Wyndstryker
Member
My two troll levels alone is 70 stars combined and rising still...
My faith in the mario fanbase is gone lol.
My faith in the mario fanbase is gone lol.
Now complete with fancy picture.
Also, tonight I'm probably gonna stream for a couple hours. I'd like to try out GAF stages tonight as I configure my stream setup to make it not lag. Quote this with 1 of your stages or PM me one and I'll add it to the list.
Ugh, I don't think I'll be doing a level like this again. I'm very happy with the results, but this was so much more work than a "normal" level. And what's the special thing? Well...
Presenting my ninth:
Boo's Inverted Haunt
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DBF8-0000-0042-2E51
Description: A ghost house level with a gimmick. When you enter a Warp Pipe, the level spins 180 degrees. To go right, you must go left. Stand on top on one platform, then walk across the bottom of it shortly after. And finally make your way past spinning saws and moving platforms.
Secrets: Three 1-up Mushrooms. All hidden in the exact same manner.
This one took a lot of time to do. Mapping out an exact copy of the main world in the sub world is time consuming, especially when it's flipped 180. Not to mention route planning since some parts of the map has to work both ways up. Pencil and paper was required. I really hope you guys like it, I doubt I'll do another one this crazy any time soon...
Would appreciate if you could try mine out:
Title: B Sharp or B Flat
101E 0000 0044 520F
If anyone wants to see their levels played we're streaming right now: http://www.twitch.tv/mugenmidget
Drop by and bring your level IDs. We'll play them live.![]()
Tried out the three of these, pretty fun overall! Most of my deaths (most) I felt were due to my own stupidity, so sorry about bringing down the clear average on Toaster Coaster in particular. ;P
The one thing that mainly stuck out to me, and this is true of both Toaster Coaster and the Ghouly Shrooms was a minor issue with the skull platforms being placed right in amidst the lava. It gets really hard to tell when it's about to give way when you can barely see them shake and descend.
Fun concept, although I think I may have cheated and solved it in the non-puzzle fashion.![]()
The levels from Andre (Gamexplain) are so good.
Bridges & Boos
46C2-0000-0044-75A0
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What time does the stream start?
ugh, I'm trying to design a course where you have to jump between two saws on a track, but the saws keep spawning asynchronously and it's ruining the timing. it's really annoying.
twitch.tv/mugenmidget
Streaming right now! Your level is in the queue.![]()
twitch.tv/mugenmidget
Streaming right now! Your level is in the queue.![]()
I think I'll be taking a good week or 2 long break from this game. I've already put in 40 hours over the past week lol.
I'll occasionally check to see who has played my levels, but aside from that no more mario maker hahaha. I'll re post my levels one more time. I would really like to hear more criticism for my 2 most recent levels.
4th Level (NEW)
Magikoopa Armageddon
C5B4-0000-0040-E6CE
3rd Level
Kickin' Koopas
(supposed to be much easier than all my other levels, but I guess I failed somewhere, any ideas?)
D3F0-0000-0035-5897
2nd Level
Flying Buzzy Beetle Castle
60FF-0000-0026-3C2F
1st Level
Spring Jump Sewer
3C21-0000-001C-DC7C
We sure are! We'll add you to the queue.I don't know if you're still taking level requests, but here's one of mine:
Long Gone Mine
666D-0000-0036-F091
All of my hazards are in the sub area, so I can't see the death markers to really gauge how people are dying down there. I would really appreciate the chance to see how some fares down there!
The problem is the game spawns things as you get closer to them, if you approach slowly you'll trigger one to appear but not the other one until you advance further, ruins the timing of many things like canons and bullet blasters too.
You're probably swamped with requests, but if you have time, this my stage that seems to have the best reception overall.
80AD-0000-0034-354C
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Of course, I'd like everyone here to play it as well.![]()
Added to the queue![]()
I really need feedback on that level. Are the puzzles too difficult?
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Thanks! I will play comment on any GAFers levels that gives feedback too![]()
how do you guys get the best out of Mario Maker?
The community levels are all shit. Some of the levels here are pretty good, but the whole inputting codes is a bit cumbersome. I don't know how this system could be better but having my iPhone open while I input codes to experience a level for a minute is a bit shit.
how do you guys get the best out of Mario Maker?
The community levels are all shit. Some of the levels here are pretty good, but the whole inputting codes is a bit cumbersome. I don't know how this system could be better but having my iPhone open while I input codes to experience a level for a minute is a bit shit.
Thanks for the input. I was hoping the name of the stage would convey that you must spin jump on every Koopa you see. Maybe I'll have a different start to the stage or something.
I'll try your level right now
Edit: Great level. I love how there's a secret right off the bat. Not too difficult either. I'd say it's just right. LOL at all of the troll boxes though.
I had a lot of fun with this. It was challenging but not unfair. It feels like a good mid-late game level. I like the multiple paths. I think I found 3 1-UPs in the level. Well Done..
If anyone wants to see their levels played we're streaming right now: http://www.twitch.tv/mugenmidget
Drop by and bring your level IDs. We'll play them live.![]()
Input some codes from people here and on my Twitter feed. Follow the ones I enjoyed in game. Often search and play level they've starred, as they tend to have good taste. Then I follow those people as well.
But yes, it is moronic that we can't automatically follow people on our NNID friends list.
