Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2M)
Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames
Fixed startmovie failing for the raw, tga, jpg, and wav options
Fixed some HUD messages not displaying properly on widescreen resolutions
Updated the localization files for all games
Source Engine Changes (CS:S, DoD:S, TF2, HL2M)
Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health
Fixed hatless headgear not removing the player's hat
Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola
Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging
Fixed a rare server crash related to assists
Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar
Purchased items are no longer announced in the chat text
Reduced the amount of server console output when client commands are out of sync
Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port
Removed replay_port ConVar (and the need for replay to open a port)
Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers
Updated Pl_Upward
Fixed ending the game mid-round when mp_timelimit has been reached
Fixed several exploit areas
Updated Pl_Goldrush
Stage 1 : Fixed overlapping train track models
Stage 1 : Fixed terrain seam by red spawn exit
Stage 1 : Fixed red spawn room door going through ceiling
Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
Stage 2 : Added func_nobuild under bridge that would get teleported players stuck
Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam
Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
Stage 3 : Added clip brush to top of main gate entrance
Stage 3 : Extended red's respawn room brushes to enclose entire interior
Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route
Updated Items
Added the Killer Exclusive
Added the Mask of the Shaman to the droplist and made it craftable
Added the El Jefe to the droplist and made it craftable
Added two new styles for the Large Luchadore
Fixed the Industrial Festivizer sometimes turning white
Updated the shading on the Crusader's Crossbow
Updated the Magnificent Mongolian texture and made it paintable
Updated the Carouser's Capotain with an improved appearance
Updated the Whiskered Gentlemen with an improved appearance
Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison
Updated the Stickybomb Jumper
Now uses a unique texture and projectile
No longer causes the wielder to take increased damage from other sources