Nabs
Member
Nabs - is the Steam Controller your goto controller now? :3
Yeah, it's been my main for about a year now.
Nabs - is the Steam Controller your goto controller now? :3
I have never once, ever ever ever, been able to get my Steam Controller to work on my various Macs, in any capacity but sometimes on the desktop (but not all the time) and in big picture mode. If I'm wireless, when I go to a game nothing ever happens. When I'm wired in then the game sees it as a keyboard/mouse, which is generally fine but not what I'm looking for really at all
Any other Mac users have any experience with this? I just want to play Rocket League guys, that's all. I'm dying here.
I had issues with Steam beta channel a while ago. I opted out of beta and so far it works great. But I can't edit configurations while in game because BPM + in-game mode is probably too much for my HD Graphics 5000. Also Steam detects my controller as both a SC and Xinput controller, I don't know why. No double input issue so far.
Yeah, it's been my main for about a year now.
I'll give it a try again tomorrow. tried using the DS4 with my Steam Link and it hasn't really worked out very well :/
What problems did you have with your ds4?
The analog stick can be made into a fairly functional emulation of an arcade stick with the right setup. It's not bad for 2D games this way, and definitely superior to a 360 controller. However, I have an 8bitdo SNES controller and a handful of other controllers that are ideal for playing 2D games. So I'd rather use those.
For 2D games, set the analog stick to be a directional pad with the deadzone fairly high up and haptics as high as they can go. It works very well this way.
Depends. How do you feel about arcade sticks? If you swear by d-pads, this might turn you off at first, but there's a really nice digital mode that you can set the analog stick to. With a high deadzone, and high haptics, it feels really snappy and responsive. I've played through a ton of platformers this way, and I've never felt at a disadvantage.
EDIT: Damn, this is practically a dupe post, haha. My bad for replying on instinct. Sentiment still stands, though.
Yeah, they made it a bit cumbersome to set up recently. When you're selecting the direction's bind, you have to press the Back button on the controller, and set up haptics individually through the activator menu. I only enable overlap when neccesary; if it's something like Super Meat Boy or Pac-Man Championship, I disable it. Either way, diagonals aren't too harmful as long as you have a big enough deadzone; I like setting it 10 ticks from the right.This is an older conversation, but I fail to see any option to set haptic feedback once you set "Style of Input" as "Directional Pad". So when I go set my Steam arcade games or 2d games in this setup I have no option for adjusting haptics.
Also, do you all set your layout as Radial without overlap or how do you set that function up for the arcade stick feel?
I just want to get the Steam Controllers Left Analog Stick up and running like an arcade stick with the benefits of setting up haptics. I must be doing something wrong because thus far I am not finding thosse options.
SC GAF please help.
Not really. :'/ Any guides I've seen are either outdated, brush over important details, or make everything unnecessarily complicated. Most of us are really quick to give input when asked on a particular subject of the controller, though! The best thing to do would try suggestions out individually until one of them clicks. There is a lot of initial effort to learning the device, but I promise it's worth it.Are there any good guides to setting up your own configurations?
Thanks for the quick response. I never had experience setting up haptics through activators so that's a big help.Yeah, they made it a bit cumbersome to set up recently. When you're selecting the direction's bind, you have to press the Back button on the controller, and set up haptics individually through the activator menu. I only enable overlap when neccesary; if it's something like Super Meat Boy or Pac-Man Championship, I disable it. Either way, diagonals aren't too harmful as long as you have a big enough deadzone; I like setting it 10 ticks from the right.
EDIT:
Not really. :'/ Any guides I've seen are either outdated, brush over important details, or make everything unnecessarily complicated. Most of us are really quick to give input when asked on a particular subject of the controller, though! The best thing to do would try suggestions out individually until one of them clicks. There is a lot of initial effort to learning the device, but I promise it's worth it.
I just noticed there's a "none" option for trackball friction now, which is great. I had bugged them about that for a while. Does anyone know when that was added?
I'm using trackball on my right trackpad for mouse-based steering in Star Citizen. For long turns, I had to do multiple flicks before, but can now I can just give it a slow spin and it keeps going in a smooth turn.
Friction-free emulated trackball is a game changer for me.
Just popping in here to show how I use the controller in Titanfall 2 to great effect. So naysayers to this controller being good for shooters can see. It really is great, just needs practice like anything.
https://youtu.be/o2diY10hotg
The experimental rumble on high feels fantastic in Titanfall 2 as well.
A little practice goes a long way. Nice video.
Titanfall 2 feels perfect with the SC. You were spot on about the rumble feeling good.
Titanfall 2 feels perfect with the SC. You were spot on about the rumble feeling good.
pretty hilarious how Titanfall 1/2 are the highest profile Source Engine licensees, and now you're saying it's great with Steam Controller, but it's not on Steam because ??? sales devalue IPs except when you give customers the game for free in EA Access?
pretty hilarious how Titanfall 1/2 are the highest profile Source Engine licensees, and now you're saying it's great with Steam Controller, but it's not on Steam because ??? sales devalue IPs except when you give customers the game for free in EA Access?
Question, since it's on sale I'm interested in maybe getting a second one. Is there no issues using two of them at the same time? Shouldn't be but sometimes having a bunch of different wireless controllers on PC has messed up for me.
