Off hopkick and df2,1 the best balance of damage and ease of execution I cobbbled together is:
launch, d/f+1, d/b+2, d/f+1, d/f+2,2 !S d/f+1, f,f+2,1
You can be extra baller and replace the d/f+1 after Screw with SAV u/f+3 which adds loads of damage and loads of difficulty, or you could sacrifice 3 dmg and not do the d/f+1, finishing with f,f+2,1 which is even easier.
For WS, I'm still working on a solution that I feel comfortable with, but generally WS2,2 will be the option for ease and WS2,4 will be the option for damage.
WS2,4 !S ssr d/b+2, d/f+1~f, SAV u/f+3, f,f+2,1 gets you really good damage.
WS2,2, d/b+2, d/f+1, d/f+2,2 !S d/f+1, f,f+2,1 is easier.