I've found it, but that's not the point. The point is that all of the things default controls control like absolute junk. I don't have the time nor inclination to spend hours configuring controls for every game I play. There's a reason I don't have xpadder.
I'm afraid you're in the minority here, but one of the features of the Steam Controller is that people who have spent time fine-tuning their configs can upload them for other people to use. You hit a button before you start a game, and you can scroll through a list of other people's configs.
The part that sucks is that right now, there is no voting/recommendation/quality control system at all, so you end up seeing a list of unfinished configs, or people doing dumb things like binding both next and previous weapon selection.
But these are all things we signed up for as early adopters. The controller technically won't be out until the 10th, and a lot of these problems will likely be ironed out by then.
I don't think the controller is for you, though.
The last time I turned the controller off, either through timeout or the Steam overlay or holding the button down (I'm not sure which), it got stuck. I was unable to power it on by pressing the button or holding the button. Plugging in a USB cable did nothing. Restarting Steam did nothing.
The thing that fixed it was popping a battery out and back in. I'm trying to avoid taking batteries out at all costs because of how the battery lock mechanism feels. Has anyone found a different way out of this situation, if your controller got stuck turned off?
You should email Valve about somehow sticking a failsafe restart button combo into the controller's firmware. I have the same issue as you.
To be fair, playing killing floor, it felt both too sensitive in game, and not sometimes, and in the menus it was slow as hell. Im not sure how changing the sensitivity to improve one issue would do anything but make the other worse, and double besides, the damn thing should work without hours of setup.
Absolutely not. I bought the damn things and at worst I'll keep them around as a curiosity. But they should have been more up front that out of the box, the thing would function like junk with nearly anything, and would require extensive user modification in order to achieve even basic competency.
I noticed this problem myself, in Alpha Protocol.
The thing is, you have two sliders - the one in the controller, and the one in the game. The one in the game probably only uses that slider to change aiming sensitivity, because you're (supposed to be) using a mouse and you already defined your cursor sensitivity in your OS settings. The one in the controller applies both to aiming and to the cursor in menus, so if your game relies on the mouse for menu navigation, then you kinda have to get good at using a finicky mouse with a touchpad, or completely ignore the BPM UI's advice about cranking up controller sensitivity and lowering game sensitivity to increase the precision of the data the game gets.
Also, these issues you're having don't take hours of setup, and I don't know why you keep saying that. If there are no community configs yet, take a few minutes to make your own, then play the game. If there are no immediate issues... you're done. Once you find an issue, pause the game, go into the overlay, and fix it. Takes maybe 20 seconds start to finish. You can even make a change, hit the Steam button, test it in-game, and hit the Steam button again, tweak, etc. without having to button in and out of config menus and submenus. It's all very well done, but you have to be willing to actually do it.
Krejlooc said DOSBox games don't work currently with it. There are also some other games, which don't. People listed some of them in here. As for contacting Valve:
I used some random community config for commander keen and it worked fine. The only issue is that the overlay wouldn't come up.