Turn on Steam overlay, if off. Turn off and on the controller. If that doesn't work, restart your computer. Worked for me.Anyone else not able to play Portal 2? Any config I try there's no response in game.
Restarting the computer seemed to help. It's working when I'm actually playing the game but not in the menus. Have to use keyboard for that.Turn on Steam overlay, if off. Turn off and on the controller. If that doesn't work, restart your computer. Worked for me.
It's an option for the pads within the configure menu.Hardware sensitivity?
I'm not sure what you mean. Where do you see the thing about pressing X, and what settings wheel?Do you see the controller in the settings wheel,under controller now,you know where it asks to press X while powering on the controller...? if I plug back my 360 controller,it sees it there....but I will try what you said in a minute.
So I've been playing a little of Portal 2 and I had an issue with the Valve configuration.
When I rest my thumb on the right track pad it's like it flickers the cursor slightly like I'm slowly moving it, even though I'm not moving my thumb at all.
Is it just a deadzone issue?
Are you using the second Valve configuration for motion controls? The controller accelerometer turns on when you touch the right pad in that configuration profile. Otherwise, can you tweak the dead zone?So I've been playing a little of Portal 2 and I had an issue with the Valve configuration.
When I rest my thumb on the right track pad it's like it flickers the cursor slightly like I'm slowly moving it, even though I'm not moving my thumb at all.
Is it just a deadzone issue?
So playing mgsv with one of the community mappings and from time to time the control will get stuck in one direction for like 1 minute making snake walk in that direction, very annoying, any ideas?
Yeah I have this happen in any game where the right pad is a mouse. I think its just that you're very slightly moving your thumb which causes the small micro movements.happens to me too. not sure if its just portal that does that.
I guess that could work, though I don't think I've ever tried using analog triggers for attacks. If you get enough feedback from barely tapping them it could be OK. But enough people have said the trackpad clicks take too much force that I don't think they'd feel great to use as giant A or B buttons. Without having one to try myself I can't say for sure. The click sound they make in videos doesn't sound very satisfying.The triggers would be more comfortable attack buttons than the grips. I usually map the grips to secondary/tertiary functions or a run modifier, for example. For something like Megaman your most comfortable setup would be jumping on right pad click and firing on the right trigger in my experience.
Every time I try to save one of my configurations or make it public, I get a "fail to save to disk" error. Anyone know why or a solution?
I've tried -fulldesktopres on the shortcut, and disabling DPI scaling on the shortcut, but neither affects the Mirror's Edge ingame overlay at all.This is apparently an old issue, but I'm struggling with it trying to use big picture mode for the Steam controller.
With a 1680x1050 monitor, is there any way to force the Steam overlay to be crisp ingame instead of blurry and scaled? I'm already using the -fulldesktopres launch parameter which does not seem to make any difference.
*edit* I should point out that this is Windows 7 if it makes any difference.
Can it be use as a regular xinput controller?
Anyone know why trying to wasd with the left pad in Oblivion is resulting in a crawling speed as opposed to normal?
Did you update the firmware with the wired cable (launch big picture mode), make sure you're running big picture mode before launching games, and make sure that the Steam overlay works when the game is running?I have still yet to find a single game in which gamepad support works. RE4, REmake HD, DMC4 SE, Transformers Devastation, King of Fighters 98 Ultimate Match all suffer from completely busted button assignments and the wrong prompts. MGS5 has more buttons working than the other, I think, but they're similarly broken and have keyboard icons. Same with Shovel Knight. In Skullgirls not only do none of the buttons work, but I couldn't even exit the game without alt-tabbing and closing the process.
So far every single game I've attempted to play, the controllers simply been mapped to broken inputs and shown the wrong inputs. Gamepad mode on all of them. Seems like the mode or big picture or something in between is simply universally broken.
EDIT: Just checked Amnesia as well, similarly broken, but at least the touchpad moves the mouse/look around.
So that's every single game I have installed that has controller support, none of them playable, all of them in completely broken states, all of them using the gamepad mode. What a great controller.
Did you update the firmware with the wired cable (launch big picture mode), make sure you're running big picture mode before launching games, and make sure that the Steam overlay works when the game is running?
I don't think I own a single game you mentioned or I would compare my results with yours. The default recommended gamepad mode seemed to work fine with Mirror's Edge but that's all I really tried thus far. *edit* I own Skullgirls but it would take an hour to install. Let me know if you want me to try it.
People are having problems with the dongle being stuck in the extender: http://steamcommunity.com/app/353370/discussions/0/490123197947766304/#p1
I had Steam Overlay disabled. When I turned it on, gamepad emulation works, though god this controller feels awful with it. Why in the god damn hell is overlay required?
EDIT: Also what menu are people using to turn off this haptic feedback? The controllers loud enough as is and it feels awful.
EDIT 2: Also, how do you turn the controller off without turning on big picture mode?
It seems that whatever system Steam uses to track controller configurations uses the overlay -- you can't get to the controller configuration menu without going to the overlay, for example.
I'll cancel my Skullgirls installation since you seem to have it working.
1. I have large hands so I have different issues -- sorry I can't help more.Know how to turn off haptic feedback? People are posting these in depth edits and I'm baffled as to what menu allows them.
EDIT: To answer your question about the feel.
