C-rank and on a winning streak of 9 matches
My Guile kills everything and everyone, and King picks up the scraps.
Really tried some other characters today, but they don't click as well as this team.
Sonic bewm. Sonic bewm.
C-rank and on a winning streak of 9 matches
My Guile kills everything and everyone, and King picks up the scraps.
Really tried some other characters today, but they don't click as well as this team.
If someone finds some info please do tell. If I tag him in through the chain combo im good. If hes in and I have to fight for my life with him im as good as dead.how do you get in with king? any vids/tips?
Sonic bewm. Sonic bewm.
If someone finds some info please do tell. If I tag him in through the chain combo im good. If hes in and I have to fight for my life with him im as good as dead.
Is that a GAFfer? I fought him twice yesterday I think? I believe I beat him or it was close. Not 100% sure.
I also played against Pikachuakuma and threw away a win. ; ;
C-rank and on a winning streak of 9 matches
My Guile kills everything and everyone, and King picks up the scraps.
Really tried some other characters today, but they don't click as well as this team.
If someone finds some info please do tell. If I tag him in through the chain combo im good. If hes in and I have to fight for my life with him im as good as dead.
What bnb you using with guile?
Guile is definitely top 10. Good AA normals. Easy hit confirms into launcher.
Has anyone evaluated Bob or Julia's styles? I need a new anchor for two weeks from now (tourney with a bonus Qanba prize and my stick just broke).
So much for same skill matchmaking. First my points gone and now i'm being matched against people with 800+ bp, where is mah scrub playlist :'O
Julia is a fairly unsafe mixup dependent, somewhat execution heavy character. She also has good AA options, though range specific. She's almost like a tankier, less mobile Fuerte with far reaching pokes, though her mixups are not quite as ambiguous. She also has significantly better/harder hitting punishes than Fuerte and some interesting frame traps.
The frame traps had me interested, and her jump kick looks insane. Does she have some kind of fireball evading step?
My god, it took me over 2 hours to do Kazuya's 17-20 trial. Playing nothing but Shoto's for 20 years can do that to you. I'm not use to doing certain inputs and pressing buttons this way. And something as simple as doing the Mist Step and waiting a couple tenths of a second to hit punch nearly broke me. But I'm glad to say I'm making progress with Kazuya in the training mode, he seems pretty fun to me and hopefully will compliment my Ryu well. I don't want to take him to rank and get slaughtered horribly though. Hopefully I can catch some matches with some of you guys later tonight to get some practice in.
It's the first week of the game and plenty of folks are just picking the game up and starting out. Many of the 500+ BP players are far worse than experienced fighting game players going online for the first time with 0 BP. BP never means that much at any point but in particular for the first month or so it doesn't mean anything at all. Too many new players, just play the game and take some lumps for now and the ranks will stabilize out over time.
Bob has a loop that's really good but you need a good tag in move that puts your opponent in a bunch of hit stun (ie Ken's tatsu or Vega's rolling claw) to implement it (besides big whiff punishes). He's got an interesting jump that drops fast when you input an air normal but his air-to-air is so so. Also has Honda's far standing fierce. Has the tools to get around fireballs. To sum it up, I think he's a frame trap guy that does beefy damage. He's most effective up close, staggering cr.jabs for frame traps. Has overheads but they're way too predictable/slow and unsafe.
I'm using him as my second character solely because of that loop.
i like her. shes a fireball character imo. if she had a command throw, she'd be perfect for me.Really sad how they handled poison. Like a shitty fei long or something.
Practice and research.
Reading you guys complain about Juri being cheaped made me want to try her out.
Yep, she's cheap, I'm sticking with her.
How have you been doing the mist step motion? I've been doing f then hcf, which works.
My god, it took me over 2 hours to do Kazuya's 17-20 trial. Playing nothing but Shoto's for 20 years can do that to you. I'm not use to doing certain inputs and pressing buttons this way. And something as simple as doing the Mist Step and waiting a couple tenths of a second to hit punch nearly broke me. But I'm glad to say I'm making progress with Kazuya in the training mode, he seems pretty fun to me and hopefully will compliment my Ryu well. I don't want to take him to rank and get slaughtered horribly though. Hopefully I can catch some matches with some of you guys later tonight to get some practice in.
