Soodanim
Gold Member
Absolutely not. SC undoubtedly has a place, and I recently posted about how good Aragami feels with my custom bindings, but like you say anything that involves d-pad use is atrocious on the SC and I go straight back to my DS4.ConsoleGAF here with a question: has the Steam Controller fully made you replace your Xbox 360/One controller as your default PC gaming device? Or do you still go back to those sometimes?
For me the Steam controller looks uncomfortable and cheap. I've yet to feel how good aiming feels with that circle sensor instead of a right stick and the lack of a real Dpad is a major bummer especially for 2D sidescrollers. I can't see myself playing, say, Megaman on the Steam Controller's left sensor or left stick.
To give a little context to this next point, I looked into custom paddle controller and even bought an Xbone Elite. I love the concept, and it's super useful to not claw grip in Dark Souls. But ultimately hated it, and got rid of it after a week. Even with the Steam Controller the button placements aren't optimal and it affects the experience. I actually play Dark Souls games with a DS4 after all that.
SC shines when you can make use of bumpers, triggers, touch pads and grips for almost everything. If you're using buttons a lot? Forget it. I don't have small hands but it's still inferior to a normal controller. Another use case I find it's interior for is right stick emulated games. That mode is absolutely awful but it's sometimes necessary as everything else is worse. You have to do things only the Steam Controller can for it to be worth it, otherwise it's a poor imitation of better controllers.
P.S. Don't be like me and take forever to see the beauty in gyro aiming. Let it activate only when you touch the right pad and soon you'll love it.
I don't have anything right now but this is good, I hope everyone sees this!Hey!
Just saw this thread and thought I'd chime in on something -- I'm giving a talk about the Steam Controller at Steam Dev Days next week, and I figured this might be a good place to get some input about what sort of questions people have or any feedback they want to pass along to Valve (note: I am not a Valve employee).
This talk is geared towards developers who want to take advantage of native steam controller support via the official API, but I'll pass along any general feedback to Valve, and I'd like to get a general sense of what the community needs from the Steam Controller.
Edit: actually I do.
Forgive me if I have missed it all getting sorted (didn't touch the SC for a while), but what's with the incomplete UI? It's hard to argue with the features that are added as a good use of time, but there are some descriptions that are just variable names. Also, drop down menus at the bottom almost always end up being obscured by another UI element.
Something I would like to see is easier access to haptic settings. Individual input settings are nice and give power to the user, but as someone who invariably turns them off every time it made a somewhat tedious task even worse when activators appeared and I had to delve even farther into settings for each input to disable haptic feedback. I'd like to see an option within individual configs to disable all haptic feedback in that config. Or perhaps smaller range batch settings that handled just triggers or left touch pad, for example.