evlcookie said:
I finally got a hat drop, the demo afro. A class i never use :lol
So it looks like the engineer update is slowing down, certainly not many engineers on a team at all these days, I think i'm usually the only one.
Is anyone else playing engineer like an attacking class? I run around shooting people and dropping mini sentries where no one expects them. Payload maps seem to be the best fun, gold rush in particular. I always make sure i have a level 3 sentry pushing the guys forward.
It's so much fun when it works. When it doesn't then it's shit and i switch back to solder or sniper :lol
My favorite classes in the game have always been Medic, Engie, and Pyro. Pyro feels weaker (or I've just become worst with atrophy and the switch from 360), and Engineer has always had problems getting on the frontline without major support. This meant that A.) My Medic time is about 30 hours higher than it is for any other class and B.) I had to start learning how to play Soldier (although it became 10x more fun for me with the addition of the Buff Banner).
Last night I was able to jump onto the GAF server and just play Frontier Gunslinger. The extra 25 health rocks, and if you get a Medic on your team you join the ranks of classes with over 200 health while overhealed. I just wish dispensers built faster as I pretty much only drop a tele and dispenser when the team's lost momentum for some reason and I wasn't already at the front lines.
It still isn't perfect though. Unless your health can reach 300 with or without overheal, you suck in choke points, so when that happens I have to flank a little. When you get out into an open field like with Gorge and Hightower, it's awesome, and I can even get the feeling of a large scale battle going on, with people teaming up and jumping all over the place.
Also, I really want a Wrangler to get that anti sniper option. My only worry is that my aim sucks in general with burst weapons, and only having the Frontier Justice will probably get me killed against Soldiers. At this point I either wait for the third milestone (which always takes forever for me) or I get an extra engineer drop, rebuild a token, and craft it that way (which I had to do for the Soldier/Demo update).
And Upward is probably my new favorite map, despite the fact that I've only played on it like twice. I still dislike the final point as it's a bit claustrophobic, but there are 3-4 levels of several paths going all through it, making it a much better and more dynamic finale than Badwater. It especially deals with that huge sniper sight line that seems to always end up happening in an attempt to make a cool looking entrance to a fight.
Everyone is constantly flanking everywhere.