But what if you´re doing more damage? The damage off of a light hit confirm was pretty low without meter.I do think timeouts are ruining this game. If you effectively have twice the health, then you should have an option to play with twice the time.
Hell, you could even get cute and add extra time if the "losing player" is starting a comeback as time winds down.
Winning by timeout is for cowards and I dont know why this game encourages that.
lk lp lp spiral arrow is 180 in sf4
v.
lp lp lp cross rush into closs hk jc steps hk is 240
Juri does 300 meterless for her AA
Rolento gets 240 meterless off of jab
Not to mention you only need to take out one character .
I´m not going to current time is fine but it's hard to call at the current level of play .