Jeeves
Member
Gotta hit it at the right angle.Did not know robs side b reflects objects. lol
Gotta hit it at the right angle.Did not know robs side b reflects objects. lol
Death by counter
Haha was too eager to kill you like that again xDDeath by missed counter
Haha was too eager to kill you like that again xD
https://www.youtube.com/watch?v=FlQLM0XkXW0
This is just sad.
Oh man
Scrubs complained about sword characters and now we all must live with the repercussions. I felt like I was high seeing the tipper streak land on characters when playing Marth a few days ago only to see nothing happen. Testing it in training mode revealed that the sword trail actually extends a bit past the max hit box range on his sword. As someone who lives and dies on following the trail animations, I thought this was the most fucked up shit anyone's done to any character in a fighting game. :lol
More like,
This is just...good.
As much as Brawl Metaknight is a horrible abomination that no person should have visited upon themselves, it's pretty much flunking game design 101 to have animations that are that jarringly dissonant.
Scrubs complained about sword characters and now we all must live with the repercussions. I felt like I was high seeing the tipper streak land on characters when playing Marth a few days ago only to see nothing happen. Testing it in training mode revealed that the sword trail actually extends a bit past the max hit box range on his sword. As someone who lives and dies on following the trail animations, I thought this was the most fucked up shit anyone's done to any character in a fighting game. :lol
More like,
This is just...good.
Woah I need some sleep xD amazing ganondorf!
I'm too used to it from the more traditional fighting games to not have hitboxes matching their animations, so I don't mind.
Another reason to pick up Lucina then.
https://www.youtube.com/watch?v=FlQLM0XkXW0
This is just sad.
Another reason to pick up Lucina then.
No. Hitboxes blatantly not following animation is never good. Just look at Melee Roy.
I'm actually struggling to think of characters I've played in different fighters that don't have a 1:1 (or near 1:1) animation to hitbox ratio in the games I've played. Adapting is good but it still blows. :lol
N E V E R
I know, but this is essentially how Sakurai and Co. would be able to nerf him without shortening his sword like Marth over the games. It is a tad sloppy, but hey what they do for balance.
The hitbox on Pit's neutral air isn't as big as what the animation is showing also. lol
Not having to deal with pesky silly hitboxes and ineffective range, higher non tipper knockback, non tipper meteor hitbox. Lucina's pretty much better than Marth at everything that's not pure spacing and low % kills.
I didn't say you were wrong, I just reject everything Lucina is and stands for.
https://www.youtube.com/watch?v=FlQLM0XkXW0
This is just sad.
yes, let the hatred flow through youso then you can lose to Lucina in all the tournaments you ever go to
Learned this one the hard way when I got Warlock Punched through it despite my attempts to out prioritize the actual punch with the logistics of range+spinning death staff.
I didn't say you were wrong, I just reject everything Lucina is and stands for.
You can't deny waifus forever, no matter how hard you try.