ihearthawthats
Banned
i agree completely. you are forced to think about tagging smartly in this game. you can't just let your point character die and go, "oh well, i have another one". it is definitely more "strategic" this way imo.I will observe that an irony of criticizing the Tekken style tag mechanic in this game is that it actually seems to follow real life tag team rules more closely than a game like Marvel. Marvel tag is elimination - this kind of tag is actual tag, since a team mate must be summoned to save the team from suffering a lost point before it's too late.
That time outs are calculated by team health seems to be a requirement to balance out the possibility of regenerating health.
As for Pandora... I don't think anyone can say just yet. It seems clear it isn't the "noob" comeback mechanic everybody likes to gripe about in games. That it hasn't been used much will either mean 1. it is actually superfluous or 2. pros are going to find the magic Pandora strategy and flip over everybody's tea table.
as for pandora, i'd take pandora over x-factor any day. the problem is that i don't think people have pandora combos yet. its way too early to even want to develop some considering how little of an effect they will have. but i do think once people get more time to develop pandora combos, it will come into play. not every round or even every match, but i think it will see the ocasional use. as for pandoring outside of combos, i don't think thats viable and will probably be only used for trolling or out of desperation (as it should be, because who cares about broken comeback mechanics?).