Street Fighter 5 has sold 1.4 Million Units across PS4 + PC

They flat out stated that they released this game early because of the Capcom Pro Tour so yes, it was released like this for the hardcore FGC audience. That's why this game lines up exactly with the tour schedule. Hell, Ono flat out said they underestimated single player features and said that had they delayed it, the game would have been released better for casual fans because the additional modes would have benefited casual fans. Nowhere did I say that the game was perfect for FGC members but it damn sure wasn't the same as with casual fans and that's definitely not Capcom's mindset when they released this game and why they did it. You need to really look up why they released it the way they did. It was for the hardcore players, not casual fans. Nowhere is anyone saying the game was perfect for hardcore FGC members, it's rare any game is perfect during release these days.

It's not really a debate as these comments came from Capcom.

http://www.ibtimes.co.uk/capcom-pro...et-fighter-5s-lack-content-complaints-1553850

"While many believe that the game was rushed to market in February to make release in time for competitive tournaments and the Capcom Pro Tour, Ono said it was not the only reason. "The Capcom Pro Tour wasn't the only reason for why the game was released when it was,"

So how exactly is that Capcom stating it was "the reason"? That's a really creative way of twisting that quote.

The only reason why the game is better for hardcore players is because literally all they need is the bare minimum in order to play the game. They weren't done any favors, a lot of the features we like we're missing or not functional on release, far more so than most releases.
 
But GAF told me the game was a complete failure and there's no way it would sell over a million 🙄
Glad the game is doing well. It's the best fighting this gen will see and I season 2 builds upon that.
 
Season 2 would have to be already in the works imo. Those not-so-bad numbers gave me hope for support beyond that, which is awesome.
Season 2 always depended more on the size of the active user base than the games overall sales, it's downloadable content for an esport game. Maybe season 2 story mode needed the game to sell more, but new characters/stages was always tied to how many still played the game, which isn't an issue for this game.
 
Come to think of it, they are just over half a million copies away from Capcom's prediction of hitting 2 million copies, and it's only been out for 3-4 months.

That's in March. They thought they'd hit that with the barebones release they did. To quote you:

latest

Capcom vastly overestimated the demand, as they normally do.
 
That's what makes this news so sweet.

"but, but, but, they said 2 million!" "What about March??" "It's a demo!" " 1.4?? NNNOOoOoOoOoo..."

People proclaiming that it already failed and talking about it in a past tense.

Delicious.

Exactly. I think the numbers are fine. Doesn't really matter if it's shipped. That's the basis of their target anyway.
 
That's good, I'm glad this game didn't bomb as hard as some people were saying. It's obviously not the numbers they projected, but Japanese sales projections are always more based on aspiration than reality (see: Square, Sega, virtually all other Capcom releases, Nintendo hardware numbers, etc. for more info).

As others have said, this games lifespan and content map will be based more on active player numbers than raw sales, so I hope it's holding up there as well. It's the first esports game with the ability to grab my attention every weekend. The game is just incredibly entertaining to watch and play.
 
Is it though ? It was digital, and Steamspy numbers are sold, not shipped. And considering PS4 SKU was the only marketed one, that sounds like decent numbers.

Yeah, maybe not. I was in an impression that it's sold through on PS4 when I posted that. Turns out that it's actually shipped.
 
http://www.ibtimes.co.uk/capcom-pro...et-fighter-5s-lack-content-complaints-1553850

"While many believe that the game was rushed to market in February to make release in time for competitive tournaments and the Capcom Pro Tour, Ono said it was not the only reason. "The Capcom Pro Tour wasn't the only reason for why the game was released when it was,"

So how exactly is that Capcom stating it was "the reason"?
That's a really creative way of twisting that quote.

The only reason why the game is better for hardcore players is because literally all they need is the bare minimum in order to play the game. They weren't done any favors, a lot of the features we like we're missing or not functional on release, far more so than most releases.

MdcImLe.jpg


?

Ono flat out tells us this and you're making an argument? He says it wasn't the "only reason" meaning there's more than 1 reason but that is a reason why the game was released the way it was. It is a reason. Are you seriously going to try to argue about it being the "only reason" and "a reason" lmao?

Again, this is not an argument, you flat out agreed with me.

