GOAT
At holding back Amiga development by several years, yes it was. Once developers put Amiga first, games got better! Shots fired! Work bench > gems.
The ST does look amazing though.
GOAT
Same for me, loaned all Basic programming books from library to make my first game on the Amiga.For better or worse, I owe my IT career to the Amiga.
Okay...What are some other household names that have an Amiga background?
2) Tomb Raider
It's a nice little thing when you're poor and don't have the money for the MOTHERFUCKING SHARP X68000, BABY
It didn't even run as well as the C64. Both that and the ST were so compromised.
The proper evolution is c64 > Snes >ps1
another hidden gem
I jest, the Amiga in the day was a powerhouse. I wanted one but my parents couldn’t afford, so ended up with an ST. In many ways best gaming experience I had. They did so much with so little. Dungeon Master was incredible along with Turrican 2. But Bloodwych is my happiest of memories, going through a dungeon crawler in coop with my brother.At holding back Amiga development by several years, yes it was. Once developers put Amiga first, games got better! Shots fired! Work bench > gems.
The ST does look amazing though.
Sure, if you had a fully loaded regular Amiga (a 1000 or 2000), with upgraded RAM and a hard disk. Which is the computer professionals used for these tasks.Didn't Amiga have better general media capabilities? I thought that was the whole shtick of the Amiga and why it was picked up even in professional circles for photo editing tasks and things like that.
Not necessarily:Specs say the Amiga can do 4096 colors. It can also do a lot of sprites and has hardware for smooth scrolling. All the good stuff. But they don't tell you the machine can't do all these things at the same time. That means, if your game is going to have 4096 colors, it will be still images. No scrolling, no sprites flying around. If you want the later you will end up with 32 colors most of the time.
No machines of that time, bar the really basic ones, could display their entire colour palette at once, other than in some special mode. Mega Drive was, what, 64 from 512? SNES was 256 from 32,000-ish.Specs say the Amiga can do 4096 colors. It can also do a lot of sprites and has hardware for smooth scrolling. All the good stuff. But they don't tell you the machine can't do all these things at the same time. That means, if your game is going to have 4096 colors, it will be still images. No scrolling, no sprites flying around. If you want the later you will end up with 32 colors most of the time.
True but at least in the magazines at the time, console specs did made the distinction between onscreen and palette colors. So they would mention the Mega Drive can do 60 colors on screen.No machines of that time, bar the really basic ones, could display their entire colour palette at once, other than in some special mode. Mega Drive was, what, 64 from 512? SNES was 256 from 32,000-ish.
Don't know about any specific magazines, but I had an Amiga and I was pretty clear about what all the different modes were. Low res for games, high res interlaced modes that were unwatchably flickery unless you had a special type of monitor, HAM mode for displaying all the colours in things like Photon Paint, etc.True but at least in the magazines at the time, console specs did made the distinction between onscreen and palette colors. So they would mention the Mega Drive can do 60 colors on screen.
The Amiga though, being a computer and all, had so many different color modes that there wasn't a standard amount for colors on screen. So they just used the maximum amount it could do.
That's an ad. Ads were always misinformed bullshit.Don't know about any specific magazines, but I had an Amiga and I was pretty clear about what all the different modes were. Low res for games, high res interlaced modes that were unwatchably flickery unless you had a special type of monitor, HAM mode for displaying all the colours in things like Photon Paint, etc.
I remember a magazine ad encouraging UK gamers to hold on for the much-delayed PAL SNES rather than buy a Mega Drive - the slogan was something like "Worth its wait in gold (and 32,000 other colours)". I don't think they ever mentioned that you could only display a fraction of them on screen at once.
Formula One Grand Prix by Geoff Crammond started my love for racing sims back in the day.
That brochure claims the SNES can do 512x448 resolution! On paper, maybe...That's an ad. Ads were always misinformed bullshit.
I'm only referring to specs posted by the magazine editors. And those always separated the on screen/palette colors.
Edit: Here is a page of a Nintendo brochure in my country (and these kind of brochures were just one small step above ads when it comes to correct information)
4th line is "simultaneously shown colors" and 5th is "available colors"
True story.Hudo at his best friend's wedding congratulating his buddy:
"She's a nice little thing when you're poor and don't have the money for the MOTHERFUCKING SYDNEY SWEENEY, BABY"
shows the couple this photo on his phone
I wouldn’t know. The Amiga fucking bombed here in north america. Everyone had a c64 (with disk drive), but no one had an amiga. And that really pisses me off now. Absolutely amazing hardware for its time.
It's easy to forget how little connection there was between the US and UK/Euro games markets back then. I've been reading Sid Meier's memoir recently and there's only a small passage about the Amiga:It's crazy, Amiga feels to me like a something that happened in a fabled world of fantasy and legend.... what, this thing actually existed?
