speaking of which, the Exoplasma fight was a nice one.
I did that boss last night accidentally. Was really difficult at the level I did it, guessing I did it way earlier than I should have lol. I pretty much had to cheese it with the L3+R3 transformation. I think I turned it down to normal too, screw moderate.speaking of which, the Exoplasma fight was a nice one.
Ye I was doing the first method as well in between transforming. The issue was I was just taking so much damage, and the AI was being moronic. So I decided to pretty much solo it while I set the rest of my party to heal duty. It was long and arduous but I somehow managed it. I really do get the feeling I did it way too early though. I did it when you have to go to where it is for Judes story (Judes chapter 3 maybe?) because I figured I may as well do it while I was there.yes it's not an easy fight, besides the "normal way" to kill him, which is waiting for him to split up, you can also use power charge 2 and 3. I liked the fight since it's different than usual, but he was not one of my "under 2 minutes" elite monsters.
it will take a long time to complete every area.
the chances of getting items are better the more cats you have, or that's how it should be anyway. I've got 92 cats now and I only completed one area.
I don't know, I didn't focus on single areas too much but I'd say that on some of them I've sent a cat at least ten times and still didn't get every item.I just got 50 kitties and over the course of that I've finished about eight areas.
I don't know, I didn't focus on single areas too much but I'd say that on some of them I've sent a cat at least ten times and still didn't get every item.
Skill system is way better in this one than the first game which just kind of gave you the illusion of making choices. You really only got some stuff a few levels earlier in Xillia 1. No idea which chapter you are referring to as the Abyss dungeon but I felt the game picked up considerably after Ch10.Anyone else check out before completing it? I've just reached the bit where you can go to the abyss dungeon for the first time, and I've had very little fun with the game so far, so I've decided to call it quits. Skill system isn't as fun as the first game, the new characters aren't great and the old ones haven't gelled well. Story's very bland.
And the asset recycling, my god.
Just finished getting all 100 cats. Why is one named Woodrow in the US game? Shouldn't it be Garr? The naming inconsistencies bug me. :/
I'm about to start the first one. Is the story great in that one?I finished the game and here I was,still waiting like an idiot for the alternate Milla to come back lolsrsly I expected some kind of romance in Xillia 2, but after watching Ludger's ending it's understandable.
All in all, better game than the first one. Story was great in my opinion.
I'm about to start the first one. Is the story great in that one?
Just finished getting all 100 cats. Why is one named Woodrow in the US game? Shouldn't it be Garr? The naming inconsistencies bug me. :/
currently in the Kijara Seafalls and 21, havent went to Spirius corp to start chapter 6 yet
im not overleveled am i? wanted to get as many location to warp to as possible out of the way for easy traveling
meh if I see a pic like that but with Rise and Marie, I'm switching
Nope.
Can't.
That. I couldn't.Julius montage right before his death
I cried like a fucking baby.
Come join us in the Super Best Friends thread, you'll be right at home.
To contribute to the thread, was running through Milla's second character chapter and god the AI sucks. She stood away from the boss doing absolutely nothing (because she was on low health) with full TP even though she has the ability to cast spirit artes. I did about 120,000 damage to the boss by myself though so I'm pretty good at Gaius now I guess. Why is AI so bad???
Even doing all that, the AI is really poor, and has been the case for all Tales of games I've played. But yeah I agree with you're last part. Half the difficulty is down to the AI being... questionable.You need to change your strategy for all of your party members. Change everything to make them attack without regards to HP (if you don't they will stay at a distance so the enemy can kill them easier) or TP (they are going to waste all of their TP anyway).
Casters should be set to "Mainly Artes" or "Prioritize Healing". Healers shouldn't be entering into melee because half the time they will just end up suiciding at close range so make sure to set them to keep their distance.
I think the Tales team should consult Shift on how to make good AI teammates. Of course this isn't something that could just be patched in but I mean for a future Tales of game. I don't think part of the challenge in a battle system should come from the incompetence of the AI controlling your party.
Didn't even know this was out.
I randomly bought Xillia 1 today and saw 2 at another store right after. ^_^
I have never played a Tales game but all I hope for is a great story.
