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Tekken 8 |OT| Don’t H8 When Fist Meets Fate

NT80

Member
Did they also patch the bullshit, that throws break attacks? The age old rock paper scissor system (attack > breaks throw > breaks block > breaks attack) is completely fucked in this game. Sitting right under blue for an eternity and it really is now my dare to not get angry game. Feel like a 14 year old again, the way this shit is frustrating me.
It was like that before it's just that now there's a counter hit property to throws beating attacks that make them much harder to break if they beat an attack. They could still beat attacks before though depending on the type of attack and speed. In Soul Calibur is pretty similar. In Virtua Fighter attacks always beat throws but throws are much harder to break.
 
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It was like that before it's just that now there's a counter hit property to throws beating attacks that make them much harder to break if they beat an attack. They could still beat attacks before though depending on the type of attack and speed. In Soul Calibur is pretty similar. In Virtua Fighter attacks always beat throws but throws are much harder to break.
Nah, IF, then the timeframe in which they could break attacks is a lot longer than before. I could not recall once this happened in T7, in T8 it's every other fight.
 

SSfox

Member
E6ChpNu.png


Lidia is ripped af

Reddit and their fake posts as usual
 

NT80

Member
Nah, IF, then the timeframe in which they could break attacks is a lot longer than before. I could not recall once this happened in T7, in T8 it's every other fight.
Not sure what you mean. Throws can still beat attacks in T7 if they come out faster and the attack isn't aerial or one that goes under highs. With enough frame advantage however even those could lose to throws. The throw break window didn't change in this situation in T7 where the throw counters the attack. In T8 if that happens the throw becomes much harder to break.

Throws in general in T7 were made much easier to break than ever before in the series and that's why I guess they made this change in T8.
 
Looks like you can earn 100 Tekken Coins just by playing online as it's a reward for LV 10 of this free fighting pass season. Is that new? I only played a handful of quick matches and I am already on LV 4.
 
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Looks like you can earn 100 Tekken Coins just by playing online as it's a reward for LV 10 of this free fighting pass season. Is that new? I only played a handful of quick matches and I am already on LV 4.
Yeah that's new.
They also give back 600 coins if you buy battlepass which cost 600 coins lol. Too bad battlepass the items are ugly af.
 
Lidia is quite weird to play. First time play her.
I quit tekken 7 in season 3.
The qcf qcf 22 bff 1+2 combo ender is whack. Can't get used to it.
 
Not sure what you mean. Throws can still beat attacks in T7 if they come out faster and the attack isn't aerial or one that goes under highs. With enough frame advantage however even those could lose to throws. The throw break window didn't change in this situation in T7 where the throw counters the attack. In T8 if that happens the throw becomes much harder to break.

Throws in general in T7 were made much easier to break than ever before in the series and that's why I guess they made this change in T8.
I think, there was a misunderstanding between us, I don't complain about the chance to break the throw, but about the chance a throw pushes through a punch or a kick attack and connects. Maybe it is a pretty individual problem, because I main Paul and the wind up for EVERYTHING he does is like doubled or something, so throws may have a much larger time window to land on him than before... It's so sad what they did to my boy...
 

Klosshufvud

Member
After a break I came back to also level up the new fighter pass. And Yo we made it to Tekken King with the Ninja

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Nice work. I actually just now picked up Nina as my tertiary character, despite me swearing multiple times I'd drop this game. She's plenty fun (and eye candy af). The latest patches also made customization better so it's more fun to mess around with. Also something I recommend everyone doing is turn off or massively reduce character voices. They become extremely tiresome after a while and disrupt focus.
 
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SSfox

Member
Nice work. I actually just now picked up Nina as my tertiary character, despite me swearing multiple times I'd drop this game. She's plenty fun (and eye candy af). The latest patches also made customization better so it's more fun to mess around with. Also something I recommend everyone doing is turn off or massively reduce character voices. They become extremely tiresome after a while and disrupt focus.

Nina is super fun in T8, she hadn't been this fun since T5 imo, she's my second used character in T8 after Raven. And yeah i remember day i had to adjust few audio things but it can also depend on you audio set up i think.
 

Klosshufvud

Member
Nina is super fun in T8, she hadn't been this fun since T5 imo, she's my second used character in T8 after Raven. And yeah i remember day i had to adjust few audio things but it can also depend on you audio set up i think.
I enjoy the fact that she's strong on offense and defense alike. Like she can parry or power crush heat engage her way out of pressure which shifts momentum back. This is also why I learned Asuka recently. Having those defensive options make the game a billion times more fun. Otherwise you just end up getting mashed on to death.
 

DForce

NaughtyDog Defense Force
I was shitting on the Heat mechanics during the first month of Tekken, but I adjusted to it. It's easier to defend when you know exactly what's coming and what character heat engages are. It also helps that you try to remember to get your missing health back with rage arts and your own heat engager.


I'm hoping they bring back Lucky Chloe because I don't have the time to learn a completely new character because most of my mains from Tekken 7 are gone.
 

