oh man that's genius. This should also work with the standard DPAD emulation, and it might be what I'm looking for. Will give it a shot later.
Also nice job Crayon - I'd love to feel buttons on the pads and look forward to trying this when I get my pad back.
Thanks for trying it out guys. After a few hours I decided that it's definitely more accurate than touch only. Altho it feels pretty natural, I am still acclimating to physically mashing on the touchpads. One thing I have learned it that the heal of the thumb should be used instead of the tip. The dynamic is different when you have to click instead of touch Here: I'll list off whatever tips I can think of after about 6 hours with the dummy haptics.
1. You can rest your thumb on the pads. instead of hovering over. Considering this critical difference in click vs touch is what gave me the idea for the "dummy haptics" as shockdude calls it.
2. The button input method for the touch pad is critically flawed. The touchpads simply don't work like buttons. However, it does a good emulation of a dpad, because the thumb can be reliably rolled or swiped into the diagonal region, pressing two buttons at once. It's way way harder to hit two invisible round buttons at once. Always set to dpad and map your face buttons to that.
3. The touchpads take a lot of pressure. Maybe too much. But I can say that it gives me fatigue quickly if I use it like I did when set to touch-only. Take the dpad for instance; with touch-only, I would hover my thumb over the pad and tap with the tip. With click required, I am better off resting the heal of my thumb on the pad. When I go off neutral, I mash the pad down with pressure on the heal of my thumb an keep it held down. With the pressure, the thumb is flattened and has a lot of contact and traction. I can roll my thumb around a lot more aggressively like this. I only release the pad to go neutral again. In fact, I'm opening up the deadzone now so I can find neutral with the pad held down.
In short, I'm trying to say that I'm learning to handle the controller with a different style.
4. It makes sense to leave some inputs surfaced on the dummy pad. For instance, the ones I uploaded for volgar and freedom planet have let and right set to touch, and up and down set to dumbies requiring a click. This feel very natural to me perhaps thanks to my habbit of putting extra pressure into diagonals on cross shaped dpads. Any button that is used basically all the time can be surfaced like this and benefit from the zero-pressure, instant response touch button quality.
I'm going to keep experimenting with it but so far it seems to be a definite improvement over the current button methods. I can rest my whole thumb on the pad and feel all the regions bofore pressing them. It give another level of confidence being able to feel the buttons. I lost a life in hammerwatch the other night because I was next to some spikes and I accidentally hit the diagonal! Now I can feel the true direction when it counts. I think valve should implement the option because as of now the setup is clumsy.
And sorry everyone for the brutal typos and that original post being a headache to read. I suppose I was in a hurry. :x I should go back and edit that.
Anyone knows why Left 4 Dead 2 with mouse feels like 30 fps when moving around?
Mouse joystick feels more smoother for some reason...
I absolutely feel games are more framey when using a real mouse compared to a real thumbstick. The touchpad mouse has the same effect. When the touchpad is set to joystick, it feels smoother. I wouldn't mind some explanation for this.
Is it just me or can you actually have your thumb 1-2mm away from touching the dpad touchpad and still have it count as a button push? Kind of freaky but cool. Is it heat activated or something?
I'm pretty sure I've had it register without actually touching. I can't seem to replicate it when I'm looking. Lol. Could be just barely touching it and not noticing...
If you played these games with a controller and mouse and keyboard and then try the Steam Controller afterwards then it will take weeks of practice to learn it properly and dare I say that some people will never ever get used to it.
It took me weeks. And I agree that some people won't be able to get used to it. I've seen a couple people now get it in an hour but most are like me and horrible at first. Some people are going to quit rather than practice. But seeing is believing and when people start showing off how good you can get, some of that will be mitigated.
Right now it's not for everyone. For casuals, the configuration can be way too much. And for veterans, it may be unfairly compared to years of muscle memory with controls they already have.
Is there a way to create a Steam Controller profile that can be applied to multiple games? Kind of like the default gamepad templates, except custom.
I fucking wish. Like, personal templates or something. It's maybe the most needed feature right now.