ChoosableOne
ChoosableAll
Resurrection with money makes sense.Dude was dead for the main story.
Resurrection with money makes sense.Dude was dead for the main story.
It was like that before it's just that now there's a counter hit property to throws beating attacks that make them much harder to break if they beat an attack. They could still beat attacks before though depending on the type of attack and speed. In Soul Calibur is pretty similar. In Virtua Fighter attacks always beat throws but throws are much harder to break.Did they also patch the bullshit, that throws break attacks? The age old rock paper scissor system (attack > breaks throw > breaks block > breaks attack) is completely fucked in this game. Sitting right under blue for an eternity and it really is now my dare to not get angry game. Feel like a 14 year old again, the way this shit is frustrating me.
Nah, IF, then the timeframe in which they could break attacks is a lot longer than before. I could not recall once this happened in T7, in T8 it's every other fight.It was like that before it's just that now there's a counter hit property to throws beating attacks that make them much harder to break if they beat an attack. They could still beat attacks before though depending on the type of attack and speed. In Soul Calibur is pretty similar. In Virtua Fighter attacks always beat throws but throws are much harder to break.
Lidia is ripped af
Not fake. I checked it, she does look like thatReddit and their fake posts as usual
Not sure what you mean. Throws can still beat attacks in T7 if they come out faster and the attack isn't aerial or one that goes under highs. With enough frame advantage however even those could lose to throws. The throw break window didn't change in this situation in T7 where the throw counters the attack. In T8 if that happens the throw becomes much harder to break.Nah, IF, then the timeframe in which they could break attacks is a lot longer than before. I could not recall once this happened in T7, in T8 it's every other fight.
Yeah that's new.Looks like you can earn 100 Tekken Coins just by playing online as it's a reward for LV 10 of this free fighting pass season. Is that new? I only played a handful of quick matches and I am already on LV 4.
Lidia is ripped af
I think, there was a misunderstanding between us, I don't complain about the chance to break the throw, but about the chance a throw pushes through a punch or a kick attack and connects. Maybe it is a pretty individual problem, because I main Paul and the wind up for EVERYTHING he does is like doubled or something, so throws may have a much larger time window to land on him than before... It's so sad what they did to my boy...Not sure what you mean. Throws can still beat attacks in T7 if they come out faster and the attack isn't aerial or one that goes under highs. With enough frame advantage however even those could lose to throws. The throw break window didn't change in this situation in T7 where the throw counters the attack. In T8 if that happens the throw becomes much harder to break.
Throws in general in T7 were made much easier to break than ever before in the series and that's why I guess they made this change in T8.
Not fake. I checked it, she does look like that
A kick that should break her hip. But a kick to his shin did him in.Such balancing, so wow... Fuck you, Harada!
I've seen this shit in Tekken 7 several times. Pure BS, period.Such balancing, so wow... Fuck you, Harada!
Nice work. I actually just now picked up Nina as my tertiary character, despite me swearing multiple times I'd drop this game. She's plenty fun (and eye candy af). The latest patches also made customization better so it's more fun to mess around with. Also something I recommend everyone doing is turn off or massively reduce character voices. They become extremely tiresome after a while and disrupt focus.After a break I came back to also level up the new fighter pass. And Yo we made it to Tekken King with the Ninja
Nice work. I actually just now picked up Nina as my tertiary character, despite me swearing multiple times I'd drop this game. She's plenty fun (and eye candy af). The latest patches also made customization better so it's more fun to mess around with. Also something I recommend everyone doing is turn off or massively reduce character voices. They become extremely tiresome after a while and disrupt focus.
I enjoy the fact that she's strong on offense and defense alike. Like she can parry or power crush heat engage her way out of pressure which shifts momentum back. This is also why I learned Asuka recently. Having those defensive options make the game a billion times more fun. Otherwise you just end up getting mashed on to death.Nina is super fun in T8, she hadn't been this fun since T5 imo, she's my second used character in T8 after Raven. And yeah i remember day i had to adjust few audio things but it can also depend on you audio set up i think.
I don't mind heat engagers or heat bursts (post nerfs) or even heat extenders. I do think that heat smashes need to have their tracking toned down since they're so plus on block anyways and deal huge amount AND break floors AND have crazy good chip damage which also recovers your own health. And even if you manage to sidestep, their forward momentum pushes them so far ahead you don't get a punish anyways. So many situations where I mash that sidestep knowing a heat smash is coming but they catch me anyways.I was shitting on the Heat mechanics during the first month of Tekken, but I adjusted to it. It's easier to defend when you know exactly what's coming and what character heat engages are. It also helps that you try to remember to get your missing health back with rage arts and your own heat engager.
I'm hoping they bring back Lucky Chloe because I don't have the time to learn a completely new character because most of my mains from Tekken 7 are gone.
Yeah, a lot of work still needs to be done when it comes to balancing. I also think some characters shouldn't have the ability to wall splat after their Heat Smash.I don't mind heat engagers or heat bursts (post nerfs) or even heat extenders. I do think that heat smashes need to have their tracking toned down since they're so plus on block anyways and deal huge amount AND break floors AND have crazy good chip damage which also recovers your own health. And even if you manage to sidestep, their forward momentum pushes them so far ahead you don't get a punish anyways. So many situations where I mash that sidestep knowing a heat smash is coming but they catch me anyways.
Quick match. The online hubs are deserted.Any tips on getting the “Won a player match” trophy?
I’m sitting in lobbies for ages