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Ghost of Yotei is set to release in just a couple of weeks amid all the controversy surrounding it. While most PlayStation sequels have seen a tremendous increase in budgets, their upcoming title will change the tradition.
According to Sucker Punch's co-founder, Ghost of Yotei has a similar budget to that of Ghost of Tsushima, and it also had almost the same number of developers working on it, with the same development time.
Why it matters: Previously, we have seen that PlayStation bumps the sequel budgets of its hit titles to a ridiculous amount, but considering the financial situation and inflation, it has decided to keep the scope similar this time.
In an interview with Game File (paywalled), Brian Fleming talked about how Ghost of Yotei had a very similar development timeline to that of its predecessor. Ghost of Tsushima cost around $60 million, so the sequel also had a similar budget.
This is a huge step in a different direction, as the budgets used to be huge. For context, Marvel's Spider-Man had a budget of $90 million, and with Spider-Man 2, it was bumped up to $300 million. Similar trends were seen with The Last of Us and Horizon.
So, on average, we saw a budget increase of over 200% with older sequels, which isn't the case anymore. This could be because many major companies are changing their approaches and decreasing budgets.
If a game that costs $300 million fails, it costs the company a lot. While not a single-player game, we saw this when Concord failed. Since then, Sony has been more considerate about budget and its game development policies.
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Source is the paywalled Game File interview with Sucker Punch
www.gamefile.news
According to Sucker Punch's co-founder, Ghost of Yotei has a similar budget to that of Ghost of Tsushima, and it also had almost the same number of developers working on it, with the same development time.
Why it matters: Previously, we have seen that PlayStation bumps the sequel budgets of its hit titles to a ridiculous amount, but considering the financial situation and inflation, it has decided to keep the scope similar this time.
In an interview with Game File (paywalled), Brian Fleming talked about how Ghost of Yotei had a very similar development timeline to that of its predecessor. Ghost of Tsushima cost around $60 million, so the sequel also had a similar budget.
This is a huge step in a different direction, as the budgets used to be huge. For context, Marvel's Spider-Man had a budget of $90 million, and with Spider-Man 2, it was bumped up to $300 million. Similar trends were seen with The Last of Us and Horizon.
So, on average, we saw a budget increase of over 200% with older sequels, which isn't the case anymore. This could be because many major companies are changing their approaches and decreasing budgets.
If a game that costs $300 million fails, it costs the company a lot. While not a single-player game, we saw this when Concord failed. Since then, Sony has been more considerate about budget and its game development policies.

Ghost of Yotei Budget Almost The Same As Predecessor Unlike Other PlayStation Sequels
Sucker Punch says Ghost of Yotei budget is similar to its predecessor, unlike other PlayStation sequels that got a massive budget increase.

Source is the paywalled Game File interview with Sucker Punch

The Sucker Punch interview
Ahead of PlayStation’s biggest release of 2025, Ghost of Yotei, I chatted with Sucker Punch studio co-founder Brian Fleming: talking Ghost, Sony deals, sequel-making and the elephants in the room