Even doing all that, the AI is really poor, and has been the case for all Tales of games I've played. But yeah I agree with you're last part. Half the difficulty is down to the AI being... questionable.
On the plus side, the item strategy was a nice addition when ever they added it(Know Xillia had it, can't remember whether Graces did). I remember back when it was just a single toggle for whether to use items, man that sucked. I turned items off for everyone and just managed them myself.
You need to change your strategy for all of your party members. Change everything to make them attack without regards to HP (if you don't they will stay at a distance so the enemy can kill them easier) or TP (they are going to waste all of their TP anyway).
Casters should be set to "Mainly Artes" or "Prioritize Healing". Healers shouldn't be entering into melee because half the time they will just end up suiciding at close range so make sure to set them to keep their distance.
I think the Tales team should consult Shift on how to make good AI teammates. Of course this isn't something that could just be patched in but I mean for a future Tales of game. I don't think part of the challenge in a battle system should come from the incompetence of the AI controlling your party.
Of course, changing the strategy won't fix the AI, but at least they will perform in a slightly less indolent manner.
The first time I remember seeing auto-item was in Vesperia? I can't say for sure. It's useful for those instant life bottles at least.
It was first in Abyss but very limited.
Yeah Abyss had auto item, so did Vesperia but that's not what I'm on about. I meant the separate item gambit system which allows you to fully customise. It's just sooo much better than the single option on the strategy screen. I just set everyone to do not use in both those games because I didn't really like when they'd use items.Of course, changing the strategy won't fix the AI, but at least they will perform in a slightly less indolent manner.
The first time I remember seeing auto-item was in Vesperia? I can't say for sure. It's useful for those instant life bottles at least.
i've never had any problems with Xillia's AI, or Graces, Abyss was a nightmare though
Yeah, I've found casters to be the most tedious in terms of their AI. I'm pretty sure I did a similar thing. I don't think I turned off everything besides healing, since they often have some good damage spells too, like Tear has some really spells. However I did turn off everything outside of the good spells and healing because I just didn't want them to be running in doing their rubbish melee artes getting killed. I also put all the healing spells I was using in quick slots so I could call them to do it whenever.In Abyss I either have to turn everything off for Tear and Natalia beside their healing skills to make sure those two not kill themselves during battles.
Is there a kitty map guide somewhere? And are any kitties missable?
Is there a kitty map guide somewhere? And are any kitties missable?
Yeah, I've found casters to be the most tedious in terms of their AI. I'm pretty sure I did a similar thing. I don't think I turned off everything besides healing, since they often have some good damage spells too, like Tear has some really spells. However I did turn off everything outside of the good spells and healing because I just didn't want them to be running in doing their rubbish melee artes getting killed. I also put all the healing spells I was using in quick slots so I could call them to do it whenever.
Edit: To add, I often ended up controlling casters myself(despite not really liking the play style) in some fights because they were just being inadequate. Youeither set them to be at range and they'll spend all their time running and not being 'smart' with when they start casting, or you don't and they'll just cast in melee range getting themselves killed. Vesperia had a similar issue. I haven't had to do that with Xillia or 2 so it has definitely improved.
honestly i'm just glad they seem to be keeping the open field design, Tales dungeons can go to hell
honestly i'm just glad they seem to be keeping the open field design, Tales dungeons can go to hell
Here are images of all of their locations. There's one missable one that comes with a quest. Catstantine the Third I think is the name.
honestly i'm just glad they seem to be keeping the open field design, Tales dungeons can go to hell
Gotta disagree here. I prefer a unique dungeon as opposed to bland fields with cubby holes and tons of loot just laid out in the open. Vesperia was perfect with its world map and dungeons.
I like the world maps just for what it does to the general world feel. It makes the towns feel farther apart and gives a better scale when you go through a dungeon, leave and see how 'small' the area looks. As opposed to these fields that, basically, make the world look like a few hotspots of towns linked together by incredibly linear fields blockaded in by cliffsides. The way everything is connected feels goofy as hell, even if funny enough they seemed to do it for scale it kinda backfires to me and makes everything seems so much smaller.
I'm not opposed to RPGs not using a world map, but the implementation in the tales I have played has not worked well to me.