Klosshufvud

Member
I was shitting on the Heat mechanics during the first month of Tekken, but I adjusted to it. It's easier to defend when you know exactly what's coming and what character heat engages are. It also helps that you try to remember to get your missing health back with rage arts and your own heat engager.


I'm hoping they bring back Lucky Chloe because I don't have the time to learn a completely new character because most of my mains from Tekken 7 are gone.
I don't mind heat engagers or heat bursts (post nerfs) or even heat extenders. I do think that heat smashes need to have their tracking toned down since they're so plus on block anyways and deal huge amount AND break floors AND have crazy good chip damage which also recovers your own health. And even if you manage to sidestep, their forward momentum pushes them so far ahead you don't get a punish anyways. So many situations where I mash that sidestep knowing a heat smash is coming but they catch me anyways.
 

DForce

NaughtyDog Defense Force
I don't mind heat engagers or heat bursts (post nerfs) or even heat extenders. I do think that heat smashes need to have their tracking toned down since they're so plus on block anyways and deal huge amount AND break floors AND have crazy good chip damage which also recovers your own health. And even if you manage to sidestep, their forward momentum pushes them so far ahead you don't get a punish anyways. So many situations where I mash that sidestep knowing a heat smash is coming but they catch me anyways.
Yeah, a lot of work still needs to be done when it comes to balancing. I also think some characters shouldn't have the ability to wall splat after their Heat Smash.
 

NT80

Member
Heihachi has now an install :messenger_downcast_sweat:

And multiple stances into guessing games :messenger_downcast_sweat::messenger_downcast_sweat:

And two Heat Smashes :messenger_downcast_sweat::messenger_downcast_sweat::messenger_downcast_sweat:

This version of Tekken is so fucking bad man. Like why even call it Tekken anymore? It's obvious they're intending this game for an audience that doesn't like Tekken.
Yes I am a bit disappointed in the lack of creativity and imagination. Doing the same sort of things for multiple characters. I was hoping for a bigger change up for him considering Reina is now there on top of all the other Mishima's.

I think the Soul Calibur team at Namco went much further in overhauling characters to distinguish them like when they brought back Hwang and really made him distinct from Xianghua this time. He had some unique mechanics nobody else had. There was Nightmare and Siegfried and also the time they made Arthur into his own unique character in Soul Calibur 3 instead of a palette swap.
 

Klosshufvud

Member
Yes I am a bit disappointed in the lack of creativity and imagination. Doing the same sort of things for multiple characters. I was hoping for a bigger change up for him considering Reina is now there on top of all the other Mishima's.

I think the Soul Calibur team at Namco went much further in overhauling characters to distinguish them like when they brought back Hwang and really made him distinct from Xianghua this time. He had some unique mechanics nobody else had. There was Nightmare and Siegfried and also the time they made Arthur into his own unique character in Soul Calibur 3 instead of a palette swap.
Yeah the devs are one trick ponies. All DLC characters have been the same borefest of stance guessing game into install into heat burst into heat smash. It's such a tiresome design philosophy and why Eddy and Lidia are some of my most hated match ups. Installs are such a dead give away they're just slowly turning the game into some Moba-like twist on fighting games. Meters, comeback ultras and installs (power ups/item usage) have no place in Tekken. These devs are creatively bankrupt and rely on crutches for these designs.
 
The main man is back in a new story expansion (and in the main game for deluxe DLC owners). Plays really awesome for the most part (prefer b1+2 to do two consecutive double lightning fists instead of auto stance and armored one) and not stance heavy at all. The fakeout in the story had me sweating they changed his moveset. The story is pretty cool. Don't like burning fist mark on his chest though and I can't figure out how to unlock the two secret movies in the added chapters. On the plus side even if you are a cheapskate you can try out the three DLC characters.
Martial Arts Fighter GIF by BANDAI NAMCO


P.S. Deluxe owners got shafted by new stage ($5) not being included.
Angry Tom And Jerry GIF by Boomerang Official
 
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I'm a Tekken casual and getting the Year 1 pass has kept me playing the game. But bro... Can we PLEASE get an interesting final character? If they announce Kiryu or 2B as a guest I'll scream. Need another shit post Negan tier if they do it.
 
I'm a Tekken casual and getting the Year 1 pass has kept me playing the game. But bro... Can we PLEASE get an interesting final character? If they announce Kiryu or 2B as a guest I'll scream. Need another shit post Negan tier if they do it.
This may sound crazy to most people, but I honestly don’t want guest characters in Tekken 8 especially after how they were in Tekken 7. Kiryu don’t hit women so he’s highly doubtful and I’m afraid what crazy stuff they’ll do with 2B in this game with her flying, swords, guns, drone, etc. Maybe a character like Tifa would work because she’s more grounded though.
 
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Celcius

°Temp. member
I'm still hoping we can get Tifa from FF7

Also, the new story mode they added was better than I expected. This game has some incredible graphics and the new stage is one of my favorites. It will be interesting to see where the story goes from here...
 
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