Any word on the online sound glitch fix...or when we will get dlc?
I know this is a pipedream... What if they decided to release some dlc early because of the drama surrounding the release.
Correct me if i'm wrong, but the 2 v. 2 mode is that Super Smash Bros. thing with 4 characters on screen?
There is no chance they release DLC characters early or PM/MM on 360. Sony paid a lot of money to get this stuff exclusive, so Capcom's hands are likely tied there.
I certainly don't expect it will be anything like them going out of their way to appease people who are pissed about everything else. It will probably just be an announcement on when we can expect the color packs.
According to Seth Killian, today we'll have some news (relevant ones, I hope ¬¬)
SETH KILLIAN HIMSELF said:So... now the updates are being pushed back until team reviews some details. Looks like even I'm not impervious to being trolled :/
It does sound like meme material: Scumbag DevI know this is a pipedream... What if they decided to release some dlc early because of the drama surrounding the release.
Also, give us all the color edit stuff in one download please. Why give us a color edit mode that has little to no options...
Just wondering what other Kazuya players are doing as far as hit confirms off a jump in or when they're really close to there opponent? Instead of doing chain combos, I'm doing cr. LP, cr. MP, cr. LK, slaughter hook, whatever. I can plink cr. MP so that makes it even easier since it's already a 2 frame link and after that you have forever(3 or 4 frames according to the frame data) to link cr. LK or MK into slaughter hook. I use LK instead because it is less likely to make the slaughter hook's 2nd hit whiff.
I come from a SF background so this is what I'm more comfortable with. When I try doing chain combos(mainly the Agony Spear) into slaughter hook I find myself finishing the combo without confirming because I guess I feel it's all happening too quickly.
Ahhh, that blows.Correcting you. The 2v2 that people are raving about is the standard tag format, except a person controls every character. What you're referring to is Scramble Mode, with all four characters on the screen at once.
Jumped online for the first time yesterday to play some matches, and all but one were lagless for the most part. Sound bug was annoying, but I didn't feel it affected my (low) level of play. Ran into someone named CapcomCEO that was using a very trollish Megaman and Pacman team, lol. The thing that bugged me the most was that matchmaking sometimes takes FOREVER! That's a serious drag, man.
I need GAF PS3 chat access! Let me in! PSN: Jo_Jo_X
Regular, scrubs, doesn't matter, I'll play anyone! Free wins!
Ahhh, that blows.
Is it the general opinion that this "Scramble Mode" is shit (not "the shit") or is there some fun to be had? my first impression was really bad; can't wait to try the real 2 vs. 2 though.
Also, one thing that i really think is baaaad is the customization: they aren't going to sell us colours, are they? i only have black, white, grey...
MTHanded follows me on twitter? *V__V*
It varies. If I don't have meter I tend to do 2-3 stand jabs, crouching MK, into QCF LP OR mist step kick punch.
Other times I'll do the back LK LP chain combo that ends on a kick that knocks them down, and if they are blocking all of it I'll add in a stand HP into ex hook, or tag cancel to make it safe.
If you are close though try crouching MP crouching MP, crouching MK, mist into MP.
Make sure to have frequent use of back LK or MK for over head, and if you know they are going to roll on wake up, do a back HK from a far as they roll to usually catch them or at least you will be safe since you hit them with the tip.
The better you get with mist step though the more things you can do to just do a block string, step, start the string again/throw/block, to keep pressure on.
Any idea what they're saying? Is SFxT selling well over there and how is the Japanese FGC receiving it, especially the top guys like those 3 and the rest of them?
Oh and it's amazing how them just getting on to play a bit and chit chat gets 4k+ viewers. They need to do it more to make that pay-puh.
I'm beginning to learn the importance of hard knockdowns in this game. You can't roll, you can't quick rise. All you can do is eat this mix-up. Really powerful in this game. I highly suggest learning both highest damage combos and ones that lead to hard knockdowns for your characters.
what are the hard knockdowns?? I thought you could roll out of everything
what are the hard knockdowns?? I thought you could roll out of everything
Q:There’s been a recent explosion over Street Fighter X Tekken having downloadable content already on the disc. Was it more of a PR situation where you have to be better explaining to fans upfront what is going on with something like this?
A:
It came down to a development process issue more than anything. I wish it had been done differently. I think it just becomes -- the rationality of what content costs to make and how you fund that content doesn’t come into play here for the consumer. It’s an emotional issue that I think we need to be sensitive to.
The other part of this is we could have had a better communication strategy around this back at the outset. Left to their own devices, consumers will always jump to the worst possible conclusion. I think what you’ll see in the coming weeks the conclusions that were jumped to were not the correct ones.
I'm interested to know what that underlined part means
Quote from an interview with Capcom's SVP of planning and business development Christian Svensson
I'm interested to know what that underlined part means
Yeah there are a lot of things I need to work on. Right now I'm pretty much playing him like a SF character as much as possible. I pressure with cr. MK > LK Rising kick and use links instead of chains to hit confirm. I really like the links he has so I have no reason to stop using those. But I definitely need to apply some different pressure with his chains and his unique attacks like the two overheads and that B+MP and B+HK he has which I'm still unsure of as far as what they do.
Anyone else feel like King's command grab is complete shit? Slow startup, sometimes just doesn't even connect for no reason and you can get hit out of it by anything
Quote from an interview with Capcom's SVP of planning and business development Christian Svensson
I'm interested to know what that underlined part means
Liking Lili a lot, why they had to make her best move whiff on crouching characters though
Kazuya is probably also a good choice, but you can probably pair him with a sock and it would be a good team.
Apart from down fierce?
Are you on PSN? Are you the guy who perfected me last night?The plot thickens. Meanwhile, my Kuma continues to troll hard online. Good lord. lol
"Anyone else feel like King's command grab is complete shit? Slow startup, sometimes just doesn't even connect for no reason and you can get hit out of it by anything"
He has two command grabs, one only grabs crouching and the other only grabs standing. The startup is pretty huge, though.
Ex moves prevent you from being able to forward roll
How good is megaman the fatass monstrosity? Or cole? For tekken chars ive been thinking about trying raven, kazuya, and jin. Are these chars any good and have any aa?
Are you on PSN? Are you the guy who perfected me last night?
Im scarred for life.