As for your comments on "the only reason why the game is better for hardcore players-" yada yada, you can keep talking about that all you want but that's not why the game released the way it did. I know why hardcore FGC members can keep playing this game, it ain't new. The difference is those players still got the game while most casuals didn't, the difference is Capcom released this game with the bare minimum and because of the Capcom Pro Tour so unless you think the Pro Tour was for casuals I don't know what to tell you. We know why the game released the way it did and the Pro Tours one reason. Casuals aren't the Pro Tour demographic, that's hardcore fans. Hardcore FGC members will get the game regardless so they gave the game minimum features and set up a tournament for those fans. Casual fans? It's not focused on them hence the lack of single player features which were shat on which didn't help out casuals getting the game in the long run. It's no debate here and it's no argument so I don't even know why you're getting defensive and responding against me. I think you just got offended because you assumed I said the game was perfect for hardcore FGC members when I didn't, I said the game released the way it did because of them. This goes back to my comments earlier about a lot of people being defensive towards this game because the gameplay is fun, I said it was fun since day 1 and yet I'm still telling it how it is. It's really not that serious.

You're agreeing with me and yet you're trying to argue, I'm done responding to you since you're literally on the same side as me and yet you responded defensively for some reason.

God bless lol.
 
Shocked it's hit over a million so soon. Good thing for the lifespan of the game, I hope Season 2 chooses its characters like Season 1 did in terms of characters we haven't seen in a while.
 
Shocked it's hit over a million so soon. Good thing for the lifespan of the game, I hope Season 2 chooses its characters like Season 1 did in terms of characters we haven't seen in a while.

It took them almost 3 months on two platforms. The fact that a mainline Street Fighter game took that long to hit that margin is worrying, so I hope the numbers stay constant throughout the year so Capcom would have a reason to support it beyond what they initially wanted and beyond their EVO involvement.
 
Capcom vastly overestimated the demand, as they normally do.

To be fair I don't think the projection was totally unreasonable. A lot of people (myself included) thought the game would get that easily and I honestly think if the game was released in better shape it might have.

Even discounting that, this projection was a lot more reasonable then the type of numbers they seem to have done in the past though. I seriously think they must have been on drugs to come up with some of them.
 
I dunno, I feel kinda bummed seeing so many people on an enthusiast gaming forum wishing failure on a game that has amazing core gameplay because it lacks fluff. It feels like a bizarro world where people judge the quality of an open world game by how many collectibles are littered across the map.
 
Didn't Super Street Fighter 4 3D Edition sell a ridiculous amount? Congrats to SF5, it deserves every sale.

It sold a little less than that. probably more technically with the humble bundle.

I dunno, I feel kinda bummed seeing so many people on an enthusiast gaming forum wishing failure on a game that has amazing core gameplay because it lacks fluff. It feels like a bizarro world where people judge the quality of an open world game by how many collectibles are littered across the map.

Look man, just because it's an enthusiast website doesn't mean we ignore the concept of "getting what we pay for". You don't release JUST the core gameplay and expect everyone to want to drop money on it expecting more than that.
 
The fact that a mainline Street Fighter game took that long to hit that margin is worrying, so I hope the numbers stay constant throughout the year so Capcom would have a reason to support it beyond their EVO involvement.

Oh yeah, it's pretty bad. I'm not even sure if the3 series performed as badly as V. I'm just surprised it's hit over a million, as I thought it would take a lot longer.

I hope they do continue to support. It'd be shitty if the game just ends after Season 1.
 
I dunno, I feel kinda bummed seeing so many people on an enthusiast gaming forum wishing failure on a game that has amazing core gameplay because it lacks fluff. It feels like a bizarro world where people judge the quality of an open world game by how many collectibles are littered across the map.

Not everyone plays a videogame for pure gameplay. Ono himself stated this in an interview late last year when he said not everyone plays SF for it's gameplay and competitive nature hence why they were going to do more to show SF's universe which he said they wanna do with the Story Mode. Story Mode's there to grab the fans that aren't all gungho about it's gameplay. The "fluff" you're talking about grabs additional fans. Everybody plays videogames for different reasons.
 
Maybe I'm blind but where do you see that in that link ?

The link don't say this, but i don't talk about the link.

In it's personal site capcom ALWAYS update the shipped numbers, all Times.

If Street Fighter 5 is at ~1.4m in the Capcom site, then it's 1.4m shipped.
If it was 1.4m sold to consumer, then the numbers in the capcom site would be way bigger.

Trusth me i Know what i'm talking about.
 
Honestly i was expecting more from SF4 lol, 1.4m for SF5 is more or less what i was expecting.

Do sf4 numbers and the 2 millions expectation for sf5 include digital sales?
 
Those are all shipped numbers on that site (combined with digital sales) and it was know Capcom channel stuffed the fuck out of the game (similarly to SFIV 3D, you actually still buy the game for like £1), So it's alright, definitely well below expectations and the sellthrough is probably not that great.

It's about what i expected though probably a bit higher

Maybe I'm blind but where do you see that in that link ?

