If you launch the game normally in desktop mode then turn on the SC it will run with the default overlay, you just won't have touch menus...I will say, and I love the concept and configurability of the controller, but having its functionality tied to Big Picture Mode is a nightmare. BPM crashes on me semi-regularly, leaving the game running but my controller inoperable - if I power cycle the controller, it comes back up as a dInput device with none of my bindings.
Quite the house of cards they've built. I'll keep using it, but damn if it isn't frustrating every time it happens.
Games generally run with the BPM overlay instead of the standard Steam one however. Can this still be an issue with the controller?You are not really bound to BPM anymore, unless you want to dive deeper into general settings. Game-specific settings can be changed via the library without BPM. You don't need to have it running...
I can't get the steam overlay to work at all, but I have it as a non steam game added from Uplay. I have no issues with The Division in the same way though.
You are not really bound to BPM anymore, unless you want to dive deeper into general settings. Game-specific settings can be changed via the library without BPM. You don't need to have it running...
Not true as with any added non steam game will need the BPM to function outside of desktop mode. So you either reconfigure your desktop controls or turn BPM back on.You are not really bound to BPM anymore, unless you want to dive deeper into general settings. Game-specific settings can be changed via the library without BPM. You don't need to have it running...
Like I said, it seems to be nonfunctional unless there's some kind of trick to it. I'm on Windows though.Anyone here using PS4 controller in Beta? I'm trying to setup on OSX but BPM keep crashing on me.
it takes some getting used to and I miss the Dual Analog
finally gave the Steam Controller a go.
played Android Cactus and Bloodstained Demo
it takes some getting used to and I miss the Dual Analog
- Give it some time. It's a new type of controller, and it'll take some time to learn.
- There are two developer configs for Cactus, give the Mouse Region Aiming config a shot. You may have to get used to the trackpad first, but it's a game changer.
When it feels less responsive, you're supposed to tweak the sensitivity, and other input variables. I use kbm for everything, less chance of it lagging because of the switch between console and kbm config and it feels more granular.I tried the Mouse Region Aiming - took me a while to realise I need the game to recognise my controller as KB/M. it feels less precise/responsive for now.
went back to the Gamepad Aiming
any other tweaks I should consider?
- Give it some time. It's a new type of controller, and it'll take some time to learn.
- There are two developer configs for Cactus, give the Mouse Region Aiming config a shot. You may have to get used to the trackpad first, but it's a game changer.
I received it today. It takes a few hours to adjust but I've been having a blast on Overwatch.
Now I'm trying to make it work with Mass Effect 2 and 3, and I've got the controller mods installed. Surprisingly, it works... for a few seconds, then it stops and I can't even access BPM.
I think it could work better if I uninstalled the controller mod but I want to keep the controller button prompts
When it feels less responsive, you're supposed to tweak the sensitivity, and other input variables. I use kbm for everything, less chance of it lagging because of the switch between console and kbm config and it feels more granular.
Yes. For Assault Android Cactus, mapping the gamepad to the Steam Controller will put you at an explicit disadvantage. You cannot turn your aim around fast enough that way.
Mouse Region config is the way to go.
how are you using it with Overwatch? :O
I'll take a look again. forgot about the tweaking of sensitivity and things like that
I'll definitely give it a try again. i often end up pushing both the trigger and grip buttons to fire
if only there's a headphone jack on the Steam Controller - would be perfect with the Steam Link
I'm at work on mobile, but if you check the steam forums, you can bypass this so you don't have to sign in every time.Add Overwatch to Steam, and then you can use the controller with it. You'll be required to log in manually, however.
Yeah, it would be nice if the devs patched out that turn delay, and maybe added a 1:1 cursor like mouse aim has. Would make it much more tolerable, based on my experience with Gungeon/Nuclear Throne. The game is definitely playable all the way through with gamepad mappings, but I have to admit it isn't the best way to do it.Yes. For Assault Android Cactus, mapping the gamepad to the Steam Controller will put you at an explicit disadvantage. You cannot turn your aim around fast enough that way.
