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Tactics Ogre: Let Us Cling Together |OT|: Fat Bottomed Girls

Y2Kev

TLG Fan Caretaker Est. 2009
Fuck you, Aloser. I'm done trying to save you. I tried everything. Flying canopus in with a slingshot, using mages to distract, but it just depends too much on the RNG. Everything has to go your way.

You go to hell. You go to hell and you die.


Mr. Wonderful said:
I just let her die. I spent a couple hours of my life trying to rush out to save her last night, but again and again, she would chose to run farther away and get herself killed. Wish I read about taking her weapon away sooner, but you can't have everything.

How can I take her weapon away? I don't see her on the party screen. She's just a dumb piece of shit.
 

Soulhouf

Member
Y2Kev said:
Fuck you, Aloser. I'm done trying to save you. I tried everything. Flying canopus in with a slingshot, using mages to distract, but it just depends too much on the RNG. Everything has to go your way.

You go to hell. You go to hell and you die.




How can I take her weapon away? I don't see her on the party screen. She's just a dumb piece of shit.
Focus on healing her with Cnopus. You can abuse of the skill that enable him to use powerful healing items + throw or use also the healing scroll. As you may know, any character can use these scrolls to heal even if they can't use the healing magic itself.
 

Ikkarus

Member
Are there any artbooks bar the mini one in the EU edition for this game?
I really dig the style and would love to see more of it if it was possible.
 
Y2Kev said:
Fuck you, Aloser. I'm done trying to save you. I tried everything. Flying canopus in with a slingshot, using mages to distract, but it just depends too much on the RNG. Everything has to go your way.

You go to hell. You go to hell and you die.

Man, am I the only one who gets through escort missions on my first try?

I'm only early into chapter 2(just saved Xapan), but it doesn't seem that difficult to get a healing Knight in to save them.

I'm not even overlevel'd or anything. I'm always at least 1 level lower than the story battle units.
 

RS4-

Member
So tempted to start over again. The Chapter 2 Chaos battle in the town with those two bastards aren't making things any fun.
 

JKTrix

Member
I'm on that Arycelle mission now too, the one where you are trying to save her from people trying to kill the both of you. Just been lucky so far--managed to 'Stun' people who were surrounding her with my mage that can't even get close, and they keep stumbling. She currently has 11 HP :/
 

Kuro Madoushi

Unconfirmed Member
For those rescue missions, maybe you guys are still playing it like old-style TO where you're really trying not to get anybody killed/incapped. Definitely a change that I like about this update is that they incorporated that FFT style incap where you have some time to revive them. Be more aggressive! Then use lobber and that revive item!
 

JKTrix

Member
Kuro Madoushi said:
For those rescue missions, maybe you guys are still playing it like old-style TO where you're really trying not to get anybody killed/incapped. Definitely a change that I like about this update is that they incorporated that FFT style incap where you have some time to revive them. Be more aggressive! Then use lobber and that revive item!
Not for guests.

What 'worked' just now, with 3 people who could have possibly killed her one after the other: I just healed her with Canopus, then exposed Canopus' back to the enemies. 2 of them attacked him (one stumbled), and the Rune Knight Leader tried to poke at Arycelle from 2 blocks away...and missed! Lives to fight another round.

Previously I had Canopus facing a different way and they just targeted Arycelle, but it seems the positioning was just enough to take some heat off of her.
 

Y2Kev

TLG Fan Caretaker Est. 2009
soulhouf said:
Focus on healing her with Cnopus. You can abuse of the skill that enable him to use powerful healing items + throw or use also the healing scroll. As you may know, any character can use these scrolls to heal even if they can't use the healing magic itself.
He can't even get close. I don't know why. He's level 10. I tried taking off all his armor.

I mean, realistically, Arycelle could take 4 hits before I'm even close to her. Or she could take 0. The RNG is screwy.
 

Kuro Madoushi

Unconfirmed Member
JKTrix said:
Not for guests.

What 'worked' just now, with 3 people who could have possibly killed her one after the other: I just healed her with Canopus, then exposed Canopus' back to the enemies. 2 of them attacked him (one stumbled), and the Rune Knight Leader tried to poke at Arycelle from 2 blocks away...and missed! Lives to fight another round.

Previously I had Canopus facing a different way and they just targeted Arycelle, but it seems the positioning was just enough to take some heat off of her.

I meant charge your fodder into the fray, not Idiot Archer Girl.

I can get Canopus close enough to her in 2 turns. I push the rest of my guys as far as they will go and the enemies start going after my weaker dudes.

