Kazuya is so badass.
Don't worry Sayah, it just takes a bit to figure out everyone's gimmick once in awhile. Dhalsim is limbs and runaway, Bison's is safe on block split kicks and stupid kick poke+Anti air, Blanka is blue balling etcetc.
Well I'm not going to give too much away about Dhalsim but there's nothing more I hate in the world other than doing jump+HP only to get beat out by a derpy jump MK or HK. Try it with Nina in training mode, set the opponent to Dhalsim and record up back jump+HP and then play it back. See which moves kill the whole jump air limbs thing.
Yeah what the hell is up with that anyway? On a phone or something? Ahahaha
Correction. 496 no meter.
614 with 2 meters. lol.
Practical combos, mind you.
I've been playing Kazuya since day 1 and I can hardly do one EWGF by itself let alone 4 consecutively.
Average (decent) Mishima combo in Tekken requires at least 3 EWGFs to be in it. Ahahha
Wait a minute, in the Tekken series is there a regular EWGF and a "true EWGF" or whatever people are calling it.
How do you input the "true" EGWF?
Wait a minute, in the Tekken series is there a regular EWGF and a "true EWGF" or whatever people are calling it.
How do you input the "true" EGWF?
How do you input the "true" EGWF?
http://www.youtube.com/watch?v=Zoa8oLjwGiA
A shitload of dlc assist gems. Can't believe I haven't seen this video before considering all the previous stuff that's been found.
I believe those use up all 3 gem slots for one.
I believe those use up all 3 gem slots for one.
So while you might have this surmounted defense through auto blocking and whatnot, you will have no meter gain, no defense, no damage, no speed.
I believe those use up all 3 gem slots for one. That's what the little 1,2,3 mean on the side in the icon. Now if it is true that we may or may not get five gem slots later it may be different.
So while you might have this really good defense through auto blocking and auto tech whatnot, you will have no additional meter gain gem properties, no defense/iron wall, no damage, and no speed. You will need a playstyle that is aggressive enough to help you generate enough super meter to keep up with the holes in your defense that utilizes the auto tech and auto blocking gems.
5 gems slots are upcoming in a patch. You have that gem and the other two to whatever you like, like the 20% extra damage on counterhit to take up the 2 free slots left.
The expert input gem should be tourney standard though.
getting killed by ogre/hugo. the ultimate random hit kill team?
I think this has been misinterpreted. Capcom has spoke of expanding to five gem PRESETS to choose from at the character select, not five in-game gems.
I wouldn't write off that EX Ultimate Defense as ruining the game yet because I can think of a lot of ways to get them to proc that and totally mess up all their meter.
I think this has been misinterpreted. Capcom has spoke of expanding to five gem PRESETS to choose from at the character select, not five in-game gems.
26 seconds into the DLC assist gems video you can see the EX Auto Throw Escape Lv.3 gem. It escapes throws automatically for you with no meter drain and it only costs 3 gem slots to use with no other drawbacks.
This is quite.... Formula changing no?
@ProtomCannon said:
Pretty game unchanging no? lol
Those are quite the few 'Ifs" your using there.
It completely shuts down one of their guard breaking tools. In my head, I'd say it is a bit better than 3 power gems activated for 10 seconds in which you'll probably run away. Do note, I'm waiting for the PC version so your talking theory with someone without the game yet. Hahahaha.
Anyone who plans to play a Mishima or Jin at any kind of decent level in Tekken needs to be able to pull off EWGF with at least 80-90% efficiency. It's not safe if you get WGF. The difference in SFxT seems noticeable but not extremely so, while in Tekken the difference is night and day.
You don't even get the "DORYA!!!" unless you do EWGF.
Anyone who plans to play a Mishima or Jin at any kind of decent level in Tekken needs to be able to pull off EWGF with at least 80-90% efficiency. It's not safe if you get WGF.
3SO lacked the ability to unbind a button.Yes, Tom Cannon gets it! Pretty nifty. I hope they listen to him so that we can move on to implementing 3SO's buttoncheck menu.
Does Kazuya get extra lightning animation when he pulls true EWGF in this game?
Practical? Not really, this is not something the typical fighting game players can do consistently. I've been playing Kazuya since day 1 and I can hardly do one EWGF by itself let alone 4 consecutively.
BTW, I thought max damage was 466 meterless. With meter I have no idea as I don't have the execution to test this out and see how much juggle potential it has and where it ends.
Does Kazuya get extra lightning animation when he pulls true EWGF in this game?
Yes, it is slightly more exaggerated.
Played some casuals against some friends a couple of days ago so I thought I would put on the autotech gem just to see how good it was.
It was really freaking good, it's a complete momentum killer for half a bar. If the upcoming DLC autotech gem is of any indication it's going to be hard to throw people online for a long time...
The autotech gem only uses half a bar each time?
or you could put on 3 lvl1 fortitude gems which negate 100 damage each, effectively giving you 300 more hp. it would take 3 throws per round to make up that damage, at which point the auto throw escape would become more useful. do you really expect to get thrown more than 3 times per round?26 seconds into the DLC assist gems video you can see the EX Auto Throw Escape Lv.3 gem. It escapes throws automatically for you with no meter drain and it only costs 3 gem slots to use with no other drawbacks.
This is quite.... Formula changing no?
Yeah, only half.
I'm a fairly balanced player offense and defense wise so I usually have at least one bar of meter at my disposal. With the autotech gem I only have to worry about mixups. And I still have the option of teching normally if I can see a throw coming.
do you really expect to get thrown more than 3 times per round?
IMO. He is the best character in the game if you can pull out his EWGF move seamlessly as a footsie tool/anti-air and of course in combos.
450 damage off a combo/no meter = USE IT.
Kazuya's EWGF hitbox is like a stainless steel fridge or a 18-wheeler.
As a Dhalsim player, I expect to throw THEM more than 3 times. More than I can If the b+mk xx yoga flame isn't preferable. Slide>throws, stupid mixup chances where my throws beat specific moves, IATs gimmick traps etc. Heck the back throw is a really good tool for flinging the offensive guy off me at times. I don't want to lose that. ;_;