Mouse Region config is the way to go.
Add Overwatch to Steam, and then you can use the controller with it. You'll be required to log in manually, however.
Any application you can add to Steam (which is really anything that isn't a W10 UWP app) can be used with the Steam Controller.
One thing you can totally do for AAC (and I do it personally) is add a touch binding so that you auto fire if you're touching it. Works great. <3
I'm at work on mobile, but if you check the steam forums, you can bypass this so you don't have to sign in every time.
Yeah, it would be nice if the devs patched out that turn delay, and maybe added a 1:1 cursor like mouse aim has. Would make it much more tolerable, based on my experience with Gungeon/Nuclear Throne. The game is definitely playable all the way through with gamepad mappings, but I have to admit it isn't the best way to do it.
the touchbinding is a GODSEND GAMECHANGER
on a sidenote, where can I adjust sensitivity
Oh really? I'll have to give this a look. I know I don't have to log into Diablo 3, but Overwatch has always asked me to log in when running through Steam. Pain too because I have 2FA on the account.
I don't think the turn delay can really be "patched out" so to speak. It's a mere side effect of binding the sticks to the touchpad. Much like how Joystick-Mouse mode doesn't provide as smooth inputs as pure mouse. That being said, the problem solves itself if the game would support mixed inputs.
Normally, you'd just select the respective touchpad and adjust the sensitivity bar. But for mouse region you will need to adjust the size of the region itself in order to adjust the sensitivity.
The first thing I do in any config is bind the movement keys to the left track pad. The pads are so versatile and can be bound in so many ways, especially for gyro, you'd be foolish not to use them. I can hang with decent to good seige players with my steam controller. People cuss me out when they find out what I'm using, it's pretty hilarious.I'll give it a try. so do I increase or decrease the bar for higher sensitivity?
hmm do you guys use the analog stick for movement then? or the left touchpad
In top-down shooters, the game records the location of the analog stick specifically, rather than calculating a set speed based on how far it's pushed like in a 3D shooter. Setting the trackpad to right analog stick emulation doesn't come with the delay mouse joystick has, because of the way this genre handles the right analog stick for aiming. It's practically a confined mouse cursor. The problem with AAC is that Androids have a max turn speed when using a controller. As I mentioned earlier, I've played a couple of top-down shooters that don't limit your turn speed like this, and it feels about as 1:1 as a mouse, so it's definitely not a problem on the controller's side, it was just a weird developer choice.I don't think the turn delay can really be "patched out" so to speak. It's a mere side effect of binding the sticks to the touchpad. Much like how Joystick-Mouse mode doesn't provide as smooth inputs as pure mouse. That being said, the problem solves itself if the game would support mixed inputs.
Differs from person to person. The pads aren't bad for movement if you take the time to learn them, but they always felt sort of alien to me, and you get no real advantage by using them. Personally, I find the analog stick a lot more familiar and comfortable, so I use that.hmm do you guys use the analog stick for movement then? or the left touchpad
Oh really? I'll have to give this a look. I know I don't have to log into Diablo 3, but Overwatch has always asked me to log in when running through Steam. Pain too because I have 2FA on the account.
Like I said, it seems to be nonfunctional unless there's some kind of trick to it. I'm on Windows though.
Has there been any word on when we can expect the overhaul of the config rating stuff?
I hate as it is (I mean you can't even view a full description of a config).
I can't wait for it to be overhauled
This is very frustrating. As someone who doesn't want to spend a ton of time designing a config for every game, the lack of any rating system is really discouraging. Are the ones on top now still the highest used and they just took away the user number, or is there no order now?
...I will say, and I love the concept and configurability of the controller, but having its functionality tied to Big Picture Mode is a nightmare. BPM crashes on me semi-regularly, leaving the game running but my controller inoperable - if I power cycle the controller, it comes back up as a dInput device with none of my bindings.
Quite the house of cards they've built. I'll keep using it, but damn if it isn't frustrating every time it happens.