It's an investor website that has always dealt in shipped number (they don't care about sold-thru because what matters for Capcom's bottom line is shipped not sold numbers).
 
Decent sales. The game will end up doing great as the core fighting mechanics are sublime. The game is also massively popular with the FGC already.
 
As for the people that wanted this game to fail, people only said that because Capcom shat on everyone who's not a hardcore FGC member so if the game failed (or at least took a major hit) Capcom would learn. Hypothetically, say this game did sell 2M by March 31, 2016. Do you think Capcom will change their practices? Nah, they'd do the same for their next titles. At least with them performing under their expectations, getting bad reviews and being thrashed by fans and media they've learned their lesson. We've already seen Capcom apologize multiple times, state what they plan on doing, they see the feedback and now they can fix this. They're getting right on track as they need to and they're saying "it won't happen again" pretty much. Given that, I'm fine with them now. I was hard on the game but these past few months I've seen them apologize multiple times even saying there's more single player content coming that's not Story Mode. I'll just see what they do here.

But nah, this game didn't need to completely fail. It didn't need to get knocked out in the ring. It needed to get fucked up for the first few rounds and hit by a devastating liver blow before it could counterattack lol. That seems to be what's happening.


This is one of those times I actually want some MAU numbers.
 
I dunno, I feel kinda bummed seeing so many people on an enthusiast gaming forum wishing failure on a game that has amazing core gameplay because it lacks fluff. It feels like a bizarro world where people judge the quality of an open world game by how many collectibles are littered across the map.

It sold a little less than that. probably more technically with the humble bundle.



Look man, just because it's an enthusiast website doesn't mean that none of us ignore the concept of "getting what we pay for". You don't release JUST the core gameplay and expect everyone to want to drop money on it expecting more than that.

I agree with both of you, in that I absolutely don't think they should have charged $60 for this game. They would have been much better off going with a lower MSRP, then charging for single player content as DLC. As it is, the core gameplay is fantastic, but really the value proposition is poor to someone who's not going to get into their local tournament scene or playing tons of matches online.
 
Look man, just because it's an enthusiast website doesn't mean that none of us ignore the concept of "getting what we pay for". You don't release JUST the core gameplay and expect everyone to want to drop money on it expecting more than that.

Not everyone plays a videogame for pure gameplay. Ono himself stated this in an interview late last year when he said not everyone plays SF for it's gameplay and competitive nature hence why they were going to do more to show SF's universe which he said they wanna do with the Story Mode. Story Mode's there to grab the fans that aren't all gungho about it's gameplay. Everybody plays videogames for different reasons.

Yeah, I get that. I'm a big fan of gameplay lite games; Life is Strange was one of my favourites of 2015, and Christ, last week I was playing the demo for Date or Die. I've similarly played tons of games with shitty gameplay because of the story, themes or characters.

But fighting games as a genre are special precisely for their competitive gameplay. Without that element of competition, I honestly don't see any point of appeal that can't be done better by another genre

Edit: Fair point on the costs. I saw it as worth the money, but that's just my own opinion
 
I dunno. It seems a little odd to think the game could have been "saved" by the addition of an arcade mode. I'm not even sure how millions of casuals would know it didn't have one. I bet they add one and next to no one even bothers to play it.
 
Completely agree. My point too, and soooo hard to get people to understand how many are torn between wanting Capcom to get slapped and needing the game to perform decently enough to guarantee a change of stance on content and more fighting games greenlighted from Capcom.

Seems to me like GAF FGC has this juvenile "us pro VS them hobos" attitude when discussing this game. such a shame, when there's so much middle ground between opposing positions.
As a fellow fan stuck in the middle of this argument I agree. I've been very torn.

I see these sales as positive really. Low enough to send Capcom a message, high enough that they won't just dump the game. I couldn't justify buying SFV without any single player but I really want it to come good eventually.
 
I dunno, I feel kinda bummed seeing so many people on an enthusiast gaming forum wishing failure on a game that has amazing core gameplay because it lacks fluff. It feels like a bizarro world where people judge the quality of an open world game by how many collectibles are littered across the map.
A surprising number of GAFers wanting their bias confirmed that SFV got punished for console exclusivity.

Capcom planned to ship 2 million by the end of March 2016, they shipped only 1.4 million, so they missed their target by around 600k and people here are celebrating that it didn't sell that bad lol
Guilty as charged. Many including myself thought it did 700-900k, that's why.
 
Capcom planned to ship 2 million by the end of March 2016, they shipped only 1.4 million, so they missed their target by around 600k and people here are celebrating that it didn't sell that bad lol
 
Edit: Fair point on the costs. I saw it as worth the money, but that's just my own opinion
I completely agree with that but it's because

- I jumped online right off the bat
- I knew cinematic story mode, trials, dailies were in the works as free updates

When all is said and done, you can't blame people who want to wait for a more complete package to buy the game I guess.
 
