Here is a cool facial video I recorded.
https://www.youtube.com/watch?v=drdV43cYNL0&list=UUgJYnV5rUsGvwVwOEUazarA
This is Insomniac's response to the lack of new Jet Set Radio.
It has nothing in common with Infamous. This comparison is so silly, it needs to stop.
One thing that struck me was there is actually a decent amount of mission variety. Not everything involves just killing other enemies. That automatically makes it a much better game than Infamous SS was. I love that there's a good amount of platforming, the traversal is great, some pretty good enemy variety, guns are fun, etc. Then there's the co-op stuff that I haven't even tried yet. So good.
I've encountered two errors preventing my progress. In the story mission where you defend Sam from the OD, I enter the courtyard where the game tells me to defend Sam, and I kill all the OD in the courtyard, but the quest doesn't progress. My character says something about a train but nothing happens and the objective marker is on Sam. I tried restarting several times but it keeps happening.
I then tried to do the side mission where I'm supposed to clear out the construction yard, and I did that, then I got an icon in the bottom right corner of a phone ringing, but I can't do anything about that either, and the mission isn't completing.
This is really frustrating.
A word of warning to anyone who buys things from Best Buy:Never buy any downloadable content from them that doesn't have the code on the card itself. I picked up Sunset Overdrive there on Tuesday night along with the Season Pass...
It has a lot in common with InFamous. You grind and generally move around but to a lesser degree and abilitiy in inFamous. You could say that the guns are more or less just like the different powers you get in InFamous. SO has a ton of nuances from a lot of games, JSR and InFamous included, no need to get bent out of shape about it.
For future reference, you can replay missions by looking them up on the leaderboards.Nooooooo......just had a real bad bowt of motion sickness with this so had to stop. Even them I'm loving it even if I've only done an hour. I did restart and wipe my save today as wanted to do the first missions with more style. Guess that says it all, stylish, moreish, great game
You can grind and generally move around in other games too.
Claiming that because it has grinding means it's directly comparable or a response to the other is ridiculous and it's something that does need to stop.
I don't know why you're playing ignorant of the similarities between the two games. It's not a big deal, but they are fairly similar. Both use unique weapons, are in an open world city, are heavily focused on traversal, and the most visually impressive exclusive of their respective platforms.
If this game is Microsoft's response to inFamous then they fucking nailed it. I mean I liked Second Son but this game is on a complete different level. I'm especially loving the timed checkpoint side missions, reminds me so much of the old Tony Hawk games.
You can grind and generally move around in other games too.
Claiming that because it has grinding means it's directly comparable or a response to the other is ridiculous and it's something that does need to stop.
These aren't comparisons that are exclusive between the two. My issue is people saying this is in anyway a response to Infamous. When you look past the mostly superficial similarities (of which there are very, very few), the games have literally nothing in common.
*shrug*
We definitely didn't set out to make an inFamous clone, but we definitely played and paid attention to inFamous, Tony Hawk and JSR (as well as about a bazillion other games) while working on it.
I think one of the things I like best is that you can't really describe SO as being just like game X. People have to say that it's kinda like inFamous + JSR + Tony Hawk + Saints Row or whatever. That tells me that we succeeded in making something unique.
I don't agree that it's their "response" to inFamous or anything like that, because frankly I don't think inFamous is a huge enough game to warrant a response from a competitor. However, I still don't agree with you at all that the games have "literally nothing in common". If you've played both games recently, the feel, the fast traversal, weaponry, combat, mission structure, collectibles, ec. are all similar enough that you have to be feigning ignorance to not see the similarities. And I'm not saying Insomniac took the ideas from inFamous or anything; I'm just capable of seeing that they're fairly similar games.
Yup, couldn't agree more.
I skipped dinner last night as I was too engrossed in exploring the game world and finding the Fizzle balloons, TP and signs.
Speaking of the signs, I can't seem to figure out how to get them. Anyone know?
Also, fuck you Xbox, Record That.
I had an epic traversal I wanted to show off, said Xbox, record that as soon as I hit the ground and it only captures the first five seconds of the traversal. The rest is BS with me standing around admiring the scenery.
GAH.
Let me just say, truly fantastic game, really hope it does well and goes on to become one of the generations defining new IP.
And it's really grating to see people constantly trying to claim this is in anyway a 1:1 response to Infamous. I'm seeing it more and more, it's doing a huge disservice to the game.
One last thing, can you please bring back the coloured streaks behind the character in the DLC or give the option to change the colour of the combo streak.
But they aren't fairly similar games. I'm not trying to put down Infamous, I really like the games and consider First Light to be a fantastic game, but they don't have much in common.
The traversal mechanics are entirely different, the way you build momentum is different, the combat mechanics are different, the way the game world is designed is entirely different, even the collectables and their worth in the game is different.
They aren't comparable and any similarities they share are entirely superficial.
Quick question guys, the style meter, goes up 1.2,3 etc does it reach a certain number and it gives you a special power or finishing move or something ? I missed that part in the tutorial
Style meter determines when your amps activate. Epic amps come into effect at style level 3. The others are active at style level 2.
How do you activate Amps ? Is it automatic ?
How do you activate Amps ?
Just equip them. When you hit the required style meter they're in effect automatically. Some have passive effects and some require input (melee amps for example).
Did you even try with that outfit?
yeah, same thoughts.man, fuck the propeller, can i just keep the robo dog?
Just beat it what an amazing game.
Finished the last story mission.
Just finished the game (main and side missions) in 15 hours, I want more of it.
Just finished the game (main and side missions) in 15 hours, I want more of it.
This is, by far, the best game I've played this year bar none. Hell, it's probably my favorite next gen game so far. Loved it from start to finish. The look, the gameplay mechanics, the humor, the weapons, the enemies, all of it.
Thanks
How does the time of day work in this game?
So much fun, 4 hours in and I've managed to collect most of the Fizzo heads and spray boards on the first island. I just need to scrap the cash to buy the rest of the maps to clear that island.
I'm guessing you haven't unlocked air dash yet then? I'd highly recommend just playing story until you unlock it as it makes the game way more fun.