Nearing the end of chapter 3, so here are some thoughts and comments regarding the game:
- The story is still very good, and I like the non-linearities, but I prefer FFT's style more. FFT just feels so much more cinematic with how it uses the camera and sprite animations. Something that used those aspects of FFT, plus TOs amazing portraits, would be phenomenal.
- I like leveling classes separately. It only takes a few battles to bring a unit up to viability due to the huge exp/kill bonus given to units lower than the average enemy level, and I've always loved the joy of quickly leveling units starting from 1.
- Music is fantastic, especially all of the old OB music that they brought back for random battles (I love the wildwoods)
- The game focuses more on battle tactics than customization requirements. You can get by story missions with almost any type of composition, as long as you can deal decent damage without letting your ranged guys get ransacked. Side missions, however, are far more demanding (a 6v6 battle against 4/5/6 dragons? good luck archer teams) and interesting.
- I'm okay with the game's difficulty level. I don't care how often I see the Game Over screen, or how much time gets wasted when I see it. What I want is a game that forces me to think out my moves during battle and make it feel like my individual movements matter, and they do. It's satisfying seeing slight changes in my positioning change my hit %, or that I can build successful walls to protect my healers, lowbies, and recruiters still charging TP.
- The interface is a bit of a disaster, but doesn't hamper things too much. Of all the past complaints, here is a new one: If you can only equip ten skills, why not shrink the font ever-so-slightly that they could be on the screen at the same time? I end up un-equipping Counterattack 1 by placing Counterattack 2, and vice versa =(
- The crafting system is simply the worst I've ever seen. If anybody can think of one worse, please share, because I can't think of anything.
- Overall, I'm enjoying the customization, class, and recruiting mechanics more than I did in FFT or any other SRPG. I'm up to around 40 party members and 31 classes, and I'm constantly switching various classes in one or two at a time to level them, and I like the vast majority of them. (Anything with healing or Field Alchemy and a slingshot can help even at low levels)