No wayOuch, PC version was a mistake.
Ouch, PC version was a mistake.
you crazy my son...Just wait until theres a sale for SFV on PC, more modes are added etc...PC saves a lot of games man.Ouch, PC version was a mistake.
Ouch, PC version was a mistake.
Yea but if sold 350k retail. 150k steam. factor in digital and WW. I don't see why it's so unbelievable.
Considering that 1/3 of my opponents are on PC despite the sales disparity, it really isn't.
Are you on PC or PS4Considering that 1/3 of my opponents are on PC despite the sales disparity, it really isn't.
Capcom planned to ship 2 million by the end of March 2016, they shipped only 1.4 million, so they missed their target by around 600k and people here are celebrating that it didn't sell that bad lol
Yeah, but that game is dead. SFV is about to surpass it, remember these are sales up to March 31st, it’s another month and a half not being accounted for in sales.Yeah... I'll be playing SFV for the next 5 years... but to act like missing a shipping target by 600k is something to celebrate... smh.
Everyone likes to call SFxTK a flop and it shipped 1.8 million.... SFV in the end will only just beat that....
It won't even beat Super SFIV in the same time frame...... by the time it goes past 1.9 million Super would've turned into AE....
Yeah, but that game is dead. SFV is about to surpass it, remember these are sales up to March 31st, it’s another month and a half not being accounted for in sales.
With monthly updates, big events and tournaments and better word-of-mouth, the ceiling for SFV is still higher than SFxT. I wouldn’t be surprised if the game hit 3 million by next summer.
lol it's not hitting 3 mil.
lol it's not hitting 3 mil.
I was speaking of online play PS4 vs PC, every little bit helps, any advantage given to the opposing player is a plus, just ask Chris G. PS4 vs PS4 is certainly more consistent in what you get as opposed to PS4 vs PC. And yes, this game really needs to be patched to sort out the input lag, it should be a high priority at Capcom dev house.I doubt PC users will gain overall advantage from a 2.4ms difference, input lag consistency is more important here. Also tourneys use PS4, so pros with PCs are at a disadvantage.
lol it's not hitting 3 mil.
It'll be heavily reduced in price/repackaged (core + DLC) before next summer so I think it is safe to say it can get 1.6 million more units shipped in a year plus.
That's not too difficult a number to hit.
yeah, that was the mindset that the game even hit 1 million.It's not selling 400k+ in a month and half especially when the 1.4 million figure includes copies sitting in stores right now.
lol it's not hitting 3 mil.
Is that with you on PC?
I've heard some people only select to play with PS4 users on PS4 to avoid cheaters.
Not that I've actually faced any PC cheaters....
Too much delusion in this posts...They're almost halfway there after a few months. Over the next year or so it'll continue to sell. Numbers will spike during big events like EVO, especially if the competition shows off some really great matches. These games can pick up in steam over time, especially if they become mainstays in the FGC. New people are always coming in or switching to a new game. There will also be more sales and discounts over time.
It won't hit 3 million at $60 a pop, but I don't doubt it'll hit 3 million over the next year and a half.
That would imply that SFV is a bad game, which it isn't.So... SF5 is the BvS of gaming?
not to be a dick..
"lack of content"
"broken matchmaking"
"lack of rage quit solution"
[in a multiplayer only game]
and then i read
"but there's a good game in there"
the whole thing doesn't really ring a favorable bell there..
plus consider that among those number, there are collectors like me, that will buy a fighting game regardless, just for collection sake.. I have *yet* to open it![]()
my worst matches are against PS4 always the most laggy fuckers ever, PC might have a few bots, but PS4 have too many rollback players, too FUCKING MANY..
If anything will cause a sales spike, it would either be advertising for the Cinematic Story Mode or a potential physical copy with all of Wave 1's DLC.They're almost halfway there after a few months. Over the next year or so it'll continue to sell. Numbers will spike during big events like EVO, especially if the competition shows off some really great matches. These games can pick up in steam over time, especially if they become mainstays in the FGC. New people are always coming in or switching to a new game. There will also be more sales and discounts over time.
