I haven't tried it with MGS:R but it works great with DMC4SE. The only problem is that overlays don't work with it for some reason so you have to configure it from outside the game, but it doesn't need any extensive tweaking so it's not a big deal. I use: standard gamepad config with mouse-like joystick, d-pad on radial without overlap, analog triggers disabled to prevent double inputs and X on one of the grip buttons.How well does the steam controller operate with stylish action games like DMC4SE or metal gear rising?
I haven't tried it yet and I don't have mine currently on me but wanted to get some opinions.
You've been unlucky I guess, I wonder whether anyone else has faced (similar) hardware issues/how frequent is it?
I've owned one since last November, and no problems with the hardware so far.
Yeah, I want to think I've just been unlucky. I just hope this next replacement doesn't act up over regular use like my last two have. And to be fair, Valve are pretty quick to approve replacement requests, which I appreciate. Though I wish they'd let me know when they received my device and shipped my replacement (they didn't the first time, and it doesn't feel like they will this time). October's coming up, and I'm itching to finish RE4.My only hardware issue was with the pre-launch controller which had a broken left trackpad that would rapidly press between inputs. Got a controller from Valve soon after and have had no hardware issues since. Only issues I have had since are software related and usually fixed up in subsequent patchs
I've come back to making a configuration for Fallout 4 with this controller and I'm getting closer and closer to having a really good one (for me).
The radial menu is amazing for weapon switching. My only complaint about it is that I wish I could hold the grip button, rotate to the selection I want in the radial menu, and then just have it select that option when I let go of the touchpad.
I'm also running into the issue that I really want to be able to use mode shifting for the bumpers. The regular controller setup for Fallout 4 uses the bumpers to switch between tabs in the pip-boy. This is so ingrained in my muscle memory and the WASD usage in the pip-boy just feels so wrong while mapped to the analog stick.
Have you tried using a set that is activated only when the cursor is visible? I don't know if it will be trigged in Fallout 4 when you open the pipboy, but it worked well in some other games for me, like Resident Evil 5.
I really wish they made the trackpads bigger so you could have slower sensitivities without having to reswipe so often. Loaded up Mankind Divided with the 'provided by Eidos' config which is a mix of xinput and mouse and the default sensitivity is jacked. It just so twitchy doing smooth motions without it jittering around takes effort. I can see why people just use the analog stick emulation.
I fear that can be a sort of "the best we can do" sort of thing. Would be nice if at least newer games patched in mix input, FO4 was post-Steam Controller and unless their code is that fucked up they probably could have done something.I wish they would improve the mouse-like joystick mode. For those games that don't play well with mixed inputs, the mouse joystick never comes close to actual mouse input.
Try using lower sensitivity combined with a low friction trackball for larger movements. No swiping required!
Yeah, currently my favourite setup for FPS type games. My favourite implementation is that in Doom. The low friction allows for both slow long turns and very quick spins when necessary. Feels awesome and you can certainly be very accurate and fast with such a setup.
I wish they would improve the mouse-like joystick mode. For those games that don't play well with mixed inputs, the mouse joystick never comes close to actual mouse input.
- Entire BPM interface suddenly crashes and puts you back into the game with no access to the overlay and an error (something like DXGI device has stopped working).
Any compelling reasont o have the Xbox one Gamepad around?
I haven't picked it up in a long while thanks ot the Steam controller, so I'm thinking about selling it.
There is no reason, is there?
I hardly hear people resort to analog stick emulation for aiming with this controller... I think it's a matter of learning how to properly use the trackpad. It does take a bit of time, because nobody really has the muscle memory for it initially. Being able to do a 180 with one swipe from the left side of the pad to the right is a nice sensitivity setting, then it's just a matter of getting used to tilting your thumb for smaller adjustments. And when you're just scanning, it's best to just use the trackball flicks near the center of the pad. That way when you find a target you stop your flick, and should have enough room on the trackpad to aim at your target with strokes. Also, I find disabling smoothing altogether is for the best, because otherwise it'll eat up smaller adjustments and ruin your precision. Then if it's a bit too jittery, just raise the in-game sensitivity and lower the trackpad sensitivity in steps, til you get a nice middleground that isn't too jittery, but gives you enough room for adjustment.I really wish they made the trackpads bigger so you could have slower sensitivities without having to reswipe so often. Loaded up Mankind Divided with the 'provided by Eidos' config which is a mix of xinput and mouse and the default sensitivity is jacked. It just so twitchy doing smooth motions without it jittering around takes effort. I can see why people just use the analog stick emulation.
I think that's an OS thing, not a BPM thing. I get that same issue whether using the BPM browser or just using Chrome next to the game.
Oh yeah, the default sensitivity for it is just crazy. I use this controller a lot but this was jittery as hell.I really wish they made the trackpads bigger so you could have slower sensitivities without having to reswipe so often. Loaded up Mankind Divided with the 'provided by Eidos' config which is a mix of xinput and mouse and the default sensitivity is jacked. It just so twitchy doing smooth motions without it jittering around takes effort. I can see why people just use the analog stick emulation.
Anyone try it with Gears of War 4 yet?
I got my Portal skin yesterday. I was worried it was going to be super shiny, but it's definitely a more matt style. I like it, though some fo the parts were tricky to place correctly.
Does the Steam Controller work in UWP games?
The Steam Controller need the Steam Overlay, and currently UWP doesn't support the Steam Overlay, so no Steam Controller in Gears of War.
Well, maybe using a desktop configuration could work?
::shock:: I actually never even thought about the possibility that it wouldn't!
Oh man, I really hope that's not the case. I was looking forward ot playing wiht it
Edit: Well, UnaiGamer just killed the dream dead.
Mouse and keyboard will have to do, but I'm gonna miss my Steam controller!
Dump your Steam controller and get a Roccat Sova.
It's expensive, but it actually makes couch PC gaming viable. That's more of the direction valve should've taken.
Dump your Steam controller and get a Roccat Sova.
It's expensive, but it actually makes couch PC gaming viable. That's more of the direction valve should've taken.
Dump your Steam controller and get a Roccat Sova.
It's expensive, but it actually makes couch PC gaming viable. That's more of the direction valve should've taken.
Dump your Steam controller and get a Roccat Sova.
It's expensive, but it actually makes couch PC gaming viable. That's more of the direction valve should've taken.
Dump your Steam controller and get a Roccat Sova.
It's expensive, but it actually makes couch PC gaming viable. That's more of the direction valve should've taken.
Damn just spent 20 min trying to get Forza Horizon 3 working with the steam controller while i wait for Gears 4 to download and couldn't. I thought setting the desktop configuration to gamepad would be enough but I guess not? Fuck UWP man. Gears 4 with this controller would be amazing.