Callisto Protocol made me legitimately angry at myself much more than I am angry at the devs and the publisher. I am officially done playing games on "hard" unless it's ND or another studio with a track record.
A quick word of advice from my fellow trophy sluts - do not attempt "Maximum Security" unless you're a complete self-destructible masochist and feel like going against a bunch of straight-up broken core mechanics, especially during boss fights, coupled with baffling game design school book failures. The game features an exploit where you can switch the difficulty to maximum after playing the whole game past the final boss on medium for "The protocol is about life" trophy. Something I didn't know about all the way to the final boss.
and thank fucking god. I somehow made it during a single, almost blind playthrough. More on that later.
There are great things about this game. Truly amazing AAA stuff. Ingredients of a modern current-gen survival horror benchmark that CP was supposed to be. What it needed tho is one more year of solid early build playtesting and iterations.
I really wanna talk about it all in more detail but need to go off the grid now. I'll chime in later after I check some reviews, I have a feeling I might agree with some of them.