This stages as a freaking BITCH to beat in the original, it's much easier this go around.
 

EvilMario

Will QA for food.
Kuro Madoushi said:
For those rescue missions, maybe you guys are still playing it like old-style TO where you're really trying not to get anybody killed/incapped. Definitely a change that I like about this update is that they incorporated that FFT style incap where you have some time to revive them. Be more aggressive! Then use lobber and that revive item!

Rescuees will vanish when killed, you'll have no chance revive them. However, charging into battle with weak unit is not a horrible idea, because there are good odds the AI will go after the easy target. You can revive your weak unit later, if you need.

I'm sure some people want a 0 Killed / 0 Incap record as well. :p
 

JKTrix

Member
Kuro Madoushi said:
I meant charge your fodder into the fray, not Idiot Archer Girl.

Oh, for sure. I charged my new Level 1 Terror Knight up into the middle and he got killed mercilessly, but I revived him one round just to make him the target instead of Arycelle. Tactics!

Current status: She's still alive! 67 HP and it's Canopus' turn. I think I can handle this now.
Screenshot since I was going to quicksave anyway:
Ak19y.png
 

JKTrix

Member
Fimbulvetr said:
Why do you still have a lvl1 terror Knight?
Do you see what mission this is? I only just encountered terror knights in the mission just before this. I too have a similar 'no grind' policy (heck, even my quicksave cheese is not playing well on my gaming morals), and even so there are only 2 'free' areas to walk back and forward to if I wanted to grind.

Basically, no opportunity. He's going to level up after this fight.
 

EvilMario

Will QA for food.
JKTrix said:
Do you see what mission this is? I only just encountered terror knights in the mission just before this. I too have a similar 'no grind' policy (heck, even my quicksave cheese is not playing well on my gaming morals), and even so there are only 2 'free' areas to walk back and forward to if I wanted to grind.

Basically, no opportunity. He's going to level up after this fight.

Yeah. I don't even have a Terror Knight yet. I'll go back and hopefully recruit one in a random encounter though.
 

Soulhouf

Member
Y2Kev said:
He can't even get close. I don't know why. He's level 10. I tried taking off all his armor.

I mean, realistically, Arycelle could take 4 hits before I'm even close to her. Or she could take 0. The RNG is screwy.
You can get Canopus close to her enough in 2 turns and pray that she does not get killed until then (don't forget to adjust well your units formation in the beginning of battle).
For some reason foes will jump on your Rune Knight if you can get him close enough. He can cross the the water, so give it a try and you will see that he will take some hits instead of her.
This game is about strategy but there are some random effect so you have to deal with it if you want to get some decent characters.

The worst is Haborym. Saving him was a nightmare in the original game.
 

RS4-

Member
JKTrix said:
I'm on that Arycelle mission now too, the one where you are trying to save her from people trying to kill the both of you. Just been lucky so far--managed to 'Stun' people who were surrounding her with my mage that can't even get close, and they keep stumbling. She currently has 11 HP :/

Oh, I'm on a different mission: Arkhaiopolis of Rhime for chaos chapter 2.

I think I might just roll with two or three tanks just block off certain parts of the map; then have Canopus just fly around sniping the goddamn healers, then go from there.

Getting hit by two dark weights in a row isn't fun.
 

careful

Member
I ended up changing Denam from Warrior to Ninja (Ch. 2).
Much better this way. I feel like I'm more part of the action with the quicker speed.
Still not sure how Ninjitsu works though..

It hurts a bit to lose the skill exp I earned for 1H Sword, but with how slow dude was going, I'll probably catch up daggers in no time.
Also sucks that you have to start from level 1.

I managed to recruit an Octopus (Chariot wheel FTW lol). Maybe it's just the low level, but they're pretty terrible right now.. Or am I doing it wrong (most likely)? Are dragons any better?
 

JKTrix

Member
That Blinkwalk tarot tip was a good one. Once my lady mage was over there it was even easier to clean up.

Voltare is my Terror Knight, btw. Just thought it'd be fun to have a Law Terror Knight, and he already used hammers.
 
careful said:
I ended up changing Denam from Warrior to Ninja (Ch. 2).
Much better this way. I feel like I'm more part of the action with the quicker speed.
Still not sure how Ninjitsu works though..

It hurts a bit to lose the skill exp I earned for 1H Sword, but with how slow dude was going, I'll probably catch up daggers in no time.
Also sucks that you have to start from level 1.

