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Teddman reveals Revolution controller details!

mattx5 said:
Tedmann, just out of curiosity, did anyone else see it with you? I assume it was an event for journalists? If so, will we see other people commenting on it?

Of course, there's the possibility that you're having a bit of fun with everyone, in which case, bravo :p
No to all of the above. :D I'm not trying to mislead anyone here, and I'm trying to be up front that while this was a genuine prototype and what I believe is the most current version out there, it's totally possible that Nintendo has major additions to it in store.
 
Shaheed79 said:
Let me refresh you guys somewhat wavering memory. The whole Gyro theory derives from the simple fact that in Sept. of 2001 Nintendo invested in a company called Gyration for future technologies.



All the rumors about Nintendos Rev controllers containing gryo begin and end there.

They might begin there, but they don't end there. A big reason people think gyros will play a part is that the DS originally had them. They were removed because the system was costing too much for Nintendo's liking. It wasn't exactly the biggest leap to think Nintendo might implement it in it's next system that attempts a different interface instead.
 
REggie said on G4 that we had to IMAGINE what type of controller could handle All nintendo Games over all systems......honestly if they move the n64 Z button to one of the shoulder buttons, the ps2 or xbox 360 controller could handle the games fine. :lol
 
Here's hoping the bit about the uniformly-sized face buttons are true. I can't stand the layout of the GC's buttons, nor can I stand the retarded button sizes. The A button is the size of a quarter and the B button is the size of a dime. The Y and X are kidney-shaped. I don't need this Nintendo. Just give me a uniform button layout. It's not that hard to use, really. REALLY.
 
Oh, you mean Kirby and Wario Ware. Well if I wanted just a machine to play mini games and Kirby then I guess thats it.

I think it'd be great if there was finally a controller that helped mario jump farther when you moved it.
 
Shaheed79 said:
Thats very twisted logic for the simple fact that those games were not designed with Gyro in mind and it is merely trying to emulate the functions of a regular mouse. Gyro has many functions not just what u see in a standard current gyroscopic mouse.


Let me make what you call a bold statement right here and now. I bought a power glove, I bought one of those "force" infrared things back in the day. I have used a gyration mouse and I am perfectly aware of what they could and could not implement with a gyro controller. Now you see how they are forcing all DS games to use it's "innovation" in some way shape or form? They will do the same thing if they have a Gyro controller. If they have a gyro controller Revolution will bomb. I guarantee it. I GUARANTEE IT.
 
Teddman said:
No to all of the above. :D I'm not trying to mislead anyone here, and I'm trying to be up front that while this was a genuine prototype and what I believe is the most current version out there, it's totally possible that Nintendo has major additions to it in store.

Was this prototype attached to a Dev Kit of some sort or just a seperate entity?
 
Ponn01 said:
Oh, you mean Kirby and Wario Ware. Well if I wanted just a machine to play mini games and Kirby then I guess thats it.

Sometimes I wonder if Nintendo fans really want their system of choice to be successful?

This is some pretty fucking shitty trolling. Gyro could be use to determine the direction of a sword swing, the way platforms move in a platformer/puzzle game. It could be used to do a lean either direction in a FPS. Just off of the top of my head those are some pretty nifty uses for it.

Why deny that gyro could really improve the way we control games?

Let me make what you call a bold statement right here and now. I bought a power glove, I bought one of those "force" infrared things back in the day. I have used a gyration mouse and I am perfectly aware of what they could and could not implement with a gyro controller. Now you see how they are forcing all DS games to use it's "innovation" in some way shape or form? They will do the same thing if they have a Gyro controller. If they have a gyro controller Revolution will bomb. I guarantee it. I GUARANTEE IT.

You have no clue, do you. How much does New Super Mario Bros. use the touch screen? How about Mario Kart? Those are two Nintendo titles that DONT USE THE FEATURES VERY WELL. And fuck, the DS isn't bombing.
 
Francois the Great said:
Gyration probably just helped with games like Yoshi Topsy Turvy and WarioWare Twisted. It probably has nothing to do with Revolution. Oh well.

cybamerc said:
Not that I believe Teddman but it's not uncommon for dev kits to ship with controllers from a previous system early on.

Wario64 said:
and Miyamoto said the controller isn't finished yet. teddman did say this is a prototype, so i think we're all going crazy over nothing

Wario64 said:
he's trustworthy with a good insider info record (jak x racing, FPS insomnia game, True Crime 2 in NYC)

teddman does not bullshit

QUOTED FOR TRUTH
 
Wario64 said:
fishie sayz:
about what exactly?

and can you pm me a way to contact fishie? I met him at E3 and was actually a cool guy.
 
http://cube.ign.com/articles/631/631762p1.html

"The legendary game designer told the newspaper that Revolution's unique controller, which has not yet been revealed, will individualize the machine, and possibly open up new gameplay opportunities."

http://www.wired.com/news/games/0,2101,67854-2,00.html?tw=wn_story_page_next1

"WN: The Revolution's controller wasn't shown, but there has been a lot of speculation as to what special functionality it will have. Can you tell us about that?

