bestpersonevar
Member
I ordered mine on September 7th and my Steam order page says "Shipping Info - Pre-Order"....Does anybody know when I can expect mine to at least ship?
I ordered mine on September 7th and my Steam order page says "Shipping Info - Pre-Order"....Does anybody know when I can expect mine to at least ship?
I had the same trouble initially. I had success im mapping the controller as a standard gamepad then making alterations from there (aggressive response curve + high haptics is a first step in everything now for me). All my non - steam games have accepted this so far.
I find it difficult for some games where people have set massively higher sensitivities for the mouse, where a spin that would usually take me 180 was now doing 1080. That's way too much for me
Care to tell me how?
Can't you edit the controller config for the game before launching it?Anyone have any idea why Mirror's Edge is the only Steam game I have installed where the overlay won't work? I've disabled my anti-virus, MSI Afterburner, Shadowplay, and it still won't show up, so I can't use the controller to play it. Annoying as hell.
Summed my thoughts up here,
Its a youtube video, don't click unless you want to hear me talk ^.^
TLDR I like it a lot.
How does Half-Life 2 not have supported settings!?
Settings in the steam controller suggest you turn down in game sensitivity settings if you haven't, btw. That may be a solution to your issue.
Any impressions of playing Diablo III with it yet?
Does the controller work only if you launch the game through the steam client?
Ooooooh. I totally forgot I would have uped the sensitivity because my mouse is shit.. Damn it
Your voice is very smooth.
I had this exact same issue earlier, took me ages to figure out how to fix it
Looks like I wasn't mad:
https://m.reddit.com/r/Steam/comments/3p4utt/anyone_having_trouble_turning_the_controller_back/
People reporting similar issue I got where the controller froze then wouldn't turn back on. Inside 2 red lights come on where the copper squares are. Removing the batteries and putting them back in again fixed this.
Funniest thing I've seen so far: no community bindings for MGRising. The GAFfest game of them all!
Omg this experience is so buggy. I've had my fun but definitely wish I had waited for it to get out of Beta. Getting the controller to do the simplest of things is a frustration (like getting the left trackpad to emulate a scroll wheel). The worst part is I don't know whether it's the controller, Steam, BPM, or Windows/Ubuntu acting up.
Do you think right grip as attack and right touchpad click as jump (or visa-versa) in 2D games could work well? It sounds like the face buttons aren't the best and are a bit out of the way to be comfortable for primary inputs. So I'm wondering if the grips and touchpad clicks have a low enough actuation force to be primary action buttons without fatiguing your hand. Especially stuff like rapid firing in a shmup or Mega Man game.
I really am missing rumble already, i like the haptics on the pads but i really wish they'd also opted to put in rumble motors in the grips - it just feels wrong playing shooters and not having feedback when firing guns etc.
I do like the pad, but I really can't wait for gen 2 of the pad - one that has better (not requiring Steam BPM) software, rumble + haptic feedback and a better button layout (just a bit bigger really).
I really am missing rumble already, i like the haptics on the pads but i really wish they'd also opted to put in rumble motors in the grips - it just feels wrong playing shooters and not having feedback when firing guns etc.
I do like the pad, but I really can't wait for gen 2 of the pad - one that has better (not requiring Steam BPM) software, rumble + haptic feedback and a better button layout (just a bit bigger really).
Turned off the Haptic feedback for the right pad. I'm surprised that, for all the hype for it being this big innovation, how useless it turned out. So the pad now shakes when I roll my thumb on it, what is that feedback suppose to mean? What does a single "click" of the virtual trackball indicate? That I'm moving my thumb on the pad? I know that already.
Where is the sensation of momentum that I was told this creates?
Turned off the Haptic feedback for the right pad. I'm surprised that, for all the hype for it being this big innovation, how useless it turned out. So the pad now shakes when I roll my thumb on it, what is that feedback suppose to mean? What does a single "click" of the virtual trackball indicate? That I'm moving my thumb on the pad? I know that already.
Where is the sensation of momentum that I was told this creates?
I do like how accurate the trackpad is but yeah the haptics might as well not even be there. I thought it was actually going to feel like a trackball but it just feels like something is rumbling in the controller.Totally agreed. The haptics were way overhyped. I get enough information visually of what my thumb is doing and even on the highest setting they don't do much.
Totally agreed. The haptics were way overhyped. I get enough information visually of what my thumb is doing and even on the highest setting they don't do much.
Yeah, but the controller won't work with Mirror's Edge at all. Only other game it won't work with so far is Gears of War, but that's not a Steam game, obviously, so I'd expect some weirdness there.Can't you edit the controller config for the game before launching it?
Wii U's Gamepad is designed for index and middle finger use. The Wii's Nunchuck also.Whoa so it took me a day to realize this controller is made for index and middle fingers to always be on the 4 shoulder buttons. I think it's something difficult to do with any other controller, but doing it with this controller makes it feel way more comfortable. The ABXY buttons are way easier to reach, the upward slant of the handles feels comfortable instead of cramp-inducing. Everything about it feels way more natural in this position.
Just a protip in case anyone else hasn't tried it yet. Definitely the correct way to hold this controller imo
On the contrary, I will no longer take a controller seriously unless the joysticks have haptic feedback.
When you enable haptic feedback on the analog joystick it feels wonderful.
Turned off the Haptic feedback for the right pad. I'm surprised that, for all the hype for it being this big innovation, how useless it turned out. So the pad now shakes when I roll my thumb on it, what is that feedback suppose to mean? What does a single "click" of the virtual trackball indicate? That I'm moving my thumb on the pad? I know that already.
Where is the sensation of momentum that I was told this creates?
So after opening my box and it not having the extender I decided to contact Valve CS and they responded in ~2 hours and are shipping out a free extender. I didn't think they'd respond that fast.
The left touchpad's scrolling gesture feels amazing in the built-in browser. I hope Valve adds that behavior to Windows proper as well as the configuration screen.
It does have a legacy mode for general use but you have to run your games through Steam.