It just had no presence in the US (aside from Video Toaster), I would see Amiga games in CGV or something like that but not really think of it as a viable platform for games. (I had played games on the Ataris and Commodores and they often had the feeling of "Here's something mediocre to play with on your homework machine when your parents can't afford a NES," so I assumed that these Amiga games were also very IBM'ish in design. (Then later, some Amiga hits would show up on Genesis, and I think I assumed that these European games were all just waiting to be ported to console, since all PC games for a time released on 5 different platforms and you'd only know some platforms existed because of the generic box back screens.) It was not until much, much later that I realized there were hundreds of these Amiga games, some by the greatest of the industry.
And Amiga still today is mysterious and hard to know to me. Amiga has had very little renaissance in the Virtual Console and retro release era; there's the A500 game box and Retrocade has a few Amiga releases, but otherwise it's rare to find Amiga hits on Steam or on consoles. (Weirdly, some of these studios still exist in some form, so rights could conceivably be less of an issue than most old game contracts, but most are not independent enough or have interest enough in the retro market to dig back into the archives even if they do still have the old paperwork.) Amiga emulators are never talked about, and Amiga classics rarely talked about in retro retrospectives or Best of All Time lists. (Retronauts every once in a while tries to have a Euro episode, but it's one of the areas they struggle for context.) It makes sense that the most viable retro platforms in both conversation and in marketing today are the platforms which still have the manufacturers alive to redistribute the product, but Amiga has so many masterworks and yet they're only hailed as such by those who remember playing them as kids.
It's easy to forget how little connection there was between the US and UK/Euro games markets back then.
Via new member L lionagony One extreme question is would the Playstation 5 exist without the Amiga? Psygnosis who rose to fame with the Amiga were one of if not the main companies behind many of the launch titles on the PS1 like Wipeout... Psygnosis had one of the most extensive catalogues on the console. Without this support maybe the PS1 wouldn't have been the success it was.
Okay...
I remember some very poor attempts of porting it many years later but nothing official that would tie Tomb Raider to the Amiga.
Well the Amiga always supported 2 button joysticks https://eab.abime.net/showthread.php?t=57540 from the start and even 3 button http://coppershade.org/articles/More!/Topics/Support_3_Buttons_in_Amiga_Games!/ It's just that I guess there wasn't much demand at the time to change from the popular 1 button joysticks. I guess it depends on what you grew up with though, I grew up playing the Amiga so up to jump still feels normal to me but yeah would have been nice if more companies supported 2 buttons. Someone like Psygnosis doing it for SOTB or another big title at the time would have set a good precedent.My biggest gripe with "Amiga's Legacy" is the 1 button standard. Nintendo had already standardized 2 button controllers with the NES (4 if you count select + start) back in 1983 with the Famicom and later the NES, while Arcades had at least a "Jump" and "Fire" button during this period. But the Amiga stuck with the 1 button "push up to jump" joystick standard. Imagine in 1987 having your brand new, next generation 16bit Amiga 500 and still having the same control options as the Atari 2600. Yeah, you could use the keyboard but not all games would benefit from it, many action/fighting games were made with 1 button in mind even if you used the keyboard.
It can. It's not common but RPM Racing and one of the Ranma games use that mode.That brochure claims the SNES can do 512x448 resolution! On paper, maybe...
NES was a better than the c64 in all but ram size, but its carts took care of that.It didn't even run as well as the C64. Both that and the ST were so compromised.
The proper evolution is c64 > Snes >ps1
So true.NES was a better than the c64 in all but ram size, but its carts took care of that.
I think some games used it for menus? I recall Namco's Smash Tennis having some crisp text and detail.That brochure claims the SNES can do 512x448 resolution! On paper, maybe...
Here's a snippet from the UK's ACE Magazine, which was one of my sources for becoming an informed customer back in the day. The rest of the spread is worth a look, it compares all the major formats of the time. They used to run this guide almost every month.
There is no way in hell the Amoga version was using Amiga Basic(personal experience but Amiga Basic sucked bigtime)I just came across another possible seismic Amiga influence. TIL that Klax was originally programmed in Amiga Basic https://en.wikipedia.org/wiki/Klax_(video_game) Not only was that a massive game with a zillion ports it also may have influenced the layout of Guitar Hero.
So true.
ROM carts were always the best medium for games. More expensive, yes, but you got what you paid for.
It was always the best medium, technically, ignoring price. See Arcades and the Neo-Geo.ROM was too expensive during the early 80’s. Games were often limited by that, especially early famicom games. Games got a lot better when the famicom disk system came out. So back then no, it wasn’t the best medium. But ROM prices dropped in the late 80’s, just when the NES was starting to get really popular. And all was good till the N64 when it definitely wasn’t that best medium for games.