I managed to recruit an Octopus (Chariot wheel FTW lol). Maybe it's just the low level, but they're pretty terrible right now.. Or am I doing it wrong (most likely)? Are dragons any better?

Octopi are pretty awesome.

I recruited mine in Ch1 though so I kind of have an advantage.

Also, they are stronger when standing in a water panels.
 

Anno

Member
careful said:
I ended up changing Denam from Warrior to Ninja (Ch. 2).
Much better this way. I feel like I'm more part of the action with the quicker speed.
Still not sure how Ninjitsu works though..

It hurts a bit to lose the skill exp I earned for 1H Sword, but with how slow dude was going, I'll probably catch up daggers in no time.
Also sucks that you have to start from level 1.

I managed to recruit an Octopus (Chariot wheel FTW lol). Maybe it's just the low level, but they're pretty terrible right now.. Or am I doing it wrong (most likely)? Are dragons any better?

I've not recruited an octopus yet in this version, but they were pretty terrible in the original. All the beasts have been modified so heavily, though, so who knows?

My (now lvl 13) Arc Dragon is a badass though. Get him the skills necessary to make up his shortcomings (notably accuracy and magic avoidance/defense) and he's just wrecking entire small groups. I'm so glad they made it somewhat viable to use beasts now. They're tons of fun.
 

Yaweee

Member
careful said:
I managed to recruit an Octopus (Chariot wheel FTW lol). Maybe it's just the low level, but they're pretty terrible right now.. Or am I doing it wrong (most likely)? Are dragons any better?

Monsters have been VASTLY improved in this version. High Defense, shitloads of HP, and some fantastic special attacks.

Octopi are awesome. Get Aquaveil and Poison Rain-- Size 3 spell effect that hits for 100 damage, even when your level is in the early teens. No point in standing within melee range with them, unless they can survive some blows to build TP faster. Throw boulders FTW, and learn at what range they can throw shit beyond the shown boundaries. Monsters can still equip accessories, and usually have awesome turn ordering due to not wearing any gear.

Dragons aren't as good at throwing boulders, and don't get a huge devastating AoE spell (at least early on), but have higher defense.

As for other classes people are discussing, or that I've been trying:

Terror Knights are like Knights, except they get status ailment support magic to attack at a range as opposed to the Knight's healing. If you aren't equipping them with status magic, you are doing it wrong.

Berserkers are the true "Run up and clobber shit" class. Hammers are fantastic at pounding through monsters that are usually very strong against physical attacks. Beastmasters are like Baby Berserkers, in that regard; not quite as good, but still useful, and can equip blowguns to their off-hand.

Pay attention to the RT stat on various gear and spells! That is related to how long it will take for your next turn to pop up. Bows are the slowest type of weapon in the game.


Fimbulvetr said:
Octopi are pretty awesome.

I recruited mine in Ch1 though so I kind of have an advantage.

Also, they are stronger when standing in a water panels.

Are you sure? I did some brief tests and found no difference, except they can use specials without the 35 TP investment in Aquaveil.
 
creid said:
I'm 3 battles in to Chapter 3L, and I hit a choice that didn't make any sense to me.

(really pretty minor spoilers)

I stormed Brigantys Castle and found that Galgastani traitors were trapped in the dungeon. The man in charge of the keep asked me if the enemies of the Hierophant were my enemies as well. My choices were:

1. Of course they're not.
2. How could they be?

To me, both of these answers equate to "no." I picked 1, and now I have the title saying "Told the Galgastani you met at Brigantys Castle that the people of Galgastan were your enemy." Huh?
Apparently picking the other choice would've let me recruit someone, but I'm not sure how someone is supposed to make this decision. They may as well have given me a choice between "Yes." and "Sure."

There was another spot where I had the same problem of both answers sounding the same. It's a problem with the translation. You lost out on
Jeunan, a Dragoon and as a result you can't recruit Ravness or the beast tamer Ocionne.

careful said:
I ended up changing Denam from Warrior to Ninja (Ch. 2).
Much better this way. I feel like I'm more part of the action with the quicker speed.
Still not sure how Ninjitsu works though..

Denam is great as a Ninja, especially because of his superior base stats. Ninjitsu's attack magic is useless, but some of the buff/debuff spells are ok.
 
Yaweee said:
Are you sure? I did some brief tests and found no difference, except they can use specials without the 35 TP investment in Aquaveil.

Stronger is the wrong word.

More efficient I meant.

A combination of those two things you mentioned and the fact that they can avoid melee simply because most units can't wade in deep water.
 

Yaweee

Member
Fimbulvetr said:
Stronger is the wrong word.