I played 3 and 4. 3 was my favourite. One of the best Mario Maker stages I have played thus far. Simple but the design was really coherent. As for why people were failing. If you want the stage to be easy avoid putting 1 block wide jumps withs Koopas
I really enjoyed 4 but the concept is better suited to checkpoints. Dying makes you go back so far. The secrets you hid were clever. The first room was really visually cluttered. Made it hard to see. The room where you have to throw the bob omb up is also visually cluttered. I dunno of there is any way around that.
Starred both. They are the types of levels O wish 100 man Mario had more of.
Hey if you're still taking levels I wouldn't mind if ya tried out my Castle Siege!
ID: CA34-0000-003A-B3C8
If you want to do my level Buzzy's Cavern, I'll be sure check out the archive of the stream. At work right now, unfortunately.
D2D2-0000-0026-9161
twitch.tv/mugenmidget
Streaming right now! Your level is in the queue.![]()
Yeah that makes sense. That was a bit mean of me to do that 1 block wide jump. I probably shouldn't have put a koopa per platform either now that I think about.
And I do agree with you on my 4th stage as well. I think I will take that one down and try to fix it (after my break lol). I need to think of a less complicated way to do a Bowser battle.
Would you say the clutter for the 4th level was attributed more due to the background or level layout?
Really appreciate the advice, and thanks for playing![]()
Check out my course if you want:
Boo's Plumbing Nightmare:
Normal (4569-0000-0038-8CF2)
Easy (E097-0000-003E-3B40)
Streaming the following levels live. Watch at either of these URLs:
http://gaming.youtube.com/sixfortyfive/live
http://youtube.com/sixfortyfive/live
If you join late, remember that you can rewind the stream at any time to catch what you missed. Also try picking a lower resolution/quality setting if the stream is lagging for you.
D81E-0000-0044-070C UncleSporky
5321-0000-002E-3989 Zero148
B279-0000-0034-1EB8 Lady Siara
8274-0000-0043-CBB2 Thud
7A11-0000-0036-294D Solf
48DE-0000-003B-21C5 Belgian Dude
BDAB-0000-0033-2697 Theorymon
92AB-0000-0032-4720 jholmes
434D-0000-0042-5E2F OmegaDL50
C76C 0000 003B 787A PSqueak
98A3-0000-0038-2E02 Gsnap
FA34-0000-0031-3EBE PMS341
F5F2-0000-0040-42D2 QuixoticNeutral
35E4-0000-0042-DDEB Coffeehofi
twitch.tv/mugenmidget
Streaming right now! Your level is in the queue.![]()
Added you both to the queue. Appreciate the levels everyone![]()
Streaming the following levels live. Watch at either of these URLs:
http://gaming.youtube.com/sixfortyfive/live
http://youtube.com/sixfortyfive/live
If you join late, remember that you can rewind the stream at any time to catch what you missed. Also try picking a lower resolution/quality setting if the stream is lagging for you.
D81E-0000-0044-070C UncleSporky
5321-0000-002E-3989 Zero148
B279-0000-0034-1EB8 Lady Siara
8274-0000-0043-CBB2 Thud
7A11-0000-0036-294D Solf
48DE-0000-003B-21C5 Belgian Dude
BDAB-0000-0033-2697 Theorymon
92AB-0000-0032-4720 jholmes
434D-0000-0042-5E2F OmegaDL50
C76C 0000 003B 787A PSqueak
98A3-0000-0038-2E02 Gsnap
FA34-0000-0031-3EBE PMS341
F5F2-0000-0040-42D2 QuixoticNeutral
35E4-0000-0042-DDEB Coffeehofi
I'd love to see another player take on mine, if you're still taking requests. As bolded above: F5F2-0000-0040-42D2.
If it's still possible, it would be amazing if you could play either of these two levels. I have to go to bed (it's almost 5am in the UK!) but I'll check out the archived stream tomorrow.
Bowser's Airborne Artillery
Theme: Super Mario World, Airship
Difficulty: Medium-Hard
Code: EB50-0000-003F-002F
Bowser's Undersea Artillery
Theme: New Super Mario Bros U, Underwater
Difficulty: Medium
Code: EB50-0000-003F-002F
Airborne is quite long, so maybe play it once and see how far you get. Undersea is easier and quicker, but your mileage may vary on underwater levels. Undersea is a sequel to Airborne, so they're both on essentially the same map. Thanks!
how do you guys get the best out of Mario Maker?
The community levels are all shit. Some of the levels here are pretty good, but the whole inputting codes is a bit cumbersome. I don't know how this system could be better but having my iPhone open while I input codes to experience a level for a minute is a bit shit.
Yeah its been killing mine left and right. Although I wonder if its because I usually don't use the Gamepad all this much.Is it just me or does this game really chew through the gamepad battery?
Is it just me or does this game really chew through the gamepad battery?
Added to the queue! Thank you both![]()
My first real go at creating a level (after a few throw away attempts while getting used to the tools available):
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Goobma Gaol 266D-0000-0044-90F6
I'm not a terribly great SMB player, so I wanted to make a level that felt like the right difficulty to me. Some challenge the first time around, a bit of verticality, a few secrets, but a level that you can cruise through once you've mastered it. I'm pretty happy with the end result.
Feedback is much appreciated!
Is it just me or does this game really chew through the gamepad battery?