Miyamoto: Nintendo is always trying to be on the forefront of control innovations, like the analog stick, rumble or wireless. As soon as these are available, our competitors snatch them up.

Because the user interface is going to drive the Revolution software design, that's what's going to make our software stand out. Nobody else is going to be able to do what we do with next-generation game software. So, I can't reveal anything. It's under wraps because it's the big gun."

I'm not ENTIRELY sure these are the points me and another guy are talking about as I can't remember exactly what was said, nor even who said it, but these are pretty telling.
 
REVOLUTION CONTROLLER!!!

Sidewinder%20Freestyle%20Pro24.jpg


Oh... sorry... wait...
 
What's OA? Who's Teddman? Haven't there been other ppl who saw it and would now shout it from the mountaintop? And I seriously don't think, that they experiment with the controller for years only to figure out, that the SNES interface and maybe an additional mic on the bottm of the controller would be a good thing.
 
Let me make what you call a bold statement right here and now. I bought a power glove, I bought one of those "force" infrared things back in the day. I have used a gyration mouse and I am perfectly aware of what they could and could not implement with a gyro controller. Now you see how they are forcing all DS games to use it's "innovation" in some way shape or form? They will do the same thing if they have a Gyro controller. If they have a gyro controller Revolution will bomb. I guarantee it. I GUARANTEE IT.

You have no clue. How much does New Super Mario Bros. use the touch screen? How about Mario Kart? Those are two Nintendo titles that DONT USE THE FEATURES VERY WELL. And fuck, the DS isn't bombing. What makes you think the Revo would if Nintendo pushed devs to use the extra control method?

The other thing is is that with the DS, it's one control method or the other. With gyro it's both at the same time.
 
Shaheed79 said:
Was this prototype attached to a Dev Kit of some sort or just a seperate entity?
Seperate. Also, I should add it that it was not shown to me in a manner like, "Hey, wanna see the awesome REVOLUTION controller prototype!?!"

Instead, I noticed it in an unobtrusive location, at first thought it was a WaveBird, then was amazed to realize it was not. Once I began asking questions about it, it was no longer available to be seen. :(
 
Mama Smurf said:
http://www.wired.com/news/games/0,2101,67854-2,00.html?tw=wn_story_page_next1

"WN: The Revolution's controller wasn't shown, but there has been a lot of speculation as to what special functionality it will have. Can you tell us about that?

Miyamoto: Nintendo is always trying to be on the forefront of control innovations, like the analog stick, rumble or wireless. As soon as these are available, our competitors snatch them up.

Because the user interface is going to drive the Revolution software design, that's what's going to make our software stand out. Nobody else is going to be able to do what we do with next-generation game software. So, I can't reveal anything. It's under wraps because it's the big gun."
Oh, I just made all that up. He actually said it was just a GameCube controller with a sticker over the logo.
 
Gyro function would be innovative, but nobody seems to understand that only Nintendo would USE IT! All the other developers would let it drop. If Nintendo 'encourages' them to use it, they won't bring their games to the console at all.

I want my fucking ports!

I don't want developers turned off because Nintendo says "USE OUR INNOVATIVE FEATURES, IF NOT THAN KTHNXBYE"
 
tedtropy said:
I think I was referring more to the fact that he blows needless amounts of money on stupid crap. I could care less how 'loaded' he is. But hey, it's all relative.

Needless? I guess one does not "need" a Home Theater PC connected to a 46" DLP set either, but I guess he is just wasteful person. *rolleyes*

I'm just curious: What control device would you consider not "needless" to control his HT PC? A plain wireless mouse? That's great I suppose if you don't mind a mousepad while sitting on the couch.

Either way, the ultimate point is that gyro sensors could be implemented in a useful manner. The fact that your friend bought a shitty mouse has little bearing on the fact.

It has every bearing on the fact that it is the best sub $100 Gyration device for consumers. It just happens to be that the best sub $100 gyro device is not precise enough to serve as a decent mouse.
 
You know, if you saw a DS at a 10 sec glance you probably wouldn't be able to tell it has a touch screen, microphone or wifi. You'd probably tell people it's like an original GBA, only 4 face buttons and two screens and a clamshell design.

Just saying.
 
olimario said:
Gyro could be use to determine the direction of a sword swing, the way platforms move in a platformer/puzzle game. It could be used to do a lean either direction in a FPS. Just off of the top of my head those are some pretty nifty uses for it.

Why deny that gyro could really improve the way we control games?



You can also do all of that with an analog stick. Revolutionary indeed!
 
Like someone said, not uncommon for Nintendo to use a previous controller's form or button arrangement as a prototype. This is interesting news, but at the same time, let's not get ahead of ourselves.
 
olimario said:
This is some pretty fucking shitty trolling. Gyro could be use to determine the direction of a sword swing, the way platforms move in a platformer/puzzle game. It could be used to do a lean either direction in a FPS. Just off of the top of my head those are some pretty nifty uses for it.

