Street Fighter 5 has sold 1.4 Million Units across PS4 + PC

Underwhelming, but not a bomba. Hopefully Capcom eventually gets to their projected 2 million in the near future.
 
Ouch, PC version was a mistake.
you crazy my son...Just wait until there’s a sale for SFV on PC, more modes are added etc...PC “saves” a lot of games man.

Also, “told you so” to a lot of people here on GAF..

Gotta judge this one a bit further out, been saying it since day one.
 
This was about what I expecting SFV to sell before launch. This is similar to SFxT's sales which had a much larger console install base to work with.

As long as Capcom can get the Zenny store up I think Season 2 is ensured.
 
Yea but if sold 350k retail. 150k steam. factor in digital and WW. I don't see why it's so unbelievable.

People are just skeptical because the chart numbers which were posted before didn't really paint the game in a good light, nor did the steam data. Those numbers are better than what most people were expecting, even the more hardcore fans.

It wouldn't be the first time a company has used shipped numbers to try and make it seem like it's selling better than it actually has either. Though in this case it's a fiscal report, so it makes sense they've used shipped numbers.

Regardless, I'd like to hope they turn it around. I do really like the core gameplay, and it would be nice if there was more newbies like myself around on the online to matchmake with.

I feel like it will be a uphill battle to get any "casuals" back though. The issue with casual purchases they tend to be more frontloaded as people buy with the hype. It's hard to get attention back after the fact.

A sale combined with the single player content patch could help convince any people who still intended to buy SFV despite all it's issues.

The rest of the casuals, I don't really see them trying SFV unless it went F2P.


Considering that 1/3 of my opponents are on PC despite the sales disparity, it really isn't.

Is that with you on PC?

I've heard some people only select to play with PS4 users on PS4 to avoid cheaters.

Not that I've actually faced any PC cheaters....
 
Betting S3 is when this transitions to F2P....

lol @ them still not having the cash shop up and running, Capcom I want to give you money for dat Cammy Battle Outfit but your incompetence isn't letting me.

Capcom planned to ship 2 million by the end of March 2016, they shipped only 1.4 million, so they missed their target by around 600k and people here are celebrating that it didn't sell that bad lol

Yeah... I'll be playing SFV for the next 5 years... but to act like missing a shipping target by 600k is something to celebrate... smh.

Everyone likes to call SFxTK a flop and it shipped 1.8 million.... SFV in the end will only just beat that....

It won't even beat Super SFIV in the same time frame...... by the time it goes past 1.9 million Super would've turned into AE....
 
Yeah... I'll be playing SFV for the next 5 years... but to act like missing a shipping target by 600k is something to celebrate... smh.

Everyone likes to call SFxTK a flop and it shipped 1.8 million.... SFV in the end will only just beat that....

It won't even beat Super SFIV in the same time frame...... by the time it goes past 1.9 million Super would've turned into AE....
Yeah, but that game is dead. SFV is about to surpass it, remember these are sales up to March 31st, it’s another month and a half not being accounted for in sales.

With monthly updates, big events and tournaments and better word-of-mouth, the ceiling for SFV is still higher than SFxT. I wouldn’t be surprised if the game hit 3 million by next summer.
 
Yeah, but that game is dead. SFV is about to surpass it, remember these are sales up to March 31st, it’s another month and a half not being accounted for in sales.

It's not selling 400k+ in a month and half especially when the 1.4 million figure includes copies sitting in stores right now.

With monthly updates, big events and tournaments and better word-of-mouth, the ceiling for SFV is still higher than SFxT. I wouldn’t be surprised if the game hit 3 million by next summer.

lol it's not hitting 3 mil.
 
It will sell more copies for sure. Once EVO comes around and some sales on the game, people will grab it. I know I still want to get it, but just waiting for a sub $30 and story mode.
 
Amazing how this thread moved from "it didn't fail", "but it kinda did", "but it kinda didn't" to "fuck the PC version".
 
I doubt PC users will gain overall advantage from a 2.4ms difference, input lag consistency is more important here. Also tourneys use PS4, so pros with PCs are at a disadvantage.
I was speaking of online play PS4 vs PC, every little bit helps, any advantage given to the opposing player is a plus, just ask Chris G. PS4 vs PS4 is certainly more consistent in what you get as opposed to PS4 vs PC. And yes, this game really needs to be patched to sort out the input lag, it should be a high priority at Capcom dev house.

http://www.eventhubs.com/news/2016/may/08/community-begins-react-street-fighter-5s-input-lag-issue-playstation-4/

http://shoryuken.com/2016/03/15/street-fighter-v-desperately-needs-a-v-sync-disable-option-on-pc/
 
lol it's not hitting 3 mil.

