The legendary Main Man brings us another Mishima masterpiece:
http://www.youtube.com/watch?v=XnPE-lC3wLs
This guy is one of the premier Tekken combo video makers.
Nina and kaz are great together. I'm considering them. I'm using law and Nina at the moment, running into a few brick walls but it's just a lack of knowledge on applying their good moves in some match ups.
Honestly I think the timeouts are due to many factors. since the game is balanced off the gems, they're needed to produce better combos and quicker footsie battles. I think a lot of people realize they cannot mash and throw as often in here so there's a lot of adaptation going on and relearning what it is to use more than four or five moves.
Right now, with gems not being used, people need to keep massive pressure going on until a gem standard can be used. Tag combos, supers, specials, tag supers are the best ways to minimize health recovery and downtime if you let opponents slip and tag out.
if you drop someone to 50 percent through pokes and boost combos, he or she will comeback with 65 or 70 percent off tag out recovery. there's a lot of combo and punish and post knockdown pressure to consider in overall strategy.
Maybe I missed it but is there an online pass for this game?
Maybe I missed it but is there an online pass for this game?
Is there anywhere I could see those matches?
I'm looking for some good Poison videos, and I can't say I find a lot of those for the moment...
2v2 is infinitely more watchable.
Why does the actual game feed of youtube stream look so bad?
Something needs to be done about time outs. Less health or more damage. 3 timeouts in a row is NOT hype.
Something needs to be done about time outs. Less health or more damage. 3 timeouts in a row is NOT hype.
Damage scaling is also part of the problem. The SFIV system isn't working right in a game that encourages long Tekken-style combos. I suspect moving towards a system more like MvC3 (with say, minimum damage on Supers) would help matters.Yes, 50% meterless combos off of 1 c.lk is too low.
Damage scaling is also part of the problem. The SFIV system isn't working right in a game that encourages long Tekken-style combos. I suspect moving towards a system more like MvC3 (with say, minimum damage on Supers) would help matters.
It's why the Grapplers are so good right now- with such short combos, they're able to escape the damage getting nerfed into oblivion.I will agree the damage scaling is pretty fucking nuts. Basic BnBs almost do as much as extended combos using meter.
looser damage scaling will make the tiers more imbalanced though, skewing it more towards chars that can extend their combos and juggles with little effort, while others that dont depend heavily on combos get the shaft.
looser damage scaling will make the tiers more imbalanced though, skewing it more towards chars that can extend their combos and juggles with little effort, while others that dont depend heavily on combos get the shaft.
basically, it turns into mvc3.
Kind of sucks for local scenes that have an odd number of players. I've had to pass on driving out to some MvC3 team-only tournaments since absolutely nobody else in my dump of a town plays the game.Seriously, I can't imagine how anyone could watch this and not think that 2 vs 2 teams is the best way for this game to be played on the top levels.
Not when you scale them individually instead of using a one-size-fits-all model.looser damage scaling will make the tiers more imbalanced though, skewing it more towards chars that can extend their combos and juggles with little effort, while others that dont depend heavily on combos get the shaft.
basically, it turns into mvc3.
renic at the salt lick
Damage scaling is also part of the problem. The SFIV system isn't working right in a game that encourages long Tekken-style combos. I suspect moving towards a system more like MvC3 (with say, minimum damage on Supers) would help matters.
I'm getting much better quality than this.This is my screen right now on 720, it looks like im watching a mess of colors moving on screen lmao
http://i.minus.com/icfPQkvVbxLPu.jpg