433 for one bar with Megaman:
549 for 3 bars:
jFP, clFP xx EX Ice Shot, L Mega Uppercut, cMP xx FP xx Super
Argh Rolento is absolutely infuriating to fight against. What are you even supposed to do? He has constant frame advantage up close, beats out my pokes in footsies range, and has a great anti-air. I'm so mad after fighting 3 Rolento's in a row.
What is the timing for alpha countering anyway? I should probably try put it into my game
Good lord - http://www.youtube.com/watch?feature=player_embedded&v=Z5vx1nZH3M8#!
I want to see flashy stuff go down like this at a real 2v2 tournament. Swag assault combos.
Why do Vega and Ibuki have such critical 1f jab links AGAHAHABAHAGH
Where were all these Vega players in SSF4?
Not directed at God's beard, haha just read his post . Referring to online and ranked
Where were all these Vega players in SSF4?
Not directed at God's beard, haha just read his post . Referring to online and ranked
Ya, it's stupid.
Where were all these Vega players in SSF4?
Not directed at God's beard, haha just read his post . Referring to online and ranked
Wanna combo after Vega's overhead or Ibuki's spin kicks? Better rewire that select button.
Man, I'm loving Kazuya more every day. EWGF destroys wakeup dragon punch so consistently.
So I take it you weren't in the practice of comboing off dudleys overhead in sf4? Or perhaps you plinked roundhouse instead of cr jab->roundhouse. I don't plink, since I'm a pad player.
Why do Vega and Ibuki have such critical 1f jab links AGAHAHABAHAGH
Because no one was using Hunting Stance.Why didn't anyone say that Kuma is so damn fun to play? Kuma and Kaz teaming up to fighting demons and wrestlers. Have had some pretty good success with the pair. Kuma's win dance is like the dagger in the heart. So so good.
I have some anti-roll tech that may apply to any characters with a command dash, but specifically works with Ibuki. Not actually corner specific, but the body of your opponent must land pretty close if its mid-screen although sweeps are great for this and possibly throws too.
Ibuki: Use HK command dash twice near the corner so that the opponent wakes up in the corner EVERYTIME. When you successfully get a knockdown (through combo or juggle) do an HK command dash twice. After inputting the first one, the opponent will begin to wake up. If they do a forward roll they will roll into the corner. When you finish the second dash you will be safe from what appears to be everything larger than 3 frames. Ryu could mash an SRK out (but he has to know which side you are going to end up on which is already difficult to visually see) or your opponent has to hit a 1 frame link to counter with a move like Ryu's stand jab.
This same scenario should be applicable to other characters with command dash-like moves. If you hit an air juggle you may have to cut it short and just dash under. The problem is getting yourself out of the corner before they wake up though.
But then you lose your wakeup mixup and frame advantage just to guarantee a slightly worse position? It'd be great as a mixup itself once in a while, but once they know they have frame advantage you're just asking for a blockstring.
I don't have the game on right now, but couldn't you option select the command dash during a forward roll with HK Tsumuji?
Although I have the 360 version at home, whilst killing time before going to work I stopped by at Micro Center and they had it on display on a PS3. With a pad.
I'm used to an arcade stick. My god, those pad controls are awful. You should never play a 6 button game with 4 face buttons and 2 shoulder buttons. It's just terrible. I managed to make it to about stage 5 or 6 in Arcade Mode. I didn't realize when you're so used to playing stick your reaction time is much, much slower on a pad.
Just, awful
Got my ass handed last night against a friend of mine who plays Hugo. I just keep attacking him and he won;t die, one combo and I lose more than my health
He feels like an unstoppable Juggernaut
armor on non ex monster lariat
that's probably the weirdest thing and the reason why he is dominating atm
people just don't know how to deal with it yet
Yeah I'm fine with him, just pointing out the problems most people have. I'm more scared of hugo anchor tag-ins. Hugo himself? Meh. Although I do admit underestimating his cr.mp occasionally.Got a fast jab? Jab twice. Walk up and throw. Wait for it to hit, block, and punish (-7). Wait for him to dash out of it, punish that (he has some of the slowest dashes in the game).
Yeah I'm fine with him, just pointing out the problems most people have. I'm more scared of hugo anchor tag-ins. Hugo himself? Meh. Although I do admit underestimating his cr.mp occasionally.
I'd say the claps are worse, tbh. +13(ish) on block? Jesus.
Once I find a 2nd character nobody will be able to beat me at the game ever.
julia
Just got the game, going through the characters and there's a lot i like using so I'm having trouble deciding on a team. Only character I'm definitely using 100% is Julia, just undecided on the pairing.