooting.
If i press up and shoot, i will shoot up once or twice and then it will shoot horizontally.
Doesn't happen to Windows 7 x64 Ultimate SP1.
Controller firmware is up to date.
How's MGS 5 on the Steam controller these days? I seem to remember that on launch there were some issues reported. Has it since been resolved?
I made a config that I consider fantastic. Feels really natural despite using the keyboard and mouse input. I'll put it up for the community if you're interested.
I am. What will you call it?
I have checked YouTube and found similar opinions.
How do I enable the Steam controller when playing DOOM?
Once DOOM is loaded, the title will automatically detect the presence of the Steam controller and adapt controls and button prompts to match. No additional configuration is needed to use the default controller profile.
When using the Steam controller, why cant I rotate the automap with the right trackpad?
This is a known issue with the Steam Controller. An alternate control method can be used to rotate the map in the automap interface.
doom 3 is fucking cool
everything is so fucking cool with this controller
what's the easiest way to find a config? the list is very long.I just uploaded it, it's called MGS: V - Perfect Controls. It's quite intuitive for me, but then I made it so it kind of has to. If you have any questions feel free to pm me.
I purchased this controller for 41.99 plus Tax CDN but I have to admit I really hate it.
...
Luckily I am sending mine back to Amazon.ca....
I made a config that I consider fantastic. Feels really natural despite using the keyboard and mouse input. I'll put it up for the community if you're interested.
I just uploaded it, it's called MGS: V - Perfect Controls. It's quite intuitive for me, but then I made it so it kind of has to. If you have any questions feel free to pm me.
I don't really agree. I preferred the controller within hours of first trying it.You really have to spend some time with it. And by time, I mean months.
I don't really agree. I preferred the controller within hours of first trying it.
Then again, despite using it for over a decade, I've always hated dual analog for camera control.
One last thing. Even after months of playing with the controller, the fact that I can play the original X-Com, Duke Nukem 3D and other PC classics with this device is still blowing my mind. And it works on the Windows desktop, perfect for controlling an HTPC. This thing is truly incredible.
what's the easiest way to find a config? the list is very long.
Steam Controller support is still broken on macOS? I'm using El Capitan and the controller is recognized as an X-Input one instead of Steam controller. Can't set any profile or change bindings. It sucks.
I'm so glad the initial negativity wave has passed. This controller is a game changer and I use it pretty much everyday. It effectively turned my pc into a bad ass console with the kind of customization I could have only dreamed of as a kid. The trackpad concept was something I was desperately looking for. For years I had tried so many shitty controllers that tried to do what the steam controller does, but never ever got close. Adding gyro to the mix elevated it to top tier status. For me, it's the logical conclusion of the two handed controller.When I bought the controller and tried it out on a few fps and tps games I was very disappointed. The first few hours were rough. Then I found a configuration that I felt comfortable with, I used it consistently and after a couple more hours it clicked for me. Trackball mode with low sensitivity and low friction is where it's at. The low sensitivity allows pinpoint aiming while low friction enables fast turns. When you get used to it you'll flick your finger across the pad to spin the virtual trackball and then put the finger down again on the pad to stop the roll of the trackball exactly when you want it. It's a bit hard to explain in words but it quickly becomes second nature. I am now way more accurate with the Steam Controller than I am with any normal controller and I haven't touched my 360 pad since I got the hang of the Steam Controller. It goes without saying that the controller is an absolute revelation for mouse-driven games on the couch, especially slower ones like Xcom, Civ, Battlefleet Gothic or Cities Skylines.
One last thing. Even after months of playing with the controller, the fact that I can play the original X-Com, Duke Nukem 3D and other PC classics with this device is still blowing my mind. And it works on the Windows desktop, perfect for controlling an HTPC. This thing is truly incredible.
The quality is pretty cheap compaing to DS4
Was kind of hoping this was pointing at native support, but nope. Oh well. Not that it's a big deal, since the game works fine as-is.Steam Controller stuff relating to the new Vulkan update in Doom:
I think it varies just because there's no real order or direction in terms of setting up the controller. I bought it at launch, and I learned the trackpad pretty quickly. However, I only recently discovered that disabling smoothing and then adjusting the trackpad and in game sensitivity to account for jitter was best for aim, and that's when the controller finally shined for me. I'm surprised I stuck around for so long, honestly, and can't blame people for bailing on the controller.I don't really agree. I preferred the controller within hours of first trying it.
