PSP doesn't support patches, does it? Damn, it would be nice if they could fix crafting some day. It feels like a huge blight on an otherwise well-made game.
I use the FFTA2 Crappy Shop Interface approach: Just buy at least one of everything. But at least that game showed the number equipped/owned =(
Not to mention that there's rarely much in the shop that you won't get as drops. Weapons of some of the rarer classes, yes, but I haven't found much else.
ixix said:The level hierarchy isn't that strict. There's a lot of ancillary stuff about the equipment other than their raw power and how many hands they require. Even weapons of the same type routinely have different damage types, like the zany two-handed katana that does blunt damage, which I take to mean that it is basically a lead pipe attached to a hilt. Then there's stuff like Baldur equipment boosting Int, and the somewhat arbitrary restrictions on what classes can use what subset of each weapon type. Like Terror Knights being able to use two-handed axes but not one-handed axes, or Ninjas being able to use piercing daggers but not slashing daggers.
With as much as the game seems to expect you to keep abreast of in terms of equipment stats and restrictions, a fitting room would be mighty handy.
Crafting does suck, though. No argument there.
I use the FFTA2 Crappy Shop Interface approach: Just buy at least one of everything. But at least that game showed the number equipped/owned =(
Not to mention that there's rarely much in the shop that you won't get as drops. Weapons of some of the rarer classes, yes, but I haven't found much else.