It's supposed to be Biker. you got the other one right though.
Really? It's just a generic disco outfit? That's kind of random lol.
It's supposed to be Biker. you got the other one right though.
Save me SteamGAF, what the heck am I not seeing here? How do I progress?
I had mostly DD coffee and Red Bull at school, although I tended to procrastinate, so reading multiple chapters the night before an exam was common.
I felt like shit nonstop.
i don't think you've done it right, the picture you've upscaled was probably compressed because neighrest neighbor doesn't work like that on proper pixelart picturesI feel like the Final Fantasy VI port has always got a bit of a bad rep. Sure they could have put a lot more effort into the game, especially the art direction, but the end result is pretty solid.
I know it gets some shit for being ugly, so I took a screenshot of the famous Opera House scene and blew it up in Photoshop using the built-in "nearest neighbor" scaling which is used to preserve hard edges when upscaling which is what we want to do here for optimal effect (since it's sprite-based graphics). So I scaled it up to 1280 x 953 then cropped the top and bottom so that the end result is 1280x720 - which I believe is the resolution the iOS version renders at, the PC version might(?) be higher, not sure.
Then I got a screenshot of essentially the same screen but this time from the iOS release, sized at 1280x720. This is the side-by-side result:
As you can see, they obviously upscaled things like the backgrounds (notice the pillars and tiles on the floor, etc) but those character models needed to be completely replaced if they were going to be represented in high definition. Some people think they went too "cartoony" with them, but the fact is they simply went back to Amano's original character art and incorporated more of that into each character's design. Based on these designs, those characters probably would have looked like that (or similar) had the original hardware been able to handle that much detail.
The people calling for the "original sprites" are kind of silly to me. Look at those incredibly pixelated sprites in the first photo and tell me honestly that you want to play an entire 40 hour RPG using straight-up upscaled SNES sprites.
i don't think you've done it right, the picture you've upscaled was probably compressed because neighrest neighbor doesn't work like that on proper pixelart pictures
here's a quick screen i found on google that i've upscaled from 480x320 to 1280 (uploaded on copy so no extra compression from imgur or whatever)
sure it doesn't look great because those are some giant ass pixels but i do prefer that look since the sprites just look better
The people calling for the "original sprites" are kind of silly to me. Look at those incredibly pixelated sprites in the first photo and tell me honestly that you want to play an entire 40 hour RPG using straight-up upscaled SNES sprites.
i don't think you've done it right, the picture you've upscaled was probably compressed because neighrest neighbor doesn't work like that on proper pixelart pictures
here's a quick screen i found on google that i've upscaled from 480x320 to 1280 (uploaded on copy so no extra compression from imgur or whatever)
sure it doesn't look great because those are some giant ass pixels but i do prefer that look since the sprites just look better
too long; but did read
That just looks like a mess.
because retro games are developed with hi res screens in mind while ff6 was meant for some tiny ass resolutionThe backgrounds look ok in this one, but the character sprites are horrible. There's plenty of "retro" games on PC that look just fine, why does FF VI have to look like shit again?
Same. Old sprites for life.I want to play an entire 40 hour RPG using straight-up upscaled SNES sprites.
I'm with you.
The big problem is that there is 0 art direction in the IOS version. The character sprites are done in one style while the backgrounds in another one, and yet another one for the enemies and the towns are in 3D. It's just an artistic clusterfuck.
That said, I really can't excuse this level of poor skill:
I'll take waifu2x over this any day simply because it is terrible. I'm not even talking about personal preference here, it is just horribly done.
FFV Default Config said:
Of coures that's probably more work than the vast majority are willing to undertake themselves.FFV Rescaling Game Correctly From Lower Resolution said:
because retro games are developed with hi res screens in mind while ff6 was meant for some tiny ass resolution
it makes a huge difference at the time of making the sprites and tilesets
dogg the transparency in your avatar is giving me an aneurism
I would buy in a heartbeat.
If the Steam version looked like this:
I would buy in a heartbeat.
