Pureauthor
Member
That Funeral Pyre design is awesome.
Needs to be a bat replacement. Sniper is a professional. Scout is not.
http://cloud.steampowered.com/ugc/522654444002953366/12F6F2C47E1F2688F52E4C31577A932BC7B42B54/
Anyone else seen this bug before?
When I did it, it was me reflecting jarate back at you and then killing you.I recall Yeef doing this a couple weeks ago when he airblasted a jarate back onto a sniper and then killed him. Not only that, it was during a duel and got him two points for it.
Since it was a suicide, I'll assume he had to have died from fall damage of some sort as I don't know of any way a sniper can suicide. Or the pyro could have airblasted the jarate onto someone else, like a demo or a soldier, and then the enemy could have offed himself with explosive self damage trying to kill the pyro.
Tyler began speaking for me.Haven't played TF2 for a week....
Need to move to a house that doesn't have stairs so i can't fall down them
This is my favorite post today.I am Javaman's complete lack of supplies.
I am Javaman's complete lack of supplies.
Good tip. Thanks.Don't: Get stabbed
We've had that map on the server since 2.0 and I don't think we ever played it. We should play it tonight.
We've had that map on the server since 2.0 and I don't think we ever played it. We should play it tonight.
Stupid game keeps crashing.
Consider yourself lucky. I can't even open the game because my PC is temporarily dead. (Power supply is kapoot.)
I feel like few of you people understand basic attack/defend strategies and undervalue the importance of teleporters and engineer nests in general. If you're a spy or scout on offense, taking out teleporters should ALWAYS be your top priority. Killing people isn't very useful if they can get right back to the front lines in a few seconds. On the other side, if you're on offense and you see an engineer setting up a Forward Operating Base, protect him until his base gets to a decent size. Defending an area is generally easier than pushing in, but pushing is more likely to be successful if you have teammates with you. Having a base means you have a place to fall back to for health. The combination of living longer and having teammates teleporting in means you have more people to push with.
TF2 is setup so that people respawn in waves. Unless you're the only one to have died you should always be spawning with a teammate or two. Stick together as well as you can (assuming you're not a scoot).
This stuff should be instinctive-level stuff considering the average skill level of the GAF server, yet somehow people don't do any of it.
It's not regarding any specific event, just stuff I've noticed people NOT doing or the last month or so.I think I have to work on helping the engineer setting up his nest. Will definitely help me remember if the engineer ask for help.
I assume this is regarding Barn Blitz. Well any other maps I guess.
I feel like few of you people understand basic attack/defend strategies and undervalue the importance of teleporters and engineer nests in general. If you're a spy or scout on offense, taking out teleporters should ALWAYS be your top priority. Killing people isn't very useful if they can get right back to the front lines in a few seconds. On the other side, if you're on offense and you see an engineer setting up a Forward Operating Base, protect him until his base gets to a decent size. Defending an area is generally easier than pushing in, but pushing is more likely to be successful if you have teammates with you. Having a base means you have a place to fall back to for health. The combination of living longer and having teammates teleporting in means you have more people to push with.
TF2 is setup so that people respawn in waves. Unless you're the only one to have died you should always be spawning with a teammate or two. Stick together as well as you can (assuming you're not a scoot).
This stuff should be instinctive-level stuff considering the average skill level of the GAF server, yet somehow people don't do any of it.
Also don't have three engineers of offense. COME ON WE HAD THAT ROUND.
All this has happened before, and all this will happen again.
Also don't have three engineers of offense. COME ON WE HAD THAT ROUND.
Game saw your terrible sticky spot and felt pity for you
Forgot to save a replay of my AWESOME sticky spot on Barnblitz. Blew up two heavies and a medic with a single explosion while they were kritz'd.Game saw your terrible sticky spot and felt pity for you
So I'm checking out the steam workshop and i find this guy posting robot heads for classes, and so far I think everything same old same old until I see a certain robot head for Demoman, which reminded me of a robot demoman head found in foundry.
MY THEORY
This man is a secret worker for valve and is checking out peoples responses.
Robot Demoman foundry pic: http://wiki.teamfortress.com/wiki/File:Cp_foundry_photos.jpg
Steam community profile: http://steamcommunity.com/id/hunter-killer/myworkshopfiles
please discuss I might be onto something
Forgot to save a replay of my AWESOME sticky spot on Barnblitz. Blew up two heavies and a medic with a single explosion while they were kritz'd.
Also, this is really more Forkball's gig, but since he's probably asleep; conspiracy theory: http://forums.steampowered.com/forums/showpost.php?p=29524720&postcount=1
Game saw your terrible sticky spot and felt pity for you
Didn't know about that one, nice to learn.Oh, I must have missed the super amazing awesome spot on the beginning of Steel where no one expects to see stickies.
The ones on the ground aren't there by design but only because getting stickies to stay on the window crossbar is tricky. I typically put them there because when the shutter raises, it'll kill anything behind it and no one is ever concerned with the second window.
