atre324 said:That sounds like a huge amount of stuff to add, I could see doing that all over time but I kinda worry about NPCs relocating to places they're not supposed to be. I know they tend to pick a favorite one if there are open rooms, although I guess as you're building you can take care not to make each room "acceptable" to NPCs to make them stay wehre they are.
Neverfade said:We demand FRAPs + Time Lapse!
If a meteor has already landed that is where you'll want to be going next. If not try the underground jungle.Neverfade said:Any hints of what to explore next?
Neverfade said:Awww.
In other news, I need some more guidance. I finally defeated the Eye. I have full Gold sets. I have Grappling Hook, Starfury, Feral Claws, Magic Mirror, Ankh of the Wind, and a few other items. I have enough Demonite for a sword, axe, or bow and that's it!
Any hints of what to explore next?
Yeah you definitely want a cobalt shield in hell, especially with the increased spawn rate.Retro said:Definitely do the Dungeon before you tackle Hell.
Neverfade said:Awww.
In other news, I need some more guidance. I finally defeated the Eye. I have full Gold sets. I have Grappling Hook, Starfury, Feral Claws, Magic Mirror, Ankh of the Wind, and a few other items. I have enough Demonite for a sword, axe, or bow and that's it!
Any hints of what to explore next?
Retro said:I saved my Dungeon for last after I had already gotten a full Molten Set... I kind of stomped through it, and the enemies were more annoying than challenging. Definitely do the Dungeon before you tackle Hell.
atre324 said:Go to the corruption and dig (need nightmare pick or better) or dynamite down to the shadow orb then smash it, then wait around until a meteor falls (should be within a day or so) and go mine that... carefully, since meteor ore hurts you when it touches you. You can use dynamite to mine it faster. If you've got a nightmare pick you can go mine downward until you find water and lava, and mine the obsidian that forms when they touch in order to make an obsidian skull which prevents damage from meteor ore.
I'd use the meteor ore to make a phaseblade first, then make armor (you can go start a new world and smash 1 orb to make a meteor fall there fast, if you need more ore). Then you can either farm the jungle for armor (you can also skip phaseblade and make a blade of grass instead) or start digging down to hell for hellstone.
Neverfade said:Thanks for the advice....but I'm confused. The wiki says I need scales from Eater to make the next pickaxe....but I need the pickaxe to smash the orbs and summon him. Whaaaaaa...
Neverfade said:Had to cheese that fight. Thankfully I found a Nature's Gift beforehand. No one can stop the spawn zerg. A shame, that fight is in no way fun. :/
Build something amazing.Bog said:Some friends and I have been playing this, and I'm trying to keep the experience as pure as possible by not reading anything about it, but I think we've hit a bit of a wall. We've beaten the eye boss, the worm boss, Skeletron, the dungeon, the jungle and have the molten armor/items. Is there anything left to do at this point? We're loving the game but think we're running out of objectives.
As for what we want a game to be like, In my last Dev Blog I mentioned some things you could look forward to possibly be in 1.0.5. I would like to share some of the changelog items with you. Not all, mind you, as we like to keep some of it as a surprise of course. We are hoping everyone starts to see the concept for the game as we have envisioned it more and more with every update. As the game starts to come together and become more intuitive, lengthy and purposeful, we hope to quell any doubts some people have that the game will not be able to keep its 'staying power' and 'replayablity'.
To that end, We give you, Hardcore Mode.
I Mentioned it briefly in a tweet, to let everyone know it was on its way. I can verify now that It will be in 1.0.5 and it will offer to those who find themselves wanting more to do in Terraria, an option at just that. Yes, it will be an 'option' and wont be forced on everyone.
Here are a few things I can say about it.
* Its a Character Based option, so your HCM character can move between servers. Be careful though. As a non-HCM players grief can end your run quite easily
* Its set at character creation and can not be toggled off for that character afterward.
* If you Die, thats it, game over. You must start a new Character at that point. Your world however will not be effected by this. So this means you may start a new HC mode character and utilize the house/chests your last character left behind. You will also see a gravestone where your old character met his fate.
* It really changes the way you play the game, as every action could be your last. Caution is a good thing. Also, There is more of a sense of accomplishment as you play.
Now, for those of you who want to know what else is coming, here are a few tidbits from the change log.
* Lighting code has been optimized to increase performance.
* Servers now hibernate when no players are connected.
* Bats, Hornets, and Eyeballs no longer enter water.