1. The controller is gigantic. It's legitimately difficult for my to reach the X button because I have small hands.
2. It's incredibly loud because it uses cheap as dirt parts.
3. Everything on it feels horrible and clicky and made out of cheap plastic.
4. Touchpad sensitivity is not only a mess, but it's a terrible right analog stick when trying to pan a camera.
I've been posting this around since I got a response from emailing the Steam hardware team, and I think it is worth knowing that they are aware of this. I asked about being able to edit the desktop controls (so we could set Left shoulder to Alt, and Right shoulder to Tab for alt-tabbing with the controller) and I got back:
We hope to allow users to customize their default desktop options sometime in the future. Prior I’ll review our current default options and see what we can do to make it a bit more versatile, such as adding in Alt as one of the buttons. We’ve been very focused on game and shortcut functionality, so perhaps the default desktop options need another visit.
And then later...
I’ve gone over the default desktop configuration and made a ton of tweaks to it. You should see it in Monday’s Steam update.
1. I have large hands so I have different issues -- sorry I can't help more.
2. I'm not convinced loudness is because of cheap parts -- an expensive part could also be loud. I suspect it's because of how it's designed.
3. "feels horrible" is subjective -- it certainly does have a learning curve compared to other controllers. I'm not sure about the cheap plastic -- the back feels cheap to me, but the rest feels reasonable.
4. I'm still experimenting with the right analog stick. It seems you're supposed to put the tip of your thumb in the middle, and then slide to one side if you want rotation. If you slide quickly to the edge, you can get faster rotation potentially.
In regard to haptic feedback etc., you should be able to get everything by bringing up the Steam overlay, selecting "Configure Controller", and selecting one of the categories. For example, if you select the right touchpad, you can change "Haptics Intensity" to "Off" and tap B a few times to go back to the game and try the difference. You can also look in "ADVANCED SETTINGS" for the right touchpad in the same category to adjust sliders and such.
Know how to turn off haptic feedback? People are posting these in depth edits and I'm baffled as to what menu allows them.
EDIT: To answer your question about the feel.
1. The controller is gigantic. It's legitimately difficult for me to reach the X button because I have small hands.
2. It's incredibly loud because it uses cheap as dirt parts.
3. Everything on it feels horrible and clicky and made out of cheap plastic.
4. Touchpad sensitivity is not only a mess, but it's a terrible right analog stick when trying to pan a camera.
I've messed with the haptic stuff quite a bit in my own configs, but yeah there are some (specifically Valve's Portal 2 ones) that you just can't change it at all. I'm wondering if it's not an option for games that natively support the full controller API?
Ha! For those who were in the previous thread, where I was wishing I could have a "center click" on the facebuttons, it turns out I CAN! Mwuahahahaha. All I had to do was set it up as a Dpad, set it to buttons instead of directions, and then the outer ring function adjusted so that it was inverted. So now I can have 5 face buttons, which is awesome.
I just don't get what this controller is for. It's a loud, bulky, cheap Xbox gamepad that feels like a third party mad catz controller circa 2001, or a slow, not nearly as good as a mouse and keyboard mouse replacement. Is there a particular game out there that people seem to be using as an example as to why this controller isn't just total junk?
As to the feels horrible comment, I dont know what to tell you. The instant I touched it it felt like a cheap third party knockoff. I've put it in two friends hands and they've immediately gone "oh, no, ew, this feels so cheap"
I think from the beginning, it's been an experimental gadget that makes it easier to play some games with a controller (couch usage) that don't play well with a controller.I just don't get what this controller is for. It's a loud, bulky, cheap Xbox gamepad that feels like a third party mad catz controller circa 2001, or a slow, not nearly as good as a mouse and keyboard mouse replacement. Is there a particular game out there that people seem to be using as an example as to why this controller isn't just total junk?
As to the feels horrible comment, I dont know what to tell you. The instant I touched it it felt like a cheap third party knockoff. I've put it in two friends hands and they've immediately gone "oh, no, ew, this feels so cheap"
I can play coh2 from the couch now. Tried using a x360 controller and emulator and it was horrible. Tried using mouse and keyboard and couldn't get comfy, mouse sometimes dropped out due to distance, overall wasn't ideal. Now I sit comfortably and play my game no problem.
I think from the beginning, it's been an experimental gadget that makes it easier to play some games with a controller (couch usage) that don't play well with a controller.
For example, a mouse game like Civ V or an RPG like Pillars of Eternity might be easier with this than with a traditional controller for some people -- that's the niche Valve is aiming for I thought, not being strictly better than other controllers.
It doesn't sound like you'll keep the controller, but in case you do I do have one camera suggestion. Try changing "Stick Response Curve" to "Aggressive" for games where the right pad controls the camera, and it might feel a little more responsive to you.
I just don't get what this controller is for. It's a loud, bulky, cheap Xbox gamepad that feels like a third party mad catz controller circa 2001, or a slow, not nearly as good as a mouse and keyboard mouse replacement. Is there a particular game out there that people seem to be using as an example as to why this controller isn't just total junk?
As to the feels horrible comment, I dont know what to tell you. The instant I touched it it felt like a cheap third party knockoff. I've put it in two friends hands and they've immediately gone "oh, no, ew, this feels so cheap"
So shooters then. Anything other than shooters this controller is actually worth using for?
...Company of Heroes 2 is a shooter?So shooters then. Anything other than shooters this controller is actually worth using for?
CoH2 is an RTS....
The controller is for the touchpads, the grip buttons, and the customizability.
Try playing Civ V on the couch with your Xbone pad. You will find it impossible unless you use a third-party application to control mouse movement with one of the analog sticks. Then, you'll find it unbearable.
Also, this provides a vastly improved FPS control scheme for people who prefer pads to KB+M play.