What I've learned:
- EX rush punch (pheonix smasher, or PS) in your punishes are good, but not in the corner
- he doesn't really have a good multi-hit move to tag cancel into
- his "go under fireball" moves is slow and doesn't go far enough, but can extend his wallbounce combos
- his fierce PS is -3 on block, but the other versions are way worse, so only use jab/strong PS if you're juggling and fierce will go under
- I need to test this out, but apparently his jabs have no hurtbox and are abuseable
- his overhead punch special (non-EX) is +3 so you can use it to put on the pressure, and causes a ground-bounce on counterhit
- his anti-airs are weak, but not useless
Paul specials are almost a mismash of SF characters:
Makoto dash punch, Yun's upkicks, Yang's low roll move, Oni's overhead smash move, Dudley's back-swing blow, Ryu's links but Dan's normals.
Wow, you could not have been more vague even if you tried.
As to the question, learn the juggle system. Experiment with an opponent being in a juggle state (after the launcher attack, for example), then use that in a real combo with using quick tag instead of launchers. Then you will improve on this.
My god, it took me over 2 hours to do Kazuya's 17-20 trial. Playing nothing but Shoto's for 20 years can do that to you. I'm not use to doing certain inputs and pressing buttons this way. And something as simple as doing the Mist Step and waiting a couple tenths of a second to hit punch nearly broke me. But I'm glad to say I'm making progress with Kazuya in the training mode, he seems pretty fun to me and hopefully will compliment my Ryu well. I don't want to take him to rank and get slaughtered horribly though. Hopefully I can catch some matches with some of you guys later tonight to get some practice in.
It's the first week of the game and plenty of folks are just picking the game up and starting out. Many of the 500+ BP players are far worse than experienced fighting game players going online for the first time with 0 BP. BP never means that much at any point but in particular for the first month or so it doesn't mean anything at all. Too many new players, just play the game and take some lumps for now and the ranks will stabilize out over time.
So who are people bitching about? I hear Rolento is really good, Ryu is good and brain dead easy to play. I guess Juri belongs on that list to then? Any other character that is making waves as far as being considered top tier?
I don't care about main'ing a top tier or anything like that(I always play Ryu though, so that's different). But I'm curious to know who people are calling top tier or just simply really good in the first week or month so we can see how things change by the time EVO begins or by the end of the year.
Yeah opening people up is not Paul's speciality. Here's a post from SRK that may help:Cool cool thanks a bunch, having a terrible time with my "supposed team" of Paul and King ( picked at random so no real thought has gone into the picks )
like paul is in general. slow but brutal. walking / wiggle forward, neutral/forward jump, hk raze against projectile mid screen (travels quite a distance, from 5th frame projectile immunity), morta against some zone pokes. don't force yourself in tho, if you have life lead against a non proectile char just lp sway your meter up to you liking. they need to come.
I just fought a guy with well over 1000 bp who had a Guile/Ken team and his Ken had the easy input assist gem (and another assist gem that I didn't got, maybe auto tech, tho I remember grabbing him during the fight).
So yeah, BP means nothing right now.
I'm pretty sure that's my problem. I'm having a huge amount of trouble figuring out what the rules for the juggle state are. 5 hits with resets on one wall bounce and one ground bounce, that I'm figured. Sometimes however some moves won't hit, and Im unsure as to what the quick tag conditions are. Sometimes it works, sometimes it doesn't.
Is that those purple gems? fml...if that was the case with my previous matches, that pisses me off.
Paul is easy but slow, punishable and opening people up is hard. I think second slot is best for him.
I'm like you, except I tried briefly (and failed) to pick up Kaz in Tekken 5 so the step here is mentally easier to digest (still hard for me to cancel into, or time the hit for juggles). If you're on 360, we can get some Kaz practice in.
Sounds like me. I'm using Rolento circles to tag in King for the knee frenzy. Does Bob's loop need them to start standing?
I hate you.....Going for that Achievement today. Was close, but lost quite a few.
Bob has a loop that's really good but you need a good tag in move that puts your opponent in a bunch of hit stun (ie Ken's tatsu or Vega's rolling claw) to implement it (besides big whiff punishes). He's got an interesting jump that drops fast when you input an air normal but his air-to-air is so so. Also has Honda's far standing fierce. Has the tools to get around fireballs. To sum it up, I think he's a frame trap guy that does beefy damage. He's most effective up close, staggering cr.jabs for frame traps. Has overheads but they're way too predictable/slow and unsafe.
I'm using him as my second character solely because of that loop.
Tell me more about this loop...
So as a UMVC3 player, how will this game be? I suck at SF4, doing combos is that game is so fucking hard because of the timing. I played this one a bit at a friends house and I liked it, especially the 2v2, and it felt easier to do combos on that game than on SF4 even though I had no idea what I was doing. But yeah, the game was fun as hell, just wondering how hard is it going to be to adapt to it for combos and stuff.
Anyone? Sorry to take away from the momentum of character discussion.