They're almost halfway there after a few months. Over the next year or so it'll continue to sell. Numbers will spike during big events like EVO, especially if the competition shows off some really great matches. These games can pick up in steam over time, especially if they become mainstays in the FGC. New people are always coming in or switching to a new game. There will also be more sales and discounts over time.

It won't hit 3 million at $60 a pop, but I don't doubt it'll hit 3 million over the next year and a half.
 
It's not selling 400k+ in a month and half especially when the 1.4 million figure includes copies sitting in stores right now.



lol it's not hitting 3 mil.
yeah, that was the mindset that the game even hit 1 million.

You don’t know what you’re talking about and neither do I. So yeah, it’s all predictions, but you’re likely underestimated how sales on PC can ignite games, especially ones with long support plans.
 
That's extremely pathetic given these are shipment numbers.

Warner is completely blowing them out of the water, and they can't even get near the channel stuffage notable under performers like Street Fighter X Tekken hit, or even their own expectations.
 
Is that with you on PC?

I've heard some people only select to play with PS4 users on PS4 to avoid cheaters.

Not that I've actually faced any PC cheaters....

my worst matches are against PS4 always the most laggy fuckers ever, PC might have a few bots, but PS4 have too many rollback players, too FUCKING MANY..
 
They're almost halfway there after a few months. Over the next year or so it'll continue to sell. Numbers will spike during big events like EVO, especially if the competition shows off some really great matches. These games can pick up in steam over time, especially if they become mainstays in the FGC. New people are always coming in or switching to a new game. There will also be more sales and discounts over time.

It won't hit 3 million at $60 a pop, but I don't doubt it'll hit 3 million over the next year and a half.
Too much delusion in this posts...

lol
 
not to be a dick..
"lack of content"
"broken matchmaking"
"lack of rage quit solution"
[in a multiplayer only game]
and then i read
"but there's a good game in there"
the whole thing doesn't really ring a favorable bell there..
plus consider that among those number, there are collectors like me, that will buy a fighting game regardless, just for collection sake.. I have *yet* to open it :)

I'm saying that despite the long list of fuck ups, there is a good game in there somewhere. The gameplay is excellent, now it's Capcom's job to try and salvage the rest of it. What's so hard to understand? The game plays well.
 
my worst matches are against PS4 always the most laggy fuckers ever, PC might have a few bots, but PS4 have too many rollback players, too FUCKING MANY..

I've not had too many problems when setting the network matching to 4-5 instead of the default(3-5).

When I had it at 3-5 I used to get quite a few laggy matches with PS4 players.
 
They're almost halfway there after a few months. Over the next year or so it'll continue to sell. Numbers will spike during big events like EVO, especially if the competition shows off some really great matches. These games can pick up in steam over time, especially if they become mainstays in the FGC. New people are always coming in or switching to a new game. There will also be more sales and discounts over time.

It won't hit 3 million at $60 a pop, but I don't doubt it'll hit 3 million over the next year and a half.
If anything will cause a sales spike, it would either be advertising for the Cinematic Story Mode or a potential physical copy with all of Wave 1's DLC.
 
So... SF5 is the BvS of gaming?

Nah, that would imply that SFV has a good opening week.

Capcom is the king of channel stuffing but that wasn't enough.

Nah man, these are legit sales. Just wait until Infiltration and Tokido EVO grand finals, SFV gonna sell out worldwide the next day. HATERZ gonna be furious. It's completely normal for a game to double it's opening months the following year.

More than I expected tbh. Hopefully Season 2 DLC is in the pipeline.

They're probably working on the S2 characters right now, unless you really think they can pump out a character a month... lol... also see the SFxTK dlc characters....

S1 - All bu finished, final tweaks.
S2 - Decided, working on right now
S3 - Deciding/conception stage.
 
That's extremely pathetic given these are shipment numbers.

Warner is completely blowing them out of the water and they can't even get near the channel stuffage notable under performers like Street Fighter X Tekken hit, or even their own expectations.
600K under is a poor launch.

Extremely pathetic? You are being dramatic...

1) 2 million shipped is not some giant number in the first place
2) Model is to make money off the dedicated core audience over a long period of time
3) Capcom is trying to turn it into an evergreen title, and doesn’t want to make any new SF games, just keep updating this one, a medium launch was likely expected
4) Game is likely already closer to the target 2 million, this is March 31st
5) Games on sales usually do very well on PSN and especially on Steam.

