substitute the last knee life with a crouching fierce instead. its much easier to get the timing down if you do crouching fierce xx running jaguar bomb. it is possible to do it after a knee lift though, just a little bit trickier to time (gotta do it pretty early).
i don't mind the time situation in this game. people are used to playing at their own pace, but in this game you'll have to adjust. people are saying it promotes overly defensively play, which yes it does, but it also promotes overly offensive play as well. i think more of an issue people should be worried about when someone plays defensive is not whether the time will run out, rather how do you open them up and how do you do big damage. this is extremely easy in marvel, but not so much in this game--at least not yet. i think people will find some nasty tricks. for example, people are spending bar on tag switch cancel combos that get hit hard by scaling. personally, i think that might be spent more wisely on a tag switch cancel to initiate a 50/50 mixup.
Mist step / special step is killing me. I really like using Kaz/Jin but I'm never gonna get really good at them unless I can get that movement down.
I can do enough damage with Kaz just using target combo/slaughter hook/god fist combinations but really feel I'm missing out not being able to combo DORYAS!
I guess it's just time in the lab.
Nothing you said is incorrect, but I just feel path of least resistance is going to kick in (as it always does).
Defensive play seems safer in this game, so most will trend towards it.
It'll be interesting to see how the game develops, but I just hope I don't lose interest waiting for it to get there.
I still think it should be 2vs2, though .
Lame anti-air, lame command throw gimmick... As cool as the knee-knee-knee combos are, King isn't the powerhouse that he was in Tekken. I think he's a joke right now.sometimes I just forget to tag out King... and then it's just rape time for my opponent when he get King down
He REALLY needs some buffs, make his giant swing like Gief's SPD or give him a cheap ass shoryuken-like move.
King is awesome flashy and does some good damage (no Heihachi, Hugo or Kazuya levels though). But he just feels incomplete. They gave him so many tools, but nothing really works.
Everything is just too punishable.
This is really just a general fighting game question, not specific to SFXT:
Do you guys who have played fighting games for a long time (5+ years) still have issues with dropping inputs for simple things? I've been playing less than a year, but I constantly feel tempted to play KoF just to practice inputs in that game due to how strict it is. In SF4 and now in SFXT I notice myself fumbling simple combos online that I've done a billion times in training mode.
This is really just a general fighting game question, not specific to SFXT:
Do you guys who have played fighting games for a long time (5+ years) still have issues with dropping inputs for simple things? I've been playing less than a year, but I constantly feel tempted to play KoF just to practice inputs in that game due to how strict it is. In SF4 and now in SFXT I notice myself fumbling simple combos online that I've done a billion times in training mode.
I´m concerned about his AAs and his command grabs. Beyond having to train the opponent to block you have to then get high or low and hope he doesn't have the ability to react to the start up.sometimes I just forget to tag out King... and then it's just rape time for my opponent when he get King down
He REALLY needs some buffs, make his giant swing like Gief's SPD or give him a cheap ass shoryuken-like move.
King is awesome flashy and does some good damage (no Heihachi, Hugo or Kazuya levels though). But he just feels incomplete. They gave him so many tools, but nothing really works.
Everything is just too punishable.
Came across my first instance of someone using the DLC characters online over the weekend:
Also doing better now. I'm sticking with my original team of Poison/Hugo and am learning to exploit everything that Hugo has to offer. I don't think I'm going to find my "real team" until the DLC characters are out.
sometimes I just forget to tag out King... and then it's just rape time for my opponent when he get King down
He REALLY needs some buffs, make his giant swing like Gief's SPD or give him a cheap ass shoryuken-like move.
King is awesome flashy and does some good damage (no Heihachi, Hugo or Kazuya levels though). But he just feels incomplete. They gave him so many tools, but nothing really works.
Everything is just too punishable.
king is one of my favourite characters, but yeah, guess wrong and eat a full combo. when you guess right though, its so satisfying. he is capable of safe offense though even if it isn't as good as other character's safe offense.sometimes I just forget to tag out King... and then it's just rape time for my opponent when he get King down
He REALLY needs some buffs, make his giant swing like Gief's SPD or give him a cheap ass shoryuken-like move.
King is awesome flashy and does some good damage (no Heihachi, Hugo or Kazuya levels though). But he just feels incomplete. They gave him so many tools, but nothing really works.
Everything is just too punishable.
