Rolls are punishable, I side B them with zard all the time
Obviously. What i am saying is that rolls should be more punishable.
Rolls are punishable, I side B them with zard all the time
Thanks for the education on roll cancels.Roll Cancelling:
Enter the following inputs, rapidly, in order: hard forward (run) -> Shield button -> Attack button. If you practice with palutena it's easy to spot it worked because you'll get the dash grab animation but you'll also see her roll spark and hear the roll noise :3
quick edit: I figure I should expand on this and note one important element: You can't do this while already running. If you're already dashing when you try this input it straight up won't work.
Punishing Rolls:
There's basically 3 'roll' options and each requires it's own punish.
1) Roll away - this one is pretty common as most people instinctively go away from danger and it's fairly easy to punish. If someone always rolls away, just over-extend your attacks or use a ranged attack. For example, when i want to grab a back-roller, I just run past where they are and grab about a roll's length beyond it and catch them every time :3
2) Roll past - now you're dealing with someone who's rolling with some intelligence. It's not intuitive to roll at your attacker but it puts you in the best position to punish anything you just rolled past and isn't vulnerable to over-extended attacks. On the other hand, almost anyone can punish this easily with a quick down smash (the majority of the cast hit on both sides of themselves when you down smash. While Lucina does too, I'd actually recommend punishing people rolling past you with up-smash on her as it's a better smash and the hitboxes on it are crazy )
3) Spot Dodge - techinically not a roll, though the inputs are similar (it's shield and DOWN for those who haven't discovered it.) Hardest one to deal with if done right. If someone spot dodges on you a lot you'll have to read when they'd spot dodge and either use a meaty/multi-hitting attack that'll still be hitting when they lose their invincibility OR just treat it like a counter and delay your attacks in general when you think they'll spot and punish when they come out of it. Spot dodges are a great way of dealing someone who's super grabby, as long as you can time it right :3
Just played Melee last night and I have to say, I'm spoiled by Smash 4's inputs. It felt like Melee was ignoring me half the time. I don't know if the gamecube controller demands a more rigorous input than I'm used to (I'm a very light touch as I like precision :3 ) or if Melee just lacks buffering but it just felt clunky and sticky after not playing it for a few months and going back (I've played more Project M than melee in the past year, I'd wager)
I'm not sure I feel that rolls need to be slower per se, but perhaps a short window where you can't roll again or your next roll is delayed if you try it after immediately rolling would be nice. That said, i'd be lying if I said I've really struggled with rollers much... most people are fairly predictable with their movements so I often just over-extend my attacks or delay to see what they'll do and punish accordingly :3
It is the fault of the game. Rolls give you intangibily whenever you want and, for that reason alone, it should be unsafe to roll. Rolls should be slower and have more recovery. Oh, wait!! we already had that in melee...
The defensive options are definitely one of the weaker points of the game (because of how great those are)
I didn't know that. Sounds like a good thing. So are ledge jumps like normal jumps now, rather than the laggier version?random question...
when grabbing the ledge, if you press the jump button, why can you act so early!? For example, with little mac. You are on the ledge, press jump, press counter slightly after... and you literally do a counter on the ground, like if counter was one of your options from the ledge.
Thanks for the education on roll cancels.
And you're right about Melee not having buffering. There's little to none. I think it's more a matter of what you're used to though. Whenever I pick that one up, it's like I've been sleeping on the floor all night unable to sleep (because the super noisy kids down the hall are practicing their awful music while they're on my bed) but then they finally got bored and left so I can go lay in my own comfy bed and wrap up in fuzzy blankets and have a peaceful night's rest until I wake up. That's what it's like for me when I go back to Melee after playing Smash 4 for a while. Except I sometimes press L when I want to grab, even though I'm in my own bed.
I'd say it's a fairly common option that newer players use across all the Smash games. It has always be a relatively safe and easy option to use in most any grounded situation to make a defensive play. Hence why people tend to spam the roll. I'll I'm saying is you would do yourself wonders if you usesd other methods to move defensively besides rolling.
I didn't know that. Sounds like a good thing. So are ledge jumps like normal jumps now, rather than the laggier version?
Rolls are punishable, I side B them with zard all the time
This is probably one of the most satisfying ways to punish a roll. I've done it a handful of times already since I started playing/learning Zard. People just roll to the edge stupidly and I Flare Blitz at just the right time to hit them (avoiding their invincibility).