Most resonable thing to guess is, of course, he is a secret valve worker.
There are secret Valve employees everywhere!
You encounter dozens of them in your daily life. Dozens! Who are they? I can't say, it's a secret!
Am I one? Is my major update schedule speculation a few pages back actually the currently planned upgrade schedule for TF2 this year?
I think I'll plead the fifth.
All this has happened before, and all this will happen again.
But to thought we were only playing for fun and screwing around and cabermanning. What is this winning strategy BS? You need to be given 'the business'I feel like few of you people understand basic attack/defend strategies and undervalue the importance of teleporters and engineer nests in general. If you're a spy or scout on offense, taking out teleporters should ALWAYS be your top priority. Killing people isn't very useful if they can get right back to the front lines in a few seconds. On the other side, if you're on offense and you see an engineer setting up a Forward Operating Base, protect him until his base gets to a decent size. Defending an area is generally easier than pushing in, but pushing is more likely to be successful if you have teammates with you. Having a base means you have a place to fall back to for health. The combination of living longer and having teammates teleporting in means you have more people to push with.
TF2 is setup so that people respawn in waves. Unless you're the only one to have died you should always be spawning with a teammate or two. Stick together as well as you can (assuming you're not a scoot).
This stuff should be instinctive-level stuff considering the average skill level of the GAF server, yet somehow people don't do any of it.
A friend of mine proposed to her boyfriend via TF2 yesterday
http://games.on.net/article/15020/U...ber_Proposes_in_TF2_Match_Is_Totally_Adorable
Stupid game keeps crashing.
Yes, I find myself often forgetting to play for the team. I've always been a team deathmatch person, and sometimes I get into that mode and just forget about objectives. Going to try and work on that some more.I feel like few of you people understand basic attack/defend strategies and undervalue the importance of teleporters and engineer nests in general. If you're a spy or scout on offense, taking out teleporters should ALWAYS be your top priority. Killing people isn't very useful if they can get right back to the front lines in a few seconds. On the other side, if you're on offense and you see an engineer setting up a Forward Operating Base, protect him until his base gets to a decent size. Defending an area is generally easier than pushing in, but pushing is more likely to be successful if you have teammates with you. Having a base means you have a place to fall back to for health. The combination of living longer and having teammates teleporting in means you have more people to push with.
TF2 is setup so that people respawn in waves. Unless you're the only one to have died you should always be spawning with a teammate or two. Stick together as well as you can (assuming you're not a scoot).
This stuff should be instinctive-level stuff considering the average skill level of the GAF server, yet somehow people don't do any of it.
You might consider turning off all-talk to see if players do more co-ordination over mic. When I've played, I hesitate to say anything because 1. all the cross-talk drowns out actual team co-ordination and 2. even if you co-ordinate, the other team can hear it.I feel like few of you people understand basic attack/defend strategies and undervalue the importance of teleporters and engineer nests in general. If you're a spy or scout on offense, taking out teleporters should ALWAYS be your top priority. Killing people isn't very useful if they can get right back to the front lines in a few seconds. On the other side, if you're on offense and you see an engineer setting up a Forward Operating Base, protect him until his base gets to a decent size. Defending an area is generally easier than pushing in, but pushing is more likely to be successful if you have teammates with you. Having a base means you have a place to fall back to for health. The combination of living longer and having teammates teleporting in means you have more people to push with.
TF2 is setup so that people respawn in waves. Unless you're the only one to have died you should always be spawning with a teammate or two. Stick together as well as you can (assuming you're not a scoot).
This stuff should be instinctive-level stuff considering the average skill level of the GAF server, yet somehow people don't do any of it.
The two aren't mutually exclusive. I know that may be hard to wrap your head around. I can give people the business while still capping points and killing medics.But to thought we were only playing for fun and screwing around and cabermanning. What is this winning strategy BS? You need to be given 'the business'
Nope. Team talk is already there for that, but everyone but me is too lazy to use it.You might consider turning off all-talk to see if players do more co-ordination over mic. When I've played, I hesitate to say anything because 1. all the cross-talk drowns out actual team co-ordination and 2. even if you co-ordinate, the other team can hear it.
I feel like few of you people understand basic attack/defend strategies and undervalue the importance of teleporters and engineer nests in general. If you're a spy or scout on offense, taking out teleporters should ALWAYS be your top priority. Killing people isn't very useful if they can get right back to the front lines in a few seconds. On the other side, if you're on offense and you see an engineer setting up a Forward Operating Base, protect him until his base gets to a decent size. Defending an area is generally easier than pushing in, but pushing is more likely to be successful if you have teammates with you. Having a base means you have a place to fall back to for health. The combination of living longer and having teammates teleporting in means you have more people to push with.
TF2 is setup so that people respawn in waves. Unless you're the only one to have died you should always be spawning with a teammate or two. Stick together as well as you can (assuming you're not a scoot).
This stuff should be instinctive-level stuff considering the average skill level of the GAF server, yet somehow people don't do any of it.