I dunno. It seems a little odd to think the game could have been "saved" by the addition of an arcade mode. I'm not even sure how millions of casuals would know it didn't have one. I bet they add one and next to no one even bothers to play it.

It wasn't just a proper Arcade Mode, a LOT of things were missing from launch. Ranging from the Challenge Mode to access for game's actual store.
 
Honestly 1.4M for a canon episode of Street Fighter is pretty low... The PC sales are insanly low... I don't get the "oh, not so bad!" posts.

Well, SFV will obviously be a long time seller, with the new characters coming every months, and then the season 2, etc, but for now it seems low to me.
 
I'm not up to speed with this game. I've been holding on the purchase until it's "complete".
What is missing now?

As far as I'm concerned the only other thing that missed the launch was a proper Story Mode in June. After that it's all pure season 1 DLC.

Where is Sakura.
 
Out of curiosity, how does Capcom deal with PC users using premium costumes via mods/hacks? Like when they play online, because wouldn't that cut into potential cosmetic sales?

Edit: Personal opinion, lack of arcade version really hurts the game in Japan IMO.
 
Capcom planned to ship 2 million by the end of March 2016, they shipped only 1.4 million, so they missed their target by around 600k and people here are celebrating that it didn't sell that bad lol
They achieved 70% of their goal, while obviously not good it's not as abysmal as some of us feared, that's all.
 
I dunno, I feel kinda bummed seeing so many people on an enthusiast gaming forum wishing failure on a game that has amazing core gameplay because it lacks fluff. It feels like a bizarro world where people judge the quality of an open world game by how many collectibles are littered across the map.

It's not really bizarro world when Street Fighter started this. Not to mention that the home console variant has always required more single player content for the casual market. Enthusiasts would be at the arcades the day it arrives, and the day of the home console release, but they needed casuals too. Capcom, as with many other companies, have had this down to a science for decades now. It's why something like Tekken, BlazBlue, Pokken, and more offer more single player content for the home console release. A simple story mode and survival is simply not enough these days because expectations have risen.

The bizarro world to me is Capcom not doing what they've had down to a science for decades. It works and has worked well a long time. I do understand the whole games as a service thing, but they're lack of communication has not been good for what they're trying to do.
 
The bizarro world to me is Capcom not doing what they've had down to a science for decades. It works and has worked well a long time. I do understand the whole games as a service thing, but they're lack of communication has not been good for what they're trying to do.

To be completely honest, I think they released it as early as they did to prep for EVO exposure. The fact that their Story Mode will be patched in during June means if they tried to complete the game as a complete package they would probably miss the event.
 
They achieved 70% of their goal, while obviously not good it's not as abysmal as some of us feared, that's all.

That's because they probably channel stuffed, the pipeline which Capcom are very good at doing, it's not indicative of the success of the game. Fact of the matter is you can still find SFIV 3D brand new for £1-3 that's the degree capcom and channel stuff these games (3DS games tend to retain their value like a motherfucker). The big question is how long it takes if ever to increase that shipped number which will indicate the degree at which the game was overshipped or not.
 
Honestly 1.4M for a canon episode of Street Fighter is pretty low... The PC sales are insanly low... I don't get the "oh, not so bad!" posts.
Ya PC turned out to be not worth the effort for Capcom. Should have been exclusive to PS4, from purely commercial point of view.

- Poor Steam sales
- Cross-platform infrastructure hassles
- Different input lag
- PS4 players blocking PC during MM anyways for fear of cheats
- PC modding destroyed future microtransaction revenue
 
So they missed there target?But it's not the absolute failure some here are touting,It's also not something to celebrate...something in between.
 
I was spot on when I predicted a figure similar to Street Fighter X Tekken (1.4 million units) since on the markets I have sales figures to compared both were performing similarly, a bit less for Street Fighter V but Steam + console digital sales make up for it. After all, they still have it when it comes to channel stuffing.

It is worth noting that Street Fighter X Tekken sell-through was so low that only shipped 300,000 additional units during its lifetime. That might also be the case for the retail version of Street Fighter V.
 
Ya PC turned out to be not worth the effort for Capcom. Should have been exclusive to PS4, from purely commercial point of view.

- Poor Steam sales
- Cross-platform infrastructure hassles
- Different input lag
- PS4 players blocking PC during MM anyways for fear of cheats
- PC modding destroyed future microtransaction revenue

Capcom brought most of it on themselves by not having a secure back-end, not having the zenny shop available yet and not implementing their rollback netcode properly.
 
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