It's still really dumb though how they buffed rolls, everyone basically has Lucario's rolls from Brawl.
When I input a smash attack and instead I'm doing jabs facing the wrong way, I can't blame my buttons.You are having trouble facing the right way. You sure it is the circle pad's fault?
Yea, that was me.DaBoss! I was looking for you. It seems you play as Sheik...do you usually go black color? Did you play three matches against a Light Suit Samus today, named error? Because I played a DaBoss today on For Glory, fantastic matches, lost 2 and won 1!
When I input a smash attack and instead I'm doing jabs facing the wrong way, I can't blame my buttons.
Yea, that was me.
I honestly hate playing as Sheik due to easy Errors. Pun totally intended.
Yeah, I side roll into Smash attacks and throws all the time. It's such a bad habit of mine since Melee.Rolls are punishable, I side B them with zard all the time
It's still really dumb though how they buffed rolls, everyone basically has Lucario's rolls from Brawl.
Anyone down to play
Oh yea, good games. Sorry I didn't put that in my previous post.Cool! Great matches. Your Sheik is damn good!
I Made a roomSure
When short hopping, doing an aerial and fast falling, most aerials have enough landing lag to bother me. And looking at sheik only makes it worse... i want everyone else to learn from sheik ;_;
(when i think about using someone, i remember: "but the landing lag...")
And that link is still the bestggs jorge. That Diddy is mean.
I think you can call them and have them unlink the account and transfer it?Hey guys, let's say I lost my 3DS which had a bunch of digital games on it and had to get a new one, what's the process I should take to try and restore those games on the new system without the old one?
I'd appreciate less complaining about Nintendo's archaic practices and more help.
I want to show people my moves. ;__;
Roll, roll, roll, roll. Everyone online rolls WAY TOO MUCH. Such a bad habit. Learn how to move without depending on the roll.
Roll Cancelling:
Enter the following inputs, rapidly, in order: hard forward (run) -> Shield button -> Attack button. If you practice with palutena it's easy to spot it worked because you'll get the dash grab animation but you'll also see her roll spark and hear the roll noise :3
quick edit: I figure I should expand on this and note one important element: You can't do this while already running. If you're already dashing when you try this input it straight up won't work.
Punishing Rolls:
There's basically 3 'roll' options and each requires it's own punish.
1) Roll away - this one is pretty common as most people instinctively go away from danger and it's fairly easy to punish. If someone always rolls away, just over-extend your attacks or use a ranged attack. For example, when i want to grab a back-roller, I just run past where they are and grab about a roll's length beyond it and catch them every time :3
2) Roll past - now you're dealing with someone who's rolling with some intelligence. It's not intuitive to roll at your attacker but it puts you in the best position to punish anything you just rolled past and isn't vulnerable to over-extended attacks. On the other hand, almost anyone can punish this easily with a quick down smash (the majority of the cast hit on both sides of themselves when you down smash. While Lucina does too, I'd actually recommend punishing people rolling past you with up-smash on her as it's a better smash and the hitboxes on it are crazy )
3) Spot Dodge - techinically not a roll, though the inputs are similar (it's shield and DOWN for those who haven't discovered it.) Hardest one to deal with if done right. If someone spot dodges on you a lot you'll have to read when they'd spot dodge and either use a meaty/multi-hitting attack that'll still be hitting when they lose their invincibility OR just treat it like a counter and delay your attacks in general when you think they'll spot and punish when they come out of it. Spot dodges are a great way of dealing someone who's super grabby, as long as you can time it right :3
Just played Melee last night and I have to say, I'm spoiled by Smash 4's inputs. It felt like Melee was ignoring me half the time. I don't know if the gamecube controller demands a more rigorous input than I'm used to (I'm a very light touch as I like precision :3 ) or if Melee just lacks buffering but it just felt clunky and sticky after not playing it for a few months and going back (I've played more Project M than melee in the past year, I'd wager)
I'm not sure I feel that rolls need to be slower per se, but perhaps a short window where you can't roll again or your next roll is delayed if you try it after immediately rolling would be nice. That said, i'd be lying if I said I've really struggled with rollers much... most people are fairly predictable with their movements so I often just over-extend my attacks or delay to see what they'll do and punish accordingly :3
Rolls are incredibly strong in this iteration, so I can't really fault others for abusing them. If my opponent's rolling habits are predictable then it can be somewhat easy to punish, but otherwise the timing is strict to punish them on reaction since the vulnerability window is incredibly small. It becomes even more difficult or even impossible in some cases if your character doesn't have any fast options on the ground.