Why deny that gyro could really improve the way we control games?



You have no clue, do you. How much does New Super Mario Bros. use the touch screen? How about Mario Kart? Those are two Nintendo titles that DONT USE THE FEATURES VERY WELL. And fuck, the DS isn't bombing.

How exactly am I trolling, because I don't agree with you on wanting a Gyro Controller for the Revolution? That's mighty arrogant of you. I don't want to work at playing a game, or fighting the controller, or making sure its stablilized. I don't want to be cussing the screen every minute because I missed a swing of a sword or fell in a pit because my arm got tired from holding the controller up for a hour.

And good job naming two games for the DS that does use the touch screen properly. There are implementations for the DS touch screen and I never said the DS was bombing but good job getting over defensive. Now shall I start naming all the DS games with a map screen and thats it or should you? That's my point of implementation.
 
Teddman said:
Seperate. Also, I should add it that it was not shown to me in a manner like, "Hey, wanna see the awesome REVOLUTION controller prototype!?!"

Instead, I noticed it in an unobtrusive location, at first thought it was a WaveBird, then was amazed to realize it was not. Once I began asking questions about it, it was no longer available to be seen. :(

It turns invisible?
 
Ponn01 said:
How exactly am I trolling, because I don't agree with you on wanting a Gyro Controller for the Revolution? That's mighty arrogant of you. I don't want to work at playing a game, or fighting the controller, or making sure its stablilized. I don't want to be cussing the screen every minute because I missed a swing of a sword or fell in a pit because my arm got tired from holding the controller up for a hour.

And good job naming two games for the DS that does use the touch screen properly. There are implementations for the DS touch screen and I never said the DS was bombing but good job getting over defensive. Now shall I start naming all the DS games with a map screen and thats it or should you? That's my point of implementation.


I named two DS titles that don't use the DS's special features at all. I highly doubt Nintendo is pushing developers to use the touch screen if they aren't even using it in their high profile upcoming titles.

And like I said, with the DS it's either touch screen or button control. With gyro it's both at the same time. It's just added control without requiring another finger to go somewhere.
 
Two analog sticks only simulate 3D movement. It's essentially two intersecting planes of control. Plus it's really cumbersome for people who aren't you to 2 analog sticks.

The revolution will not be gryos in the sense that it senses tilt, the revolution will give you full spherical control, something that two analog sticks can not give you.It will sense where the controller in is the air, in an x, y, z grid.

You ask "How the hell can it do that?" The Revolution console it self! The system will be able to know where the pad is infer from it's movement giving you new freedom in control. You don't need gryos for that.


Wifi power maxed.
 
I'm disappointed if true. Sounds really boring actually. I'm hoping for gyro's, maybe a pressure sensor where the harder you squeese the handles, the faster your bike goes say, or even FOOT PEDALS!
 
MbGCaM said:
REVOLUTION CONTROLLER!!!

Sidewinder%20Freestyle%20Pro24.jpg


Oh... sorry... wait...

Microsoft has made some neat gaming hardware in their time, it's a shame they dropped out of the PC market for it. Their 'Sidewinder' series had some great moments.
 
olimario said:
And like I said, with the DS it's either touch screen or button control. With gyro it's both at the same time. It's just added control without requiring another finger to go somewhere.

And Nintendo thinks controls are too complicated as it is. You think they're going to add even more on top of everything? I don't even think I'd want to play an FPS where I have to use all the buttons and sticks and worry about where I'm tilting my controller.
 
Shogmaster said:
Needless? I guess one does not "need" a Home Theater PC connected to a 46" DLP set either, but I guess he is just wasteful person. *rolleyes*

I'm just curious: What control device would you consider not "needless" to control his HT PC? A plain wireless mouse? That's great I suppose if you don't mind a mousepad while sitting on the couch.



It has every bearing on the fact that it is the best sub $100 Gyration device for consumers. It just happens to be that the best sub $100 gyro device is not precise enough to serve as a decent mouse.

We use Gyration brand mice and keyboards in our conference rooms at work. They seem to do an adequete job to me. I wouldn't want to replace my mouse with it, but it's not really intended to. They double as a normal surface-based mouse, the gyro function is mainly intended for making quick cursor movements during a presentation. But we're not talking about implementing it as something like a mouse here, we're talking about a small controller addition that could be used for broader actions in a game - be it for a Wario Ware-like mini game, a sword swing, whatever. Having the potential option there is nice.
 
Mama Smurf said:
You know, if you saw a DS at a 10 sec glance you probably wouldn't be able to tell it has a touch screen, microphone or wifi. You'd probably tell people it's like an original GBA, only 4 face buttons and two screens and a clamshell design.

Just saying.

IAWTP

you can't tell everything the controller has by just looking at it for 30 seconds or something
 
Error2k4 said:
IAWTP

you can't tell everything the controller has by just looking at it for 30 seconds or something

I was told that it'll evidently be wireless by default and no highly rumored special functions like gyroscopic technology or touchscreen pads were currently implemented or had even been hinted at by Nintendo.
.
 
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