Wow, that's what the vita version looks like? That resolution is rough
That's enlarged and cropped (to avoid spoilers in the dialogue box I imagine). Here's a direct screenshot from the Japanese release:
Wow, that's what the vita version looks like? That resolution is rough
That's enlarged and cropped (to avoid spoilers in the dialogue box I imagine). Here's a direct screenshot from the Japanese release:
Hey... Those icons in the center are lit up in that screenshot... What do they do?
Looking into what each icon is for I found out something I didn't know from the JP release. You can use the Whistle Ball item outside of a battle and the anti-shuffle effect (the last icon in the bottom row) will persist until it negates a shuffle, and won't go away after a battle either if you don't get shuffled. No idea how I missed this before but it would have made some encounters a bit easier.
Help me out!
Should I get:
Spirit Wall 1: nullify all conditions and enhance magic def for 2 rounds
Or
Sky dragon 1: gain the initiative for 1 turn, hit/avoid +3
Help me out!
Should I get:
Spirit Wall 1: nullify all conditions and enhance magic def for 2 rounds
Or
Sky dragon 1: gain the initiative for 1 turn, hit/avoid +3
Is there some kind of level cutoff for Lineages or is this armor knight in Shadow Palace and undead thing in the Ghost Town just going to keep getting stronger? Because when I first saw them they were in the low 30s, now I can't get them sub 45.
magic def is <3. but it's in particular against those requiem/grand cross spell, always nervous when you see those spell and that thing isn't up.
Is there a skill or item that prevents or restores my party from being shuffled in battle, like 'whistle' from Demon Gaze?
Does anyone have a nice layout of which divinity skills to get during a playthrough? Dorarnae, would you be willing to share yours?
Whistle Ball, you can buy it from the shop.
last two time I played, I had the magic def thing 3 times,physical def 2 times, the charm thing 2 times and 3 times the avoid/hit decrease and the light veil.
I didn't use the avoid/hit decrease that much, it does help sometime but I am not using it much. the regen thing is very tempting and I used to play with it at first but 10% is enough.
This game is hardcore. I'm assuming I'm still in the tutorial section (just did ambush, now disarming traps) and I have two people hospitalized back at the base. AND I'm playing on Beginner. LOL
I'm enjoying it though. It has great art and production, and I'm enjoying the soundtrack a lot too. Going to stick with this one for sure.
Are trade goods useful for anything other than selling to the shopkeeper?
I have been keeping a bunch of trade goods in fear that an npc will ask for 10 of something down the road which I will have to grind for.
SoSC doesn't seem like a fetch quest kind of game after putting a good number of hours into it, but I would rather be safe than sorry.
Finally had some time to start making chars. Is there a recommend spread of traits (Fortunate, Invincible, etc) a party should have?
The first character I created was going to be a cleric, and Fortunate came with +3 stat points. That sort of did the deciding for me, since it seemed silly to not get +3 stats. Haven't even finished rolling the char (been sick) so don't know if the +3 is randomized per char.
So I have 2 bosses that I'm basically stuck on atm. Theat the bottom of the sea and theMermaidat the Mausoleum of Metal. TheOld Mankeeps stripping my buffs and because of that I can never hit him, which he then proceeds to outheal any dmg I can get in on him. Theold manis just straight up outhealing any dmg I can do.mermaid
Like, is it probably a weapon problem at this point, even though most of my stuff is kinda up to date, or is there something I can do to keep my buffs from getting stripped?
You need the Clerics Force Guard spell. Its a tier IV spell so you will need a lv 24 Cleric. This is for the protecting against the buff stripping effect.
The other problem is just more you need more firepower. Am not sure if the Wizards Tier IV spell Magic Break effects healing spells also. But that spell lowers the effect of spell damage / effects and such for enemies. Lv 25 Wiz is necessary for that.
Alright, thanks. Looking at those they definitely look like something that would help out quite a bit on those fights.
Destruction Vase. The shop has a stock of 10 (for 270c each) and you might have picked a few up just exploring (I have 4 just from identifying loot and such)I think there is an item you can use which has the Magic Break effect though. But would imagine its quite rare and / or expensive. Let me check hang on.
Its a rank D item, should have Vase? as part of the name. No idea what the localized name is thats why. Its not Demon Vase as that is Force Break. Its the other "something" Vase item which is Magic Break.
Destruction Vase. The shop has a stock of 10 (for 270c each) and you might have picked a few up just exploring (I have 4 just from identifying loot and such)
I assume it's just the blog being terrible as usual, and it's still on track for this week. I didn't expect to get Ray Gigant before this TBH.Did the game get delayed again in the EU? The PS blog doesn't mention it at all.
Did the game get delayed again in the EU? The PS blog doesn't mention it at all.
Its not on the store? Since I thought it was supposed to be out already on the 29th last month?
It was supposed to, yeah but then they delayed the physical AU release and the digital EU/AU followed suit. They're both meant to release this Thursday.
I need to get my accuracy up for my melee characters. I've been doing some fights in the Forest and find them missing a lot more than they usually do.
Also, I didn't see them in the shop... But are there MP potions? Cause I've started to run into the issue of needing my Mages to basically go afk to conserve their mana.
I need to get my accuracy up for my melee characters. I've been doing some fights in the Forest and find them missing a lot more than they usually do.
Also, I didn't see them in the shop... But are there MP potions? Cause I've started to run into the issue of needing my Mages to basically go afk to conserve their mana.
Does theafter fighting theDeath Dragonin the Underground Ghost Town have an instakill move? It kinda immediately murdered my Knight on the first turn and then took its time killing the rest of my party.Spiders
Damn... Sometimes the amount of enemies that rush in is insane! I killed a boss (from hiding), and then spent like... a while, fighting endlessly spawning enemies. Didn't help that my characters kept missing. Does dual wielding with a weapon that does't require the ability, effect accuracy?
I got destroyed by the two bosses at the bottom of Ghost Town because of the stupid Requiem spam insta-killing people. I guess I just need to level up more or something, since I read that its effectiveness is based on your level difference. I just reload if someone dies in battle since I don't like the whole LP/hospitalization system and having to swap out/gear up multiple bench warmers.