On MGSV there are like 10 community configs. I tried the "binding to surpass metal gear". Although it says it's not inverted in game when in third person the camera is inverted in first person it isn't. Very annoying trying to figure out why.
Also seems the default sensitivity settings are to low or something. Have to pick up thumb multiple times to turn 360 degrees.
I tested Transformers as soon as I got it. I'm very sad because it doesn't support Gamepad+Mouse.I feel like this is something to pick up in a year or a few months down the line once the community has sourced all the work, is that odd?
Has anyone tested character action games like MGR, Killer is Dead, or Transformers?
What is the haptic soft click? I think something may be wrong with my controller, as I only seem to get haptics from the right touch pad. Nothing from the left.Pillars of Eternity on this thing feels just right. I'm impressed with the mouse side of the pad, confused by the left directional pad and disappointed in the cheap feel of the paddle triggers and top ones. The haptic soft click is a really cool sensation though, it really does feel like a small click.
People don't like the controller wtf? I think you just have to map the controller how you like it and then it feels glorious.
I feel like this is something to pick up in a year or a few months down the line once the community has sourced all the work, is that odd?
Has anyone tested character action games like MGR, Killer is Dead, or Transformers?
Eh, it'll take a bit for me to figure out how to change the haptic intensity.
But here's a very quick fix for people who want mouse control in BPM
Go to your steam installation folder, then the controller_base folder, and first and foremost make a copy of bigpicture.vdf so that, if you need, you can return to the original bindings.
Now open the original bigpicture.vdf and paste the following into it:
*snip*
This is just copying the default wasd binding to it, but it'll show you that you can enable mouse control this way.
"controller_mappings"
{
"version" "2"
"game" "Steam Big Picture"
"group"
{
"id" "0"
"mode" "four_buttons"
"bindings"
{
"button_a" "xinput_button A"
"button_b" "xinput_button B"
"button_x" "xinput_button X"
"button_y" "xinput_button Y"
}
}
"group"
{
"id" "1"
"mode" "dpad"
"bindings"
{
"dpad_north" "key_press UP_ARROW"
"dpad_south" "key_press DOWN_ARROW"
"dpad_east" "key_press RIGHT_ARROW"
"dpad_west" "key_press LEFT_ARROW"
}
"settings"
{
"requires_click" "1"
"deadzone" "5000"
"overlap" "false"
}
}
"group"
{
"id" "2"
"mode" "dpad"
"bindings"
{
"dpad_north" "key_press UP_ARROW"
"dpad_south" "key_press DOWN_ARROW"
"dpad_east" "key_press RIGHT_ARROW"
"dpad_west" "key_press LEFT_ARROW"
}
"settings"
{
"requires_click" "1"
"deadzone" "2000"
"overlap" "false"
}
}
"group"
{
"id" "3"
"mode" "absolute_mouse"
}
"group"
{
"id" "4"
"mode" "trigger"
"bindings"
{
"click" "mouse_button RIGHT, Right Mouse"
}
"settings"
{
"output_trigger" "1"
}
}
"group"
{
"id" "5"
"mode" "trigger"
"bindings"
{
"click" "mouse_button LEFT, Left Mouse"
}
"settings"
{
"output_trigger" "2"
}
}
"group_source_bindings"
{
"0" "button_diamond"
"1" "joystick"
"2" "left_trackpad"
"3" "right_trackpad"
"4" "left_trigger active"
"5" "right_trigger active"
}
aaaaaa
"switch_bindings"
{
"bindings"
{
"right_bumper" "mouse_wheel SCROLL_UP, Mouse Scroll Up"
"left_bumper" "mouse_wheel SCROLL_DOWN, Mouse Scroll Down"
"button_escape" "key_press ESCAPE, Menu"
"button_menu" "key_press TAB, Tab"
"button_back_left" "mouse_button MIDDLE, Middle Mouse"
"button_back_right" "key_press LEFT_CONTROL, Left Control"
}
}
"settings"
{
"left_trackpad_mode" "none"
"right_trackpad_mode" "none"
}
}
Yeah, you should be able to do that in the advanced settings for mouse movement. there's an entire column of Edge Spin options that'll do this.Is there a way to make the trackpad perform similar to a Wiimote in the sense that if your finger goes near the edge, it'll continue to move in that direction instead of constant swiping? I feel like that would improve it for me tenfold. If not, I'm still adjusting.
The steam controller doesn't have rumble
It's not really the launch. We are beta testers. The real launch is in November.What a mess this launch is. Big picture crashes after just about every game whether I'm in the steam beta client or not. Also I'm getting terrible system chug seemingly at random in big picture that also affects the games I run. It's as if my system power drops to 10% and everything is delayed. Anyone else experience this?
I hope these problems are fixed quickly.
What a mess this launch is. Big picture crashes after just about every game whether I'm in the steam beta client or not. Also I'm getting terrible system chug seemingly at random in big picture that also affects the games I run. It's as if my system power drops to 10% and everything is delayed. Anyone else experience this?
I hope these problems are fixed quickly.
It's really uncomfortable and only tells me that mongoloids were the only beta candidates when they designed it.
Has it?
What is a good game to test it out?
To be honest, I have no idea what you mean by "controller support". This is a menu option? Where is it? I've never used it before.
The answer might be that it's just a section that isn't quite ready yet. You'll run into lots of menus that aren't finished yet. This is really just a wide public beta, the real launch is in november (and even then, expect stuff to still get worked on for a while after that).
In Big Picture go to -> Settings -> Controller -> Steam Controller (Press Y)
There you can test the controllers functions.
This is so maddening. It used to be that you could use the steam controller like a mouse as well as a controller in the BPM menu. They removed that maybe 3 or 4 months ago. I wish I could use the d-pad, and the analog stick, AND the mouse in BPM.
Just curious - was it mine?
I spent some time in some games (AC2, Rocket League, 20XX, etc). It's okay. It really feels weird when your muscle memory is developed over the several on the regular template. I wonder how it will be like once I get used to it, and then play games on the consoles.
One of the benefits that people mention is that the trackpad is more precise, and I completely agree with that sentiment. But I feel that the only games that would require that is the first person shooting games. I don't see myself using the controller to play games like CS:GO, or the Borderlands series. I imagine that this controller is amazing for people that like to game on the couch.
For third person games. I am a bit conflicted because the improved trackpad does not really change much for me (Please let me know if you have any suggestions). I am adjusting the camera in the same way as I did with the regular controller so, I don't see much appeal in the trackpad in that case. But there are some nice things for games in general besides the trackpad.
The customizable options within this controller are pretty awesome. Being able to bind slow run, and the A button to the back bumper in Assassin's Creed 2 was pretty awesome. I think that's one of the best features of this controller, but it could also turn out to be pretty cumbersome to tweak the configuration of each game you play.
I am a bit conflicted with my experience of the Steam controller. It works as advertised, but it sure is different from the ordinary. I am looking forward to seeing its future.
It's not really the launch. We are beta testers. The real launch is in November.
I might be wrong but one of it's primary function is for games that dont offer controller support
Potentially dumb question: does it work with non-steam games?
Yes, I used it on Assassin's Creed 2. It's on my Uplay account. I did have to add it to my Steam library.
Man it's the little things...
Put steam into Suspend mode, PC turns off as well as controller. Turn controller on, turns PC back on, straight to steam in seconds
Hngggggg love it