Yeah it says it was done in AmigaBasic and then converted to C so maybe he just did the general concept in AmigaBasic first.There is no way in hell the Amoga version was using Amiga Basic(personal experience but Amiga Basic sucked bigtime)
That link implies
Via new member L lionagony - Would love if someone could post this into the gaming discussion, thanks!
"The Amiga's gaming legacy is pretty amazing when you think about it"
Recently I discovered that Team 17 are listed on the London Stock Exchange. I was amazed to hear that and it got me thinking about the Amiga's legacy. I took a huge break from gaming pretty much from 97 until 2022 so having gotten back into it so hard these last few years it's very interesting to see how things shook out looking back at it all.
Besides Team 17, DICE, Rockstar North, Traveller's Tales, Housemarque and Raven Software also got their start on the Amiga. Bethesda's first game was Gridiron for the Amiga which ended up laying the basis for the John Madden Football franchise by Electronic Arts. https://en.wikipedia.org/wiki/Bethesda_Softworks Although not Amiga originated Electronic Arts' Trip Hawkins was one of the first and biggest Amiga advocates.
One extreme question is would the Playstation 5 exist without the Amiga? Psygnosis who rose to fame with the Amiga were one of if not the main companies behind many of the launch titles on the PS1 like Wipeout (Some elements of the game were inspired by Matrix Marauders, an Amiga game released by the Liverpudlian studio in 1990) from https://en.wikipedia.org/wiki/Wipeout_(video_game_series) Psygnosis had one of the most extensive catalogues on the console. Without this support maybe the PS1 wouldn't have been the success it was. Then you had Core Design who also rose to fame on the Amiga and Gremlin who had a lot of PS1 titles. Obviously this is just speculation and many of the Japanese companies had great games that might have had the PS1 be a success regardless but it's intriguing to think about. For those that say it's a crazy notion I found this article from 1996 entitled "Psygnosis to Continue Carrying Playstation" that states Psygnosis was the Playstation's top developer in Europe and in the Top 3 in the US at the time. https://www.newspapers.com/image/15...9.-YxLwYnvas5jQa1ShamC1uBNOwFJQTxwVPACxwL_j3A
Just to add context Core Design since 1988 had 38 Amiga games, 17 Atari ST, 13 Sega, 11 DOS and 2 SNES. Psygnosis since 1985 had 57 Amiga games, 29 Atari ST, 28 DOS, 14 Sega and 7 SNES. Therefore I think it's fair to say that both companies were majority Amiga built.
What are some other household names that have an Amiga background?
1) Grand Theft Auto - Take Two Interactive are also on the Nasdaq and obviously GTA was created by DMA Design who started on the Amiga. The link is possibly even stronger in that the programmer of Crime Inc https://amiga.abime.net/games/view/crime-inc alleges that his Amiga game was plagiarised by Rockstar North and they even settled with him.
2) Tomb Raider
3) Worms
4) Lemmings
5) Warcraft - the first Warcraft game was partly inspired by Lemmings https://archive.ph/20170906105422/h...d-in-part-thanks-to-lost-vikings-and-lemmings
Amiga original game Populous started the entire God game genre, Hunter was one of the first open world games, Corporation was a precursor to System Shock, Deus Ex and the "intelligent FPS" genre overall. Another World was a revolution in gameplay storytelling. Sim City was developed on the Amiga in parallel with the Macintosh.
Many Amiga games have been rebooted and/or remastered in the modern era. Shadow of the Beast came out for PS4, Another World and Gods were remastered, Speedball 2 came out for mobile and Steam, Worms games are still coming out, Zool was remastered, there are still SWOS tournaments to this day, Ruff N Tumble got remade for PS4, Xbox One, PC and Switch as Rad Rogers, Bloodhouse has put out modern Stardust games, Putty Squad was remade for all modern systems, Lionheart was recreated on PC, Agony was remastered with the Unreal engine, etc.
It's more nebulous but Cinemaware games like Defender of the Crown, Rocket Ranger and It Came from the Desert which originated on the Amiga may have helped inspire the movie type game experiences of today. So the DNA of the Amiga is in many things even in modern society, pretty amazing for an almost 40 year old computer. What did I miss?
The CD32 might as well be the worst console ever released. The AGA chip was barely an upgrade (was it even one? I'm not sure) and the 68020 CPU one of the worst CPUs of the era (and the one the Amiga used was even a cut down version of that).The Amiga's legacy is tainted somewhat, because of what transpired, the HUGE missed opportunity with the CD32, and the fact circa 1992/1993, you could only DREAM of getting a decent port of Doom/Streetfighter 2 the biggest titles of that period, when the likes of Sega and Nintendo were showing how's it done....
