HaRyu said:
And the teasing for whats going to be in the next update (1.06) begins...
Oh boy, time to start checking their forums every hour again, 1.0.5 was teasted a bit, then tweeted, then it was out that weekend. It'd be cool if it dropped over the holiday weekend.
As for dungeons... they need more randomized loot, so hopefully that's in there. Every world I've made, the dungeons almost always have one Masamune, one Blue Moon, one Cobalt Shield, one Water Scepter, etc.
It would also be interesting if the Dungeon ran down into Hell and had a more difficult level deeper in.
Oh, and maybe little background doors you can press Down to enter and they're just small, stand-alone maps with puzzles or traps in them... but then I'd want the ability to have doors you can craft like that for storage... so, that's not gonna happen.
MarshMellow96 said:
So, uhh, what's the deal with the 'connect to ip address' multiplayer?
Great idea. Done with this.
... The hell? It's a game literally made by two guys in something like five weeks. It doesn't have dedicated multiplayer servers yet but it's something they're working on. In the meantime, it's a fantastic single player game if you'd rather not go to the trouble of... *gasp* typing in 11 digits! HaRyu has been maintaining a GAF server nicely for the last couple of weeks, so it's not like you even have to host or anything.
I swear, $10 (hell, less than that if it's on sale) and if it doesn't give you a blowjob and wash your car, it's trash? You do know direct connect multiplayer is how online games worked for years, right?