More efficient I meant.

A combination of those two things you mentioned and the fact that they can avoid melee simply because most units can't wade in deep water.

Ah, yes, I get your point.

And, actually, because they have such high defense and HP, they actually stand to benefit from being in the front line to take damage to charge their TP fast. They're Special Skills are goddamn amazing.
 

Y2Kev

TLG Fan Caretaker Est. 2009
soulhouf said:
You can get Canopus close to her enough in 2 turns and pray that she does not get killed until then (don't forget to adjust well your units formation in the beginning of battle).
For some reason foes will jump on your Rune Knight if you can get him close enough. He can cross the the water, so give it a try and you will see that he will take some hits instead of her.
This game is about strategy but there are some random effect so you have to deal with it if you want to get some decent characters.

The worst is Haborym. Saving him was a nightmare in the original game.

Can you tell me how you are getting Canopus close in two turns? Is he naked or something? Is it a class change (my Canopus is now an archer instead of his original class, is that it? Should I change it back for this fight?)?
 

Yaweee

Member
Y2Kev said:
Can you tell me how you are getting Canopus close in two turns? Is he naked or something? Is it a class change (my Canopus is now an archer instead of his original class, is that it? Should I change it back for this fight?)?

Archers have shit movement. It may seem depressing to have him be confined to Crossbow range, but the extra movement helps a ton.

Also, Vartans get various attack magic spells that help against targets that Archers can't do much against.
 

careful

Member
Yaweee said:
Monsters have been VASTLY improved in this version. High Defense, shitloads of HP, and some fantastic special attacks.

Octopi are awesome. Get Aquaveil and Poison Rain-- Size 3 spell effect that hits for 100 damage, even when your level is in the early teens. No point in standing within melee range with them, unless they can survive some blows to build TP faster. Throw boulders FTW, and learn at what range they can throw shit beyond the shown boundaries. Monsters can still equip accessories, and usually have awesome turn ordering due to not wearing any gear.

Dragons aren't as good at throwing boulders, and don't get a huge devastating AoE spell (at least early on), but have higher defense.

As for other classes people are discussing, or that I've been trying:

Terror Knights are like Knights, except they get status ailment support magic to attack at a range as opposed to the Knight's healing. If you aren't equipping them with status magic, you are doing it wrong.

Berserkers are the true "Run up and clobber shit" class. Hammers are fantastic at pounding through monsters that are usually very strong against physical attacks. Beastmasters are like Baby Berserkers, in that regard; not quite as good, but still useful, and can equip blowguns to their off-hand.

Pay attention to the RT stat on various gear and spells! That is related to how long it will take for your next turn to pop up. Bows are the slowest type of weapon in the game.




Are you sure? I did some brief tests and found no difference, except they can use specials without the 35 TP investment in Aquaveil.
Good info there. Thanks.

My Berseker was using axes when I changed him, so I kinda kept him with axes.. Good heads up with the hammer. I might switch him to that.

One more question: How does the knight's aura thing work? I didn't unlock it because whenever I come across an enemy with the squares around them, I can step right onto the sqaures without seemingly any penalties. It doesn't seem to do anything.
 
You lose two movement spots by changing Canopus to an Archer. Honestly, you're better off keeping him a Vartan and having him use crossbows.
 
I unlocked this new wildwood in Chap 2 Chaos but I prefer doing the fight in the south before(krysaro). Is it possible or will the wildwood disappear after the battle?
 
Hikash Winzalf said:
I unlocked this new wildwood in Chap 2 Chaos but I prefer doing the fight in the south before(krysaro). Is it possible or will the wildwood disappear after the battle?

No, it's there for the rest of the game. You don't even get access to the whole thing until chapter 4. You don't really get anything for going there in chapter 2 anyway.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Jerk 2.0 said:
Yeah, you really should have kept him as a Vartan; no other unit has quite that the movement as he does.
I can worry about leveling him later. It's only a 3 level difference. I just need a meatshield right now.
 
For anyone who cares, the date of the guide on gamestop.com got changed to 2/22, so it looks like it is officially coming out this week. We probably won't see it until wednesday though (that'll give me some time to beat Lunar psp, which for some reason I totally forgot I had)


Edit: Woo hoo, I just realized I'm finally not a jr anymore! Why did that take like 2 years...
 

Y2Kev

TLG Fan Caretaker Est. 2009
Fantastic, he made it to her. This shouldn't be as tough, though I will miss having his bow for this fight.
 

