Cloudius12 said:
1. For some reason, I'm lot more afraid of being up close to a Sniper if he already seen me because of ping. Melee range is bs, getting hit from like 5 feet away.
2. Demoman scares me as well. I have to work on positioning and reacting so I can evasively move away from the explosion.
3. Spy....ummm....I'll work on that, getting up close. on Valve servers, I tend to chase DR better since they are more predicable.
4. Pyro, as you said, i know I out of range sometimes, but the forward momentum of M1+W seems to be bs. I saw a video on that, and my ping, I would need psychic reaction or just really fast reaction and stay the hell away.
5. Soldier, I think I need to remember to back the hell away and do not approach if they know I'm there in small corridors.
6. Heavy, for the most part, I think I got it. Just need to get closer.
7. Medic, when seen healing someone, most times I try to kill the medic first.
Thanks!
1. If he sees you and you're running across a field to get to him, work on zigzagging. Up close, the fight is strongly in your favour. Hell, I use SMG and it's still hard to take others down. Just realize they have to rely on melee to kill you so close the distance and force a close-mid range fight.
2. Again, get up close to them. There are some who have excellent sticky placement, but still, if you see a demoman out in the open with no support on the sides, you need to close the distance and force him to use his pills. It's not IMPOSSIBLE for a demoman to pill you, but it's not easy. Scout should usually win on those battles if you force close range.
3. Yeah, I remember yelling at you to chase Meta down cause he was so obviously using DR. Don't listen to Yeef and let him go. Your mobility and high dmg at close range means you should almost always win. I know there are times they use that bullshit gun, but unless he gets a lucky shot, you have the advantage.
4. Play more conservatively. Become aware of your surroundings and force that mid-long range battle. There's a reason I kill Queen the most; she keeps forgetting to switch to shotty and instead keeps running after me with the flame, which only works if you catch someone off guard.
5. On Upward, ExMachina, who is a surprisingly good Solly (I keep underestimating her), was facing you between point 2 and 3. Best option was to retreat, swing around the side and harass her from the side and back. Reason? The rest of us were behind you and this would force her to choose fighting from two sides. Even getting far behind her and taking potshots would've worked. If she's facing a group in front, you can get in free shots far from behind. If she turns, she's got a whole group that can get in free shots...my God this all sounds so dirty when I refer to the player as a female
6. Fail heavies like Kirby, you can get in one good shot and jump to the other side and repeat since they have slow reaction times. I have NEVER done this to Scizzy though. And be sure to watch if they have the Tomislav. Nerf or not, it's still OP atm.
7. It depends. Experienced and knows how to retreat? (Wagosto) Don't bother unless you can get them by surprise or you're outnumbered with no escape and you can sacrifice yourself to kill him. His pocket is experienced (wartime/Sciz) Don't bother because they'll put themselves between you and the medic and you're toast since you can't do enough damage to negate the overheal buff (LOLOLOLOL QUICK SHITS!). Battle medic (Javaman) you NEED to try to attack since he's leaving himself open and presenting the opportunity.
You have to play more conservatively than I would normally recommend because of your pro ping. 100 with scout is difficult to play. I struggle with 30-60 at times because of the lag compensation screwing up my body shots.
It's MUCH MUCH easier to snipe when your ping is extremely low like 5 (there are some Toronto servers I go on where I can get 5), and when I get a headshot, I KNOW GET A DAMN HEADSHOT.