The game demands a lot from the player that has to respond to the roll. It just seems like a low risk/high reward maneuver.
I thought that too for a while until I took a closer look at the characters I play. Falcon's roll in particular is horrid. Slow and covers a tiny distance.
You can also chase down and land a well timed dash towards the end of a roll.
I also noticed that there's a small window for you to hit them right before a roll too.
Still though, it feels a lot more spammable and safer in this game compared to all the other Smash games.
Just figure out the moves that don't have landing lag. Use the lagy moves higher up in the air. That's all their is too it. Accept it isn't...
I'm pretty sure Samus's roll still sucks. Shulk's back roll isn't too great either.This is probably one of the most satisfying ways to punish a roll. I've done it a handful of times already since I started playing/learning Zard. People just roll to the edge stupidly and I Flare Blitz at just the right time to hit them (avoiding their invincibility).
It's still really dumb though how they buffed rolls, everyone basically has Lucario's rolls from Brawl.
The more I play this, the more boring it feels. I played N64 smash and Melee for years and this game is already starting to feel a little too simple and boring.
Maybe I should just accept the fact that these are meant to be a party games for kids/Nintendo fans and Melee was a beautiful accident. I don't want another Melee, but this game has some serious shitty game mechanics and stages. Much better than Brawl though.
The more I play this, the more boring it feels. I played N64 smash and Melee for years and this game is already starting to feel a little too simple and boring.
Maybe I should just accept the fact that these are meant to be a party games for kids/Nintendo fans and Melee was a beautiful accident. I don't want another Melee, but this game has some serious shitty game mechanics and stages. Much better than Brawl though.
Fluid movement, great balance between offense and defense (generally offense slightly wins out, but both styles are viable), entertaining/flashy/interactive/free flowing combos.What was so great about Melee ? (genuine question)
The more I play this, the more boring it feels. I played N64 smash and Melee for years and this game is already starting to feel a little too simple and boring.
Maybe I should just accept the fact that these are meant to be a party games for kids/Nintendo fans and Melee was a beautiful accident. I don't want another Melee, but this game has some serious shitty game mechanics and stages. Much better than Brawl though.
Fluid movement, great balance between offense and defense (generally offense slightly wins out, but both styles are viable), entertaining/flashy/interactive/free flowing combos.
There is something I don't get. I can't do on a predictable way the lumina side special combo. sometimes She does the full combo with the bug thirrd hit, sometimes she keep doing only on strike, or two... what's wrong with me ? Any idea ?
ayy so I fixed everything
Who wants to play me? I'm looking to learn a thing or two about myself. FC in profile.
ayy so I fixed everything
Who wants to play me? I'm looking to learn a thing or two about myself. FC in profile.
Right. Though some defensive options are much worse, defensive play in general can still be very strong. Most characters prefer the opponent to approach. Fox's lasers are great for camping. Peach can survive for a long time and win things through attrition. Ledge invincibility/camping is still a thing. I overstated it, but Melee has defensive play too. Maybe I'm calling it the wrong thing though. Maybe it's more of a passive offense?Umm, WAT? You're talking about the hyper offensive Melee? The game in which if you're in your shield you're at a disadvantage. The game in which power shielding is almost worthless because of the speed of L-canceling. The game in which rolling is that "highly questionable option you can use every once in a while to mix things up". Melee has like two defensive match ups (YLink vs Peach/Jiggs) but that's about it. Melee is most certainly offensive pressure first.
I was meh on how ganon looked up close on the 3ds version but the wii u one isn't much better.
Something just seems off, he looks nice D:
Adding ya. FC in profile too
Sheik wouldn't look awesome if he did.They botched link's face on Wii U, too. Best part about 3DS is how good link looks on 3DS :/
Sakurai hates zelda confirmed.
It was just Ash and I, along with some his local friends. Will email soon with plans for next week though!Did you meet up with LAGAF yesterday RomanceDawn? Sorry I couldn't make it guys. Car was down.
It was just Ash and I, along with some his local friends. Will email soon with plans for next week though!