Jerk

Banned
Basileus777 said:
You lose two movement spots by changing Canopus to an Archer. Honestly, you're better off keeping him a Vartan and having him use crossbows.

That is what I think I should have done. He still has a short-bow right now.

The brings a questions: are short-bows the only one handed bows in the game?
 
Basileus777 said:
No, it's there for the rest of the game. You don't even get access to the whole thing until chapter 4. You don't really get anything for going there in chapter 2 anyway.

Thanks for the answer. The multiple paths remembered me the forest of Vagrant Story.
 
Jerk 2.0 said:
That is what I think I should have done. He still has a short-bow right now.

The brings a questions: are short-bows the only one handed bows in the game?

There's the baldur bow, which you can get in chapter 2. And after that the only other one is the Damascus bow in chapter 4. You can't use any of the high end bows or crossbows one-handed.

I haven't really had a need for a melee weapon on Canopus though. He's great flying around the battlefield and taking out enemies from afar with his 2 handed crossbow.
 

Anno

Member
Jerk 2.0 said:
That is what I think I should have done. He still has a short-bow right now.

The brings a questions: are short-bows the only one handed bows in the game?

Nope. The next one-handed bow is the Baldur bow which opens up sometime in Ch2. This is another good change from the first game.

careful said:
One more question: How does the knight's aura thing work? I didn't unlock it because whenever I come across an enemy with the squares around them, I can step right onto the sqaures without seemingly any penalties. It doesn't seem to do anything.?

You can move into it and out of it but not through it, in my experience. Later skills add to it and higher ranks give it a bigger area. I too was rather skeptical until my knight got the ability to make a shadow of herself that gave off the aura. Using the shadow at the right times has proven very valuable in keeping enemies attacking her and not my squishies.
 

creid

Member
Basileus777 said:
There was another spot where I had the same problem of both answers sounding the same. It's a problem with the translation. You lost out on
Jeunan, a Dragoon and as a result you can't recruit Ravness or the beast tamer Ocionne.
Yeah, I suspected it was a translation issue. Looking at FAQs for older versions of the game, the first choice's wording has to be a mistake. I actually went back and re-did the battle since it was so short, and made the choice I intended to make.

Out of curiosity, what/where's the other choice with similar responses?
 
creid said:
Out of curiosity, what/where's the other choice with similar responses?

I actually can't remember which scene it was right now. It's possible that I may have just mixed it up with the one in Brigantys.
 

Jerk

Banned
Basileus777 said:
The only other one I've seen is the Damacus bow, which you can get in chapter 4.

I haven't really had a need for a melee weapon on Canopus though. He's great flying around the battlefield and taking out enemies from afar with his 2 handed crossbow.

Funny enough, I have found a bow to generally be useless on him. The ax is usually pretty amazing though (mostly because of his move).

As for Denam, I may make him a ninja as well. I only hesitate because I have invested so much into the warrior thus far...
 
a hint for rescue missions: get rid of all canopus' armor and drop his RT as low as you can. give him all the dodge/evade skills you can. fly him into the thick of things and make him a preferential target, since the ai will go for the character with the weakest armor/df. most of the shots that will go for the rescuee will get targeted at canopus, and he should hold out long enough for the healers (knights) to show up. even if he dies, at least he's resurrectable.
 
careful said:
Good info there. Thanks.

My Berseker was using axes when I changed him, so I kinda kept him with axes.. Good heads up with the hammer. I might switch him to that.

One more question: How does the knight's aura thing work? I didn't unlock it because whenever I come across an enemy with the squares around them, I can step right onto the sqaures without seemingly any penalties. It doesn't seem to do anything.

If you walk onto the square you can't leave til your next turn.

There's supposed to be at least one more improved version of it.

Jerk 2.0 said:
Funny enough, I have found a bow to generally be useless on him. The ax is usually pretty amazing though (mostly because of his move).

As for Denam, I may make him a ninja as well. I only hesitate because I have invested so much into the warrior thus far...

So close to that 1H Sword finisher. :(

Also the Bow finisher tends to be better than the Axe finisher on non-squishy targets.
 
The first crossbow finisher can hit 5 enemies at once. It's probably the best finisher I've seen, better than the level 6 finishers I've unlocked.
 
i have denam as an axe berserker with midweight gear (RT of 94). he cleans fuckin' house. a certain walsterian traitor knight went down HARD in the 1-1 battle (law route) against him. man, though my chick knight doesn't do shit for damage despite her 300ish atk and a baldur sword -- so knights have some negative modifier on damage output? she sucked with axes, too.
 
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