It won't hit 3 million at $60 a pop, but I don't doubt it'll hit 3 million over the next year and a half.
So... SF5 is the BvS of gaming?
Capcom is the king of channel stuffing but that wasn't enough.
More than I expected tbh. Hopefully Season 2 DLC is in the pipeline.
600K under is a poor launch.That's extremely pathetic given these are shipment numbers.
Warner is completely blowing them out of the water and they can't even get near the channel stuffage notable under performers like Street Fighter X Tekken hit, or even their own expectations.
Exactly. It's a marathon, not a sprint. Even with a rough start, Capcom has to ensure that the rest of the game's life is smooth sailing.600K under is a poor launch.
Extremely pathetic? You are being dramatic...
1) 2 million shipped is not some giant number in the first place
2) Model is to make money off the dedicated core audience over a long period of time
3) Capcom is trying to turn it into an evergreen title, and doesnt want to make any new SF games, just keep updating this one, a medium launch was likely expected
4) Game is likely already closer to the target 2 million, this is March 31st
5) Games on sales usually do very well on PSN and especially on Steam.
So yeah, bad launch, poor even. But has a good chance to turn things around all the same.
That last four times Capcom launched a major game with this kind of performance (or even more honestly), they threw it out a window or majorly rebooted it into something with vastly less budget.600K under is a poor launch?
Extremely pathetic? You are being dramatic...
1) 2 million shipped is not some giant number in the first place
2) Model is to make money off the dedicated core audience over a long period of time
3) Capcom is trying to turn it into an evergreen title, and doesnt want to make any new SF games, just keep updating this one, a medium launch was likely expected
4) Game is likely already closer to the target 2 million, this is March 31st
5) Games on sales usually do very well on PSN and especially on Steam.
So yeah, bad launch, poor even. But has a good chance to turn things around all the same.
Capcom nailed the hardest part of the game- the actual mechanics. Why in the hell could they not fix up the online punishment system and add a compelling story mode? Surely this couldn't have been rocket science.
They couldn't touch MvC due to licensing BS, though they did let the contract lapse. That being said, SFV was touted as a long-term thing according to Capcom. Ditching it now would throw a wrench in the FGC as a whole.That last four times Capcom launched a major game with this kind of performance (or even more honestly), they threw it out a window or majorly rebooted it into something with vastly less budget.
Devil May Cry, Dragon's Dogma, Lost Planet, Marvel vs. Capcom, it's not an illustrious club to be a part of.
They're largely out of franchises, so this might survive, but it doesn't make it less poor.
good choice, but you might not need the season pass if you dont like the characters. Im just getting Urien and maybe Juri and thats about it. Didnt need season pass so far.I'll pick it up at $30~$40, will make the season pass easier to swallow and more content should be out by then.
Not so hard a number to hit.... which is why MVC3, SFxTK and SFV are nowhere near that figure......
Sans Spider-Man. Though Japan has warmed up to the MCU a little in recent years.Japan hates marvel and X Tekken is ass. What's your point you're trying to make here?
Not so hard a number to hit.... which is why MVC3, SFxTK and SFV are nowhere near that figure......
Capcom definitely needs new management, I can agree 100% to that. But they make great games IMO. Dragon’s Dogma and Marvel are really amazing titles to play in particular. They have to sort things out though or they’ll be selling off their IP soon. From a purely gamer’s perspective though, I hope they don’t go anywhere.That last four times Capcom launched a major game with this kind of performance (or even more honestly), they threw it out a window or majorly rebooted it into something with vastly less budget.
Devil May Cry, Dragon's Dogma, Lost Planet, Marvel vs. Capcom, it's not an illustrious club to be a part of.
They're largely out of franchises, so this might survive, but it doesn't make it less poor.