So yeah, bad launch, poor even. But has a good chance to turn things around all the same. Not going to be a huge seller, but not some gigantic colossal failure either. And it’s a shame that the people kicking dirt on the game still can’t even give a bit of positive post about a decent sales number. This guy saying people are delusional thinking it might hit 3 million with a bunch of discounts and good word-of-mouth? lol...Everyone’s opinions are all so superior around here i guess.
 
600K under is a poor launch.

Extremely pathetic? You are being dramatic...

1) 2 million shipped is not some giant number in the first place
2) Model is to make money off the dedicated core audience over a long period of time
3) Capcom is trying to turn it into an evergreen title, and doesn’t want to make any new SF games, just keep updating this one, a medium launch was likely expected
4) Game is likely already closer to the target 2 million, this is March 31st
5) Games on sales usually do very well on PSN and especially on Steam.

So yeah, bad launch, poor even. But has a good chance to turn things around all the same.
Exactly. It's a marathon, not a sprint. Even with a rough start, Capcom has to ensure that the rest of the game's life is smooth sailing.
 
Capcom must be really hurting for cash, they didn't spend to compete and are getting the results they deserve.
Console exclusivity left sales on the table as the franchise is a multiplatform stalwart.
The lack of robust one player modes hurt it.
Not everybody is into playing against players exclusively. I suppose the developers have heavy arcade roots and just never get that the one player aspect is important, same as always.
Online matchmaking still isn't where it should be.
The game itself has lackluster background graphics giving it an inconsistent, budget look. If people are paying full price they want a nice looking game.
The competitive aspect being used as a crutch instead of a bonus, limiting the upside of the sales without good single player.
Expectations of the fanbase was to have a finished game not something that resembles early access (with Capcom not preparing folks for that or admitting it).

MKX doesn't have these faults and they upped the bar on what gamers expect. I'm sure I'm missing some points but Capcom didn't do what they needed to do to make this one a hit.
 
600K under is a poor launch?

Extremely pathetic? You are being dramatic...

1) 2 million shipped is not some giant number in the first place
2) Model is to make money off the dedicated core audience over a long period of time
3) Capcom is trying to turn it into an evergreen title, and doesn’t want to make any new SF games, just keep updating this one, a medium launch was likely expected
4) Game is likely already closer to the target 2 million, this is March 31st
5) Games on sales usually do very well on PSN and especially on Steam.

So yeah, bad launch, poor even. But has a good chance to turn things around all the same.
That last four times Capcom launched a major game with this kind of performance (or even more honestly), they threw it out a window or majorly rebooted it into something with vastly less budget.

Devil May Cry, Dragon's Dogma, Lost Planet, Marvel vs. Capcom, it's not an illustrious club to be a part of.

They're largely out of franchises, so this might survive, but it doesn't make it less poor.
 
Capcom nailed the hardest part of the game- the actual mechanics. Why in the hell could they not fix up the online punishment system and add a compelling story mode? Surely this couldn't have been rocket science.

It's money, they aren't willing to spend it.
 
That last four times Capcom launched a major game with this kind of performance (or even more honestly), they threw it out a window or majorly rebooted it into something with vastly less budget.

Devil May Cry, Dragon's Dogma, Lost Planet, Marvel vs. Capcom, it's not an illustrious club to be a part of.

They're largely out of franchises, so this might survive, but it doesn't make it less poor.
They couldn't touch MvC due to licensing BS, though they did let the contract lapse. That being said, SFV was touted as a long-term thing according to Capcom. Ditching it now would throw a wrench in the FGC as a whole.
 
I'll pick it up at $30~$40, will make the season pass easier to swallow and more content should be out by then.
good choice, but you might not need the season pass if you don’t like the characters. I’m just getting Urien and maybe Juri and that’s about it. Didn’t need season pass so far.
 
Not so hard a number to hit.... which is why MVC3, SFxTK and SFV are nowhere near that figure......

MvC3 and SFxTK didn't have a sustain plan like SFV does. And the most recent example, SFxTK, was hated on at launch because of the on-disc DLC and gems. It wasn't a hit even with the hardcore at launch.
 
Not fair to compare a full game vs a over priced demo

lebron-james-samsung-commercial.png
 
That last four times Capcom launched a major game with this kind of performance (or even more honestly), they threw it out a window or majorly rebooted it into something with vastly less budget.

Devil May Cry, Dragon's Dogma, Lost Planet, Marvel vs. Capcom, it's not an illustrious club to be a part of.

They're largely out of franchises, so this might survive, but it doesn't make it less poor.
Capcom definitely needs new management, I can agree 100% to that. But they make great games IMO. Dragon’s Dogma and Marvel are really amazing titles to play in particular. They have to sort things out though or they’ll be selling off their IP soon. From a purely gamer’s perspective though, I hope they don’t go anywhere.
 
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