...I will say, and I love the concept and configurability of the controller, but having its functionality tied to Big Picture Mode is a nightmare. BPM crashes on me semi-regularly, leaving the game running but my controller inoperable - if I power cycle the controller, it comes back up as a dInput device with none of my bindings.
I use BPM exclusively and I don't have these issues. Sorry
Has Valve ever given an update on if they'll let use use "Xbox" buttons in the desktop config?
I've wanted that since the Steam Controller came out, but now that DS4's are thrown into the mix, it's insane that I can't use my controller AS a controller without launching through steam.
I'm not quite sure what your getting at. The desktop config requires Steam to determine what the bindings are, and you can set them to xbox buttons, but Steam would still be required.
What I think you might mean is the "lizard mode" which has a predefined set of keys / mouse input when attached to anything by default, but that's it since the controller is detected by whatever device you plug it into as a HID device / mouse keyboard thing. There is no way to reprogram that. I'd guess it is part of the firmware of the controller or something. But yeah, it would be nice to be able to reprogram that - or better still have programmable memory in there so you could have several binding sets as backups - which would be ideal for so many things where you don't need all the configurability all the time.
It's very unlikely that there will ever be a re-programmable Lizard mode. For one, Valve probably doesn't want the default configuration to be messed up in case the user has to reconfigure say.... a Steam Machine. For another, a re-programmable Lizard mode could open the controller up to behavior Valve may not want. Like using it on the Xbox 360/One and giving players and unfair advantage.
No, I think he wants to literally map xbox buttons in the desktop settings. That's not possible today, we can only map keyboard, mouse and those special actions like volume. Chances are that even UWP games would work with desktop settings.
Has Valve ever given an update on if they'll let use use "Xbox" buttons in the desktop config?
I've wanted that since the Steam Controller came out, but now that DS4's are thrown into the mix, it's insane that I can't use my controller AS a controller without launching through steam.
No, I think he wants to literally map xbox buttons in the desktop settings. That's not possible today, we can only map keyboard, mouse and those special actions like volume. Chances are that even UWP games would work with desktop settings.
Ah, yeah. Would be nice for that, but I wonder if UWP is exactly the reason they don't allow it? Who knows...
No, I think he wants to literally map xbox buttons in the desktop settings.
Actually, this might be the solution:
https://www.reddit.com/r/SteamContr...output_for_uwp_games/?st=iw8fxn10&sh=704680a8
Literally got the same error I've been getting since launch intermitently across both a potato laptop and my top end rig, pretty much equally:
"D3D Device was removed due to DXGI_ERROR_DEVICE_REMOVED, this usually indicated you removed the device at runtime or performed a driver upgrade while running. Big Picture must exit"
As the others describe, it is the same issue where BPM locks up and quits out, the Steam Controller will be frozen and you can't really do shit. On other occasions this happens and then SteamWebHelper or other things will crash Steam entirely, but your game will still be stuck yet running.
It is infuriating and with little pattern.
Been saying this for a while now, thanks for spreading the word! I think the fact that it's enabled by default is a big reason why people walk out with negative impressions of the device, especially when it comes to the trackpad. I'm probably the only person who doesn't use gyro, and it would've been an impossible task if I had never turned off smoothing. No idea who at Valve thought it'd be such a good idea to enable by default, let alone crank up so high.If the touchpad feels "sluggish" in mouse mode, try reducing or disabling smoothing. This feature adds significant latency. I have to turn it off completely to play comfortably.
Yeah, I used to keep trackpad sensitivity low, but lately I've cranked it up to 20 ticks, and adjusted in-game sensitivity from there (I like setting it so that a swipe on the pad from left to right does a full 180). Totally worth it, especially when it comes to the resolution that it adds to the trackpad.
That's nice and all, but it'd be better for Valve to just let us set the desktop config so we don't need another program running.
Looking into it, I can only imagine it's because Steam BPM can often spike in terms of memory usage, and sometimes the OS just kicks it out of memory. After a while I just had to stop using BPM became it's almost always bound to happen with me.