* Slimes now float in water.
* Spam detection is less aggressive.
* New Item - Hellfire Arrow. (Boom!)
Also, Mr. Guide has become a friend to all new players. A new feature for this helpful individual, is that now he can tell you what specific items that you 'show him' are for. This should assist new players in discovering new recipes they can't yet make.
Furthermore, for those of you who like to know whats going on in your server, and are tired of simply seeing "MrMan was slain..." when someone else dies , will now have the satisfaction of seeing the likes of the following;
"Blue fell to his death." or "Blue had his head ripped off by a Green Slime."
PvP also becomes more interesting (and satisfying) with those kinds of specific death messages. :]
Lastly I want to mention that Redigit has laid the framework for having NPC shops change their inventory after certain world events. It isn't certain yet it the new feature will be implemented in 1.0.5 or not, but its something you can all look forward to.
Overall, we here at Re-Logic feel that offering to our players new interesting things to see and do, is the best way to keep them happy. And, by far, your happiness is important to us. 1.0.4 was hailed by almost all fans as a success, and we hope 1.0.5 will be as well. We have yet to set a date for that update, but more and more each day new things find their way into the change-log.
Seriously, lava is what kills me in this game and in minecraftKalnos said:My body is not ready for lava in hardcore mode.
L00P said:Seriously, lava is what kills me in this game and in minecraft
Houston3000 said:I can see hardcore as a fun playthrough on a secondary character. On my main I crafted a set of every armor for the hell of it, there's really no reason to make another character... this somewhat remedies that.
I think they should go one step further and make it impossible to equip your HCC in anything other than gear he collects himself. Give him a cool tag or glow so everyone can see he's HC to. Then you can really pimp him around MP servers when you have a full molten set.
Yep...I don't know what they should do about rewards for hardcore players or if they should even do so. What I do know is that I really don't feel like playing this game in hardcore mode. If it had launched with this as its normal gameplay, and they later patched in "easy mode" then I'd stick with the hardcore. But I'm too used to being able to die with my inventory at this point. It's a challenge I'm just not looking for.Retro said:I fail to see the allure of Hardcore mode either without some kind of special reward or feature attached to using it. I mean, this game doesn't have levels (nor do I want it to) and equipment is produced easily enough that you could quite easily put together another set from just a bit of raw material.
The only thing that would suck about dying in Hardcore mode is losing accessories like Cloud in a Jar or Cobalt Shield, though I've found plenty of both and have quite a few stockpiled (for no reason other than I'm a packrat and eventually I'd like to give stuff to new players on a GAF server).
It needs something extra that only Hardcore players get... but I'm not sure what.
parasight said:Looks like the biggest patch yet. They just keep getting better. The new weapons looked pretty sweet. Can't wait till they add some real PVP modes. We really need a GAF server.
Blue also posted this on the forums:
http://www.terrariaonline.com/attachments/2011-06-19_00004-jpg
Cactus and golden trident. Looks like the desert biome is going to be more interesting.
Dice said:Aside from everything else, kickass new music!
MrDanger88 said:This game a good single player? Don't really like playing with anyone anymore.
Definitely.MrDanger88 said:This game a good single player? Don't really like playing with anyone anymore.
MrDanger88 said:This game a good single player? Don't really like playing with anyone anymore.
Soule said:On the note of multiplayer, I'd be playing much much more if they got some dedicated servers going. I remember reading it was in their plans but really wish they'd expedite the issue.
OK, well then I'd like them to integrate it well so I don't have to go search on forums and whatnot for specific IP addresses to visit them. Maybe I'm expecting too much but I think it's a pretty poor set up at the moment, surely they could do improve it.Billen said:They as in the developer? Since there are loads ofd dedicated servers out there, you hardly lack places to go.
You can eventually get a lot of loot and fight bosses.MrDanger88 said:Is there any other point to this game besides crafting finely tuned tunnels? I mean Im having a lot of fun, but is this it?
Nirolak said:You can eventually get a lot of loot and fight bosses.
Houston3000 said:Retro, you're insane... all that stuff is amazing! I haven't played in a couple of weeks but when I inevitably have some free time to sit down I'd love to build an entire town instead of just a single large castle. I feel like I'd have to create a new world for it all though and moving my entire collection of blocks would be challenging and, especially if I don't deconstruct my current castle, I doubt I'd have enough materials without farming for awhile.
Houston3000 said:Plus, how do you force an NPC to move into a specific room?