This is really just a general fighting game question, not specific to SFXT:
Do you guys who have played fighting games for a long time (5+ years) still have issues with dropping inputs for simple things? I've been playing less than a year, but I constantly feel tempted to play KoF just to practice inputs in that game due to how strict it is. In SF4 and now in SFXT I notice myself fumbling simple combos online that I've done a billion times in training mode.
Frank "Trashman" Reynolds;36367911 said:So the game was balanced around an unbalanced and poorly implemented mechanic? that sucks.
Fyi, that type of play still occurs with gems enabled.
I was gonna write some cody info, but seeing you are probably gonna report me to the capcops i will stay silent.
Xiaoyu sucks.
She's gonna have a real tough time opening people up once people get used to fighting her. She does have really good meterless damage, insane corner carry, and good antiair, but it's not gonna make up for her non-existent midrange game and bad reversals. Chris G does make her look good, but that's because it's fucking Chris G. That guy makes Sean look really good in 3S.
I don't know if she's like the 3rd worst character like that JP tier list says, but yea, gonna be surprised if she doesn't end up in low tier.
I like kazuya, like a lot.
i want him to use her just so we get the HAI HAI HAI at the character screen.Yeah. At mid range she is utterly useless. No decent normals as well. I do not know why Chris G uses her first though.
Yeah. At mid range she is utterly useless. No decent normals as well. I do not know why Chris G uses her first though.
Yeah. At mid range she is utterly useless. No decent normals as well. I do not know why Chris G uses her first though.
for that switch cancel mixup?I do not know why Chris G uses her first though.
only when its a true block string. the mixup comes in due to the frame advantage after the block string lockdown.Flower Power switch cancel mixup is actually ridiculously easy to block. Just hold downback away from Xiao until she runs off the screen. You can do the same thing for any switch cancel crossup as far as I know, just block the character that did the switch cancel until they leave. You don't even have to block high or low if the tagged-in character does jumping or low attacks, the game automatically blocks it for you.
only when its a true block string. the mixup comes in due to the frame advantage after the block string lockdown.
Flower Power switch cancel mixup is actually ridiculously easy to block. Just hold downback away from Xiao until she runs off the screen. You can do the same thing for any switch cancel crossup as far as I know, just block the character that did the switch cancel until they leave. You don't even have to block high or low if the tagged-in character does jumping or low attacks, the game automatically blocks it for you.
sometimes I just forget to tag out King... and then it's just rape time for my opponent when he get King down
He REALLY needs some buffs, make his giant swing like Gief's SPD or give him a cheap ass shoryuken-like move.
King is awesome flashy and does some good damage (no Heihachi, Hugo or Kazuya levels though). But he just feels incomplete. They gave him so many tools, but nothing really works.
Everything is just too punishable.
its actually not a true block string. and it can be combined with ambigious cross ups, or using the 2nd character to hide the animation of grounded overheads. the window is pretty small though and requires good timing.Yeah and Xiao's Flower Power is a full blockstring for the duration of her being out there. The only way it isn't is for you to interrupt her block stun with your own smaller block stun before she lands another of her hits, which is ridiculously hard to do for the reward you get.
I meant he should put Xiaoyu second. She has trouble getting in so maybe its better to use B.O.B first as he can rush down. That's how I use Xiaoyu.
Set up training mode against xiao & partner, record her doing flower power + tag cancel and then jump back and forth with the second character. Just hold down back. You'll block everything.
http://www.youtube.com/watch?v=1IK-sdiTMMM
This is the video I did explaining what I found.
edit: Start watching at 1:50 ~ 2:10. I just held downback and blocked the whole string. I go on to show in the video why it's not as effective as it should be.
So you can block overheads by holding down back? Just by putting you in stun you should be able to get any number of mixups, right?
Set up training mode against xiao & partner, record her doing flower power + tag cancel and then jump back and forth with the second character. Just hold down back. You'll block everything.
http://www.youtube.com/watch?v=1IK-sdiTMMM
This is the video I did explaining what I found.
edit: Start watching at 1:50 ~ 2:10. I just held downback and blocked the whole string. I go on to show in the video why it's not as effective as it should be.
Huh, guess you're right. That's weird. Guess they were afraid of mixups like those becoming too powerful.
Flower power isn't a true blockstring, though. Otherwise there would be no chance of blocking the first bit and getting hit by the end since there's absolute guard in this game.
I've been meaning to learn Bob but ugh, links to start combos is my bane.
Scrable Mode online is a lot more fun than I thought it would be. Taking down both opponents at once with an EX pinwheel kick is so satisfying.