I'll bite although I probably shouldn't. Ideally the original Amiga team could have stayed on and they may have blown all competition away with a next gen Amiga around 1990 but even on the timeline we got AGA was a worthy upgrade that in terms of games could outperform the SNES in many cases. Remember AGA came out in 1992 the same year the SNES came out in the UK/Europe. Games such as Super Stardust, Banshee, Slam Tilt looked and played incredibly, not to mention modern AGA games like Reshoot R and Reshoot Proxima III. Point and click games like Simon the Sorceror and Beneath a Steel Sky were greatly enhanced with CD narration. CD32 launch title Microcosm wasn't the best game but it did look next gen with all the cut scenes and rendering.The CD32 might as well be the worst console ever released. The AGA chip was barely an upgrade (was it even one? I'm not sure) and the 68020 CPU one of the worst CPUs of the era (and the one the Amiga used was even a cut down version of that).
I remember the Aladdin and Lion King ports on the AGA/1200 that were considered good ports and got good reviews in magazines but they were just mere Genesis ports and not even as good. That's on a "next-gen" system that wasn't even suppose to compete with the 16bit consoles but rather with stuff like the 32X/Jaguar/3DO. Those were the standards the Amiga users had to put up with in the mid 90's.
Speaking of the 32X and the Jaguar, even those had some good games that demonstrated how well above they are compared to the Genesis/SNES in terms of capabilities. But there's literally nothing on the CD32. Even it's crappy DOOM clones look and run worse than DOOM on the SNES/FX2 chip. Sure, you can run those games at better frame rates and resolution if you have an upgraded Amiga 1200 (the CD32 was a consolised 1200) with some additional cards that have a 68030 or 68040 on them but on a stock 1200/CD32 these games were nearly unplayable. At best, you could have a game that compares favorably with the Sega CD...
I wouldn’t know. The Amiga fucking bombed here in north america. Everyone had a c64 (with disk drive), but no one had an amiga. And that really pisses me off now. Absolutely amazing hardware for its time.
I doubt the CD32 was a powerhouse for 2D graphics. All the games you mentioned look like something the SNES could handle. Or at least they look closer to a late SNES/Genesis game than, say, Kolibri or Tempo on the 32X, let alone something like Rayman on the Jaguar. Now that console was a 2D powerhouse if you are looking for one (and at a lower price). I don't doubt it could even beat the Neo-Geo if it used a ROM cart larger than 4MB. Atari really screwed up that one.The CD32 was a 2D powerhouse
Well, the Jaguar was also released before DOOM and it could handle it pretty well. Though i'm not sure what you are arguing here. Isn't a band new console supposed to handle new games that get released shortly after? Is it supposed to only handle old, exiting games from older systems? I don't think any new system has ever been released with that logic in mind. You buy a new console to play new games, that's how it always has been.many people forget that Doom didn't come out until Dec 1993, that's 3 months after the CD32 was on the shelves.
Not even on a Sega CD level could the CD32 compete, I can't see how it could adequately handle a port of Sonic CD, much less Thunderhawk 1 by Core Design...The CD32 might as well be the worst console ever released. The AGA chip was barely an upgrade (was it even one? I'm not sure) and the 68020 CPU one of the worst CPUs of the era (and the one the Amiga used was even a cut down version of that).
I remember the Aladdin and Lion King ports on the AGA/1200 that were considered good ports and got good reviews in magazines but they were just mere Genesis ports and not even as good. That's on a "next-gen" system that wasn't even suppose to compete with the 16bit consoles but rather with stuff like the 32X/Jaguar/3DO. Those were the standards the Amiga users had to put up with in the mid 90's.
Speaking of the 32X and the Jaguar, even those had some good games that demonstrated how well above they are compared to the Genesis/SNES in terms of capabilities. But there's literally nothing on the CD32. Even it's crappy DOOM clones look and run worse than DOOM on the SNES/FX2 chip. Sure, you can run those games at better frame rates and resolution if you have an upgraded Amiga 1200 (the CD32 was a consolised 1200) with some additional cards that have a 68030 or 68040 on them but on a stock 1200/CD32 these games were nearly unplayable. At best, you could have a game that compares favorably with the Sega CD...
I suppose you are right the Sega CD seems better for things like scaling. I don't remember something on the CD32 on that note. But seeing how the system was flooded with FMV games, well, the CD32 could do much better FMV. Iionagony mentioned Microcosm on the CD32 and that looked much better than the Sega CD version.Not even on a Sega CD level could the CD32 compete, I can't see how it could adequately handle a port of Sonic CD, much less Thunderhawk 1 by Core Design...