No issues using them at the same time (obv mouselook will not work for both unless the game has native support), and you only need one receiver plugged in. Games that refuse to work with two at once are on a case-by-case basis.Seems like a dumb question but can you pair multiple controllers to a single receiver?
No issues using them at the same time (obv mouselook will not work for both unless the game has native support), and you only need one receiver plugged in. Games that refuse to work with two at once are on a case-by-case basis.
On the plus side: Analog movement on Overwatch is SO GOOD.
On the downside: Seeing the UI flicker back and fourth rapidly anytime you move is not. Wish there was a way to disable that, as it affects the chat log too.
Does this year's Doom handle simultaneous input well?
For games that don't work with two at once? Nope, I've yet to come across the problem, but I know I've heard people come across it. Overall, I think you should be fine buying a second.Any examples off the top of your head?
Aaa, isn't it? I don't mind the HUD so much, especially since button prompts are faded and in the corner, but the textbox is definitely annoying.On the plus side: Analog movement on Overwatch is SO GOOD.
On the downside: Seeing the UI flicker back and fourth rapidly anytime you move is not. Wish there was a way to disable that, as it affects the chat log too.
I can't get the steam overlay to work at all, but I have it as a non steam game added from Uplay. I have no issues with The Division in the same way though.I'm hearing that the SC doesn't work with Watch_dogs 2...anyone tried it yet? Mine is still downloading.
This would be a dealbreaker for the game for me.
Edit: Works fine.
It's just one of those annoying ones where the prompts constantly switch, but at least they switch instantly. This means, for example, if it's telling you to 'Press F', you can just hit any button mapped to a controller input and it will change to 'Press LB' or whatever - so at least you can find out which button to press until you have memorised them all.
Yeah, as far as I know, Ubi is very good at allowing simultaneous mouse + gamepad. I've yet to see a game from them that blocks it out. Glad to hear Watch_Dogs 2 supports it! Definitely going to grab it as soon as I get the chance, it looks like fun.Works fine.
It's just one of those annoying ones where the prompts constantly switch, but at least they switch instantly. This means, for example, if it's telling you to 'Press F', you can just hit any button mapped to a controller input and it will change to 'Press LB' or whatever - so at least you can find out which button to press until you have memorised them all.
We really need menu icon sharing through a workshop-based system down the road, I feel like it'd help out a lot. Valve definitely does a good job with what they supply, but there's always that one symbol that they don't have. :'/A minor annoyance with the Steam Controller icons currently available for touch / radial menus - they seem to have many of the standard hazard symbols, but not all.
I need a corrosive symbol damn it!
Bought the Darksiders remaster today due to them advertising native Steam Controller support. Sadly, there is none present. Even worse, the game locks you to either gamepad or mouse+keyboard. Just a warning for those who are interested in buying it primarily for that feature.
It was only 4$, so I'm not too upset about it. I'm hoping that it's just a bug, and they forgot to enable native configurations. Worst case scenario, it'd be cool if they clarified that in the Steam page, and eventually enable simultaneous mouse+gamepad. I've actually made a thread on their community forums, since I saw a couple of Nordic employees responding in threads throughout the day, but they've missed mines despite being so active. Not the best sign, but it hasn't even been a day yet. I'm sure they'll respond eventually, whether it's to my thread or a different one.That's pretty shady. Games shouldn't be advertising themselves like that unless they legitimately have native support.... I wonder what can be done about that?
Nope, not even that. It shows 360 buttons during gameplay. I've actually come across a lot of people mentioning the (apparently) awful DSII SC support during all of this, so now I feel a bit silly for not doing my research before buying.Does it show Steam Controller prompts? That might be the "native" support much like Darksiders 2 had.
DSII was dumb in that it added support in... and locked it as virtual joystick, requiring the addition of legacy bindings to get around. NO ONE does that for camera control and I hope they're learned this.Nope, not even that. It shows 360 buttons during gameplay. I've actually come across a lot of people mentioning the (apparently) awful DSII SC support during all of this, so now I feel a bit silly for not doing my research before buying.
Perfectly.
Yeah, I used to keep trackpad sensitivity low, but lately I've cranked it up to 20 ticks, and adjusted in-game sensitivity from there (I like setting it so that a swipe on the pad from left to right does a full 180). Totally worth it, especially when it comes to the resolution that it adds to the trackpad. I'd also recommend disabling smoothing, even if you only try it out for a bit. I personally feel it makes a huge difference.You weren't kidding! What a perfect example of how much more precise this thing is compared to dual analog gamepads. Cranked the pad and gyro sensitivity up from the default, though.
You weren't kidding! What a perfect example of how much more precise this thing is compared to dual analog gamepads. Cranked the pad and gyro sensitivity up from the default, though.
Yeah, with Doom I can easily see playing with kb/m, but dual analog? After the Steam Controller no fucking way.
It's the biggest flaw, indeed. The worst thing is it makes some games stutter with G-Sync on....I will say, and I love the concept and configurability of the controller, but having its functionality tied to Big Picture Mode is a nightmare. BPM crashes on me semi-regularly, leaving the game running but my controller inoperable - if I power cycle the controller, it comes back up as a dInput device with none of my bindings.
Quite the house of cards they've built. I'll keep using it, but damn if it isn't frustrating every time it happens.