If you have a PS3 or Vita you can buy that right now for $9.99 (more than 33% off the Steam price)
dogg the transparency in your avatar is giving me an aneurism
ah i get what you mean, and yeah, they definitely messed that up in the remasterHaha but these sprites are new, not ripped from the old version. The reason it pisses off a lot of people is that they look wrong, just clash on the backgrounds. I have no idea who they put in charge of the game but they did a bad job remastering those sprites in particular. It looks specially bad as the monster sprites don't look that out of place.
the way i play these games is i just don't play them full screen, i just do 2x or 3x windowed and it's a good balance of getting just the original sprites but bigger, but not big enough that it looks like a mess of pixelsAlright true, I just realized the first shot is blurry because when the emulator took the screenshot it was saved it in a compressed format which obviously didn't survive the upscaling well. But I think the point still stands, even with proper upscaling.
Do people really want a ROM file and an emulator that can upscale? That seems a bit crazy to me, as someone who has played and enjoyed all of the various fixes offered here. I guess nothing is really stopping anyone from picking the game up on PSN and playing it on their 55 inch TV using a PS3.
I will agree that the art direction isn't cohesive, and obviously different teams worked on different stuff and never really... you know... got together about how they wanted it to look. Final Fantasy V on Steam suffered much the same fate. But the game was still amazingly great and I enjoyed every second of it.
well u know meIt's been bugging me too but I didn't want to say anything lol.
i'll send you the doctor's billIt's added snow! I'll get around to fixing it when I can get to my avatar's PSD.
If the Steam version looked like this:
I would buy in a heartbeat.
Got the game digitally, on PSX cd, SNES, rom... Just not GBA since I never bought one. My favorite Final Fantasy, Kefka's the best villain ever. May end up getting the games if they get bundled eventually... But not now.If you have a PS3 or Vita you can buy that right now for $9.99 (more than 33% off the Steam price)
If you have a PS3 or Vita you can buy that right now for $9.99 (more than 33% off the Steam price)
aren't the load times really bad?
the way i play these games is i just don't play them full screen, i just do 2x or 3x windowed and it's a good balance of getting just the original sprites but bigger, but not big enough that it looks like a mess of pixels
tho tbh the ideal thing for me would be a 3d remake like in ff4.
i know i'm probably alone but i think these models are super charming
I imagine Square could do a lot better. But this mobile port really isn't so bad.
Why on Earth would someone want to put up with PS1 load times?
i like it, it's colorful and low-fi and cutesy which are things i appreciateedited: zky, you can't like that terrible 3D, no one can... that's not possible
wait you're saying 2 for 2 in that i'm right or 2 for 2 in that i'm wrong lmao2 for 2 Zky. I really dislike the FF3 and 4 models from the DS games. Only RPG with a similar style I like is Bravely Default. That one looks fine to me.
I think a big part is because due to the lower hardware, they had to sacrifice some things in their looks.
yeah, those look a bit generic but i bet it could be made to look great. that's pretty good alreadySomeone on DeviantArt made Opera house scene characters to look like the 3D remakes and I thought they did a pretty good job. I would have also preferred a 3D remake for this (and V) just because I've played the other versions a few dozen times each.
I imagine Square could do a lot better. But this mobile port really isn't so bad.
If they're going to go that route, why did they pass up the opportunity to have this as a costume?:
I have version looking like this three times over and I am still buying the steam version for replaying it, not for +1
like seriously... I understand liking artstyle, but that screenshot looks horrible, imagine it on 42" screen for emphasis.
edited: zky, you can't like that terrible 3D, no one can... that's not possible
You were wrong lol. But at least we agree on BD.i like it, it's colorful and low-fi and cutesy which are things i appreciate
i'm not saying it's masterfully crafted art (the super low res textures are biggest culprit), but i quite like how it looks or could look with a bit more work
like jawmunchie says, look at bravely default
isn't this absolutely gorgeous
wait you're saying 2 for 2 in that i'm right or 2 for 2 in that i'm wrong lmao
yeah, those look a bit generic but i bet it could be made to look great. that's pretty good already
If they're going to go that route, why did they pass up the opportunity to have this as a costume?:
Why are people refunding the 3D Anthology? Is it to get more money? If so, can they buy the anthology on bundlestars again after their refund?