Is experimental rumble working for most of you guys? I remember it working fine for me when the update first came out a few months ago, but I just noticed it wasn't working anymore. Hasn't for a little while, now that I think about it. Not sure how long, though. I tried different games and messed around with the settings and I can't get it to work at all. Is this a known issue or something?
Was kind of hoping this was pointing at native support, but nope. Oh well. Not that it's a big deal, since the game works fine as-is.
While that is a nice workaround, it's not /really/ native support. Valve titles are probably the best example of native integration, as the games are 1:1 with the configuration tool. DOOM's SC support is just basically mouse+gamepad with forced Xbox One prompts. For example, one issue in its current state is that map navigation is limited; since the right pad is mapped to mouse, you can't really do any of the right stick functions within the map screen. Native support would get around this, since it could just force the right pad as analog for the map screen. Again, it's not a big deal, I just got excited over nothing, haha. It will probably be a long while until native support is common.Isn't that native support, though? If I understood if right, the game will recognize the Steam Controller and show the correct prompts. Games that accept a mix of controller and mouse inputs in legacy mode have the problem of switching to xbox prompts when you press a button and going back to mouse and keyboards prompts when you move the mouse. This update should fix this for Doom.
I didn't play Doom yet, so maybe I got something wrong.
While that is a nice workaround, it's not /really/ native support. Valve titles are probably the best example of native integration, as the games are 1:1 with the configuration tool. DOOM's SC support is just basically mouse+gamepad with forced Xbox One prompts. For example, one issue in its current state is that map navigation is limited; since the right pad is mapped to mouse, you can't really do any of the right stick functions within the map screen. Native support would get around this, since it could just force the right pad as analog for the map screen. Again, it's not a big deal, I just got excited over nothing, haha. It will probably be a long while until native support is common.
It's been working fine on my end. I'm currently using it in games like DOOM, Wind Waker, and Oxenfree.
Holy shit, I just found out something that's literally a game changer for Dark Souls 2. Well, at least for me.
This game has an weird issue using either the Steam Controller or the Xbox One Controller (I didn't test others) where slight changes in the direction of the left stick wouldn't apply in game. It was almost like if the game only had 8 directions instead of 360 (not literally 8 but far less them it was supposed to hame).
Adjusting the anti-deadzone setting in the Steam Controller fix this, making it control just like Dark Souls 1 and 3.
Did I miss haptic feedback being removed from the left pad when in dpad or button mode? The option is just inexplicably not there - trying to set up Elite Dangerous controls and I'm baffled as it was one of my favorite features.
Yo, belmonkey, I think you'll like this one:
Steam Beta - 7/14
- Added "Set Cursor Position" binding controller action. This allows an arbitrary X/Y position to be moved to on a button press and optionally warp back to the original position on release. When combined with a click via either multi-binding or an additional activator, allows for on-screen UI to be bound to buttons even if they have no hotkey.
- Multiple Set Cursor Position inputs can be multi-bound to a single button allowing cursor position binding cycling.
- Scroll wheel Mode on Joystick now ignores the joystick returning to the center position when doing horizontal/vertical scrolling. This allows for bindings to be cycled through scroll wheel on left/right or up/down taps.
- Added Gyro Button Behavior setting. Allows for the Gyro Enable Button to be flipped to be a Gyro Disable Button, so gyro is disabled while the specified button is held, but otherwise on all the time.
- Fix for broken configurations where modes could be attached to sources that dont support them which caused errors in both the UI and in behavior.
- Fix for Double Press activator not working in certain games.
- Fix for Interruptible activators not interrupting in a few specific scenarios.
Another great update.
- Added "Set Cursor Position" binding controller action. This allows an arbitrary X/Y position to be moved to on a button press and optionally warp back to the original position on release. When combined with a click via either multi-binding or an additional activator, allows for on-screen UI to be bound to buttons even if they have no hotkey.
Also I've found specific desktop programs where the Steam Controller's mouse usage is stopped for reasons I don't understand. This includes MSI Afterburner and Asus AI Suite 3. Really annoying to have to fetch the mouse just for those.
If you set Steam to run as Administrator, this issue will stop. It may (rarely) cause problems in games though.