Blizzard said:
Normally I mess around with one of the classes that should be removed from the game (scout) or one of the silly classes (huntsman sniper) in small teams. But then with like 10 people someone will go heavy medic combo on KOTH harvest so I have to go heavy myself in a futile attempt to win (won't work, lose anyway, rage).
It's also horrible when there are small teams and anyone is planting baby sentries, or being stickybomb demoman, or being a good soldier.
Honestly, all this sounds like is if you play a powerful class at an above average level, you make things unfun for others. You think huntsman sniper is fun for me?
At this point I've resigned myself to the fact that if I think of TF2 in strategy terms, then it's a game where the fun comes from having the right balance of teams. A Heavy has a large advantage against say, a Pyro in the same way a Tank has an advantage against Infantry or how a Queen is more powerful than a Knight. Adding a Heavy on one side can be just as unbalancing to the other side as adding a Medic.
And at the end of the day, Heavies, Soldiers, Medics... most of the classes are fun to play with, to have running around with you and watching your back while you watch theirs, pushing through the map and killing fools. Some people may not find them always as fun to play as, especially in cases of Heavies and Medics, but you will always be happy to see them on your team and supporting you.
Steamrolls can happen thanks to bad players, but I find they usually happen thanks to lack of adequate team balance (4 Spies? really?), lack of awareness and/or communication (insert Kuro rage post here), or just simply being inexperienced enough with a map or class to not know where you should be or what you should be doing (which is why I always hold off at calling new maps bad. many of them always